I mean, its free no-authentication VMs. They had to put at least some guards against abuse.
I mean, its free no-authentication VMs. They had to put at least some guards against abuse.
Kinda makes sense? If you're monarchist, king's mental state should be your top concern.
If you're a fascist though you operate on vibes and therefore do not care.
Don't tell the client what's going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a "corner hack".
True, can't think of how would you combat a cleverly written aim-bot.
I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
Ideology is a sociopolitical model of the world. To understand complex system, we have to reduce it to key factors. It's important to remember that it is a fallible oversimplification, but without one we are lost in the noise, blindly reacting to immediate change.