The artists, not the programmers.
The artists, not the programmers.
That still makes no sense since the Dreamcast supported DirectX and not OpenGL.
i don't believe that. I full expect a Super SF 6 in a couple of years with all the DLC characters.
That makes no sense. Microsoft was a Sega partner during the Dreamcast era and didn't enter the console market until after Sega had quit.
UWP apps tend to have a lot of overhead compared to regular Win32 apps in my experience on low end machines.