There is a community called 196, their only rule is to post something before leaving.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly
There is a community called 196, their only rule is to post something before leaving.
For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it's a hurdle.
14 year old me thought it was a cool gamertag. 30 year old me still agrees.
All he wanted was a Pepsi
Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.
While not directly solving the problem, my usual setup involves installing webmin with nginx and managing my domains and nginx from there, changing the auto-generated domain configs to proxy to docker. I have yet to find an easier solution.
My biggest gripe with it is that it sets up a few things I don't need, like PHP, disk quotas, etc.
I'd like to add Archcraft to the arch-based distro suggestion. It's arch, but with a selection of sleek DE configs.
That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.
I love Pita Gyros and Burek. I'm from the balkans :D