Gekkonen

@Gekkonen@sopuli.xyz
0 Post – 16 Comments
Joined 12 months ago

Software developer and a novelist

Now if only there was a way to safely pirate stuff without the possibility of the binaries having keyloggers or cryptominers embedded in them. I seem to recall some studio hosting an official torrent on their website precisely for this reason.

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This is a big one. Another one is that developing software for Macs is a huge headache compared to Windows, Linux, and BSD. The tooling simply feels much more awkward to use than most things available on other platforms, and the application packaging is so easy to mess up (not that every developer doesn't forget the occasional DLL...)

Can now play the game on Linux

Yes!

This works in Mount & Blade, I suppose, at least for the first x hundred hours. The difference is that Mount & Blade makes grinding actually fun and you don't notice to be grinding for a good while.

Trespasser by Research Indicates is honestly so well written that it feels like director's commentary rather than a let's play.

Bobbin Threadbare's Deus Ex. It's half let's play, half a series of lectures on various topics relating to the game.

For me a good let's play is about the game and representing it, not about about the personality doing it.

La-mulana. It's one of those games that only has value if you play it blind and without a walkthrough. The game's platforming and combat is subpar at best and atrocious at worst, but the riddles and the mythology make up for it. I played it around 2008 on the "MSX" freeware version, and it took me 10 months and 2 new save files after getting stuck. You have no chances of completing that game without extensive notes.

This is especially true in games like Starcraft where even the tiniest difference in skill results in a total face stomp.

Been a while since I watched SGF. I really like the obscure games he brings to publicity, like MODE and the Philips CD-i interactive medias.

Europa Universalis is possibly the only thing where I am okay with a subscription model. When the itch takes me, I subscribe for a month for 5 buckazoids or whatever the sum is, then immediately cancel. Typically by next month I'm no longer interested. That's a lot better than paying, what, 200 euros for all non-cosmetic DLC.

What I find interesting is that every generation of gamers has a different original hype disappointment moment. For some, it was E.T. next, maybe Daikatana. For me it was Spore.

Great to have a new RTS, but I'm with what I assume to be a majority of the playerbase and worried they will prioritize online play / PVP instead of story and campaign.

Thank you for your informative comment. I know I'm almost a month late, but I'm about to start my vacation and needed a nice city building game to try.

This. I've played hundreds of games from many decades and nothing comes close to how amazing the Nier and Nier Automata soundtracks are.

The second half is worse indeed, but still worth playing.

Or a zip package signed by the developer.

There were already some rumors about bad working conditions during the Dark Souls titles, now more with Elden Ring: https://www.ign.com/articles/elden-ring-developers-compare-working-at-fromsoftware-to-playing-dark-souls

Even with some negative accounts, other FromSoftware employees said working at the studio has been a great experience. One employee even likened it to FromSoftware's own Dark Souls, saying, "There's a lot of struggle to get things right, but if you get over the hump it is very satisfying. It's just like you defeated a boss in Dark Souls."

I'm not sure if we should be approaching work like Dark Souls.