What a sad day for gamers. Microsoft now has all it needs to extinguish PlayStation & assert a monopoly on consoles, just as they do on PCs already, and the regulators will give them a wink and a nudge.
What a sad day for gamers. Microsoft now has all it needs to extinguish PlayStation & assert a monopoly on consoles, just as they do on PCs already, and the regulators will give them a wink and a nudge.
Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.
I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called "Port of Call." It was made a long time ago, and I haven't played anything quite like it since then.
How would they plan to do that? Foreign investment in Japanese companies is heavily regulated, much more than it is regulated in the Americas or Europe.
Actually, the Constitution requires that POTUS candidates must be natural-born citizens, which doesn't necessarily mean they have to have been born in the US:
No person except a natural born Citizen, or a Citizen of the United States, at the time of the Adoption of this Constitution, shall be eligible to the Office of President; neither shall any Person be eligible to that Office who shall not have attained to the Age of thirty-five Years, and been fourteen Years a Resident within the United States.
The 14th Amendment does say all people born in the US are automatically citizens, but you can also be a natural-born citizen if you were born abroad but at least one of your parents is/was a citizen at the time of your birth. That's how, for instance, Ted Cruz was able to run for POTUS in 2016 even though he was born in Canada.
They can't buy Square Enix or Capcom; Japan has laws protecting certain Japanese companies from being bought out by foreign companies.
If Beehaw leaves Lemmy, then I leave Beehaw.
I came here because it is a nice alternative to Reddit that I can access using a third-party app. On Reddit, I constantly got buried for speaking the truth people didn't want to hear, but the real deal-killer for me was when they killed Apollo. If I can't access the site using Voyager or converse with users on other servers, then what's the point?
I'm shocked that RE4 got a GotY nomination. I thought there were rules against remakes or remasters getting Game Awards nominations; am I wrong, or did that change at some point?
Most of the time, when I play a demo, it gives me reasons not to buy the full game. This is one of the few exceptions. I can only hope now that the rest of the game ends up being as good as the demo.
The problem is, they're ignoring Matthew 25:35 in favor of 2 Thessalonians 3:10.
Because, to the majority of console gamers in the Americas and Europe, Call of Duty, FIFA, GTA, and Madden are the Only Games That Actually Matterâ„¢. There are a few million people that buy PlayStations just to play 1-2 of those games to the exclusion of everything else.
Now that they've taken out one of the four major reasons why people outside of Asia buy PlayStations, they can extinguish PlayStation & assert a monopoly on console gaming. It's sickening.
And somehow, I don't think that Sony resurrecting the Resistance series & making it into an annual release that always launches during the holiday season will make much of a difference.
The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn't sell well, then it probably won't get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.
I would also add Shenmue on the Dreamcast. It was the first open world sandbox action/adventure game, with an amazing amount of content, and realistic (for the time) character modeling and animation, but sadly, few people played it. Many more people played Grand Theft Auto III, which came out several years after Shenmue.
I'm talking about the platform, not the store front. Windows has far more than 90% of the PC gaming world market share, far more than what's enough to monopolize the PC gaming scene; GNU and macOS are a super distant second and third place. Whenever most people talk about "PC gaming", what they really mean is Windows, even though there are other PC platforms out there.
Oopsies. Thanks. Corrected.
It's most likely licensing, plus the live service functionality. People are saying on Steam that the post-launch content won't work without the live service functionality.
In the Final Fantasy Legend (or "Makaitoushi SaGa" as it was called in Japan), I somehow managed to make it to the game's final boss without realizing the shops in the game sold more than three items per shop.
The game's shopping interface presented you with a list of items, three at a time, but there was no indication on the screen that the list was scrollable, so I thought that the list presented were all they sold. That meant I missed out on about 75% of the items in the game, including a few that turned out to be kind of important for the last boss fight.
Of course, I couldn't beat the last boss, and the only way to escape the last boss's lair was to use an item that was sold in late game stores, but was buried in the list of items, so I had to start the game again from the top.
Good user experience design is important in games.
Multiplayer trophies are the worst, in general, except in multiplayer-only games. Once the servers go offline, those multiplayer trophies become unattainable. It's especially a problem on PlayStation where, once the trophies become unattainable, so does the platinum.
Good for Xbox users, I guess. Wish they would properly port the game to macOS.
If it's any consolation, the Windows version runs on macOS Sonoma, but you need to use Whisky to install Windows Steam & launch it from there. Also, you need to adjust some graphics settings that can only be adjusted using the command line, or the frame rate will be unplayably bad.
I feared that CS2 would use some kernel-level anti-cheat solution, which would prevent it from running on macOS, but it doesn't.
I do. The originals were locked behind an anti-consumer EULA once Disney got ahold of them. Since I won't agree to their EULA, I was holding out hope for the remake.
The GPUs aren't really a problem; the M2 Pro/Max/Ultra chips are much more powerful than Intel's integrated GPUs, are very competitive with other mobile GPUs, and are competitive with all but the high end of desktop GPUs. The main thing holding them back is they consume less electricity, which is important in a laptop, but is not necessarily important in a desktop PC.
The problem is, game developers tend to pick the platforms that will make them the most money, and Microsoft has held an uncontested monopoly on the PC OS market for more than thirty years now. They have held onto their monopoly for so long because they have the high ground on GPUs (Apple has a grudge against Nvidia that probably won't go away until Tim Cook retires), and they also hold a number of popular games that are exclusive to Windows (Call of Duty, FIFA, Madden, Final Fantasy, Counter-Strike, Fortnite, Diablo, Far Cry) whereas Apple's highest profile exclusive macOS game at the moment is Hello Kitty.
It seems like each time Apple makes gains in the PC market (iPod/iPhone halo effect, keeping controversial UI changes to a minimum), Microsoft gains one and a half times that.
The problem is, as long as the 12th Amendment remains the law, US Presidential elections will only ever be decided using FPTP.
Downvotes don't work on Beehaw-hosted forums.
Not really, unless the game code was written in X86-64 assembly language, does low-level VM allocation for some reason, or otherwise has special dependencies on Intel CPU-isms. With a few exceptions, C/C++/Objective-C code written for X86-64 can be easily recompiled for ARM64.
The PowerPC to X86 transition was much rougher, because of the byte order change + PPC allowing integer division by zero while X86 disallowed it.
With Minecraft, the Java edition was & still is available on many different platforms, but the later Minecraft games that were made after the Microsoft takeover have, for the most part, only come out for Microsoft platforms. Minecraft Dungeons, for instance, never came out on GNU or macOS.
The Bedrock edition was ported to PlayStation, but for how much longer will it be available, I wonder…
I played the original on the PS1.
Star Ocean, for those of you that have not played it, heavily borrows from Star Trek. The first game may as well have been called "The City on the Edge of Forever: The Game." So, if you like Star Trek, you'll probably enjoy the story.
SO1's killer feature was it was the first offline computer RPG that had a crafting system, which was so new at the time that the developers called it "item creation." SO2 also has crafting, and it's greatly expanded from the first game. I especially enjoyed playing the Iron Chef mini-game you unlock later on.
The big problem in the original SO2 was the terrible English voice acting + the bad English audio engineering that made the terrible voice acting sound even worse. I don't understand how they took some talented VAs and made them sound both talentless and terrible. I really hope they re-record all the voices from scratch if the remake gets an English localization.
The other big problem was the fire-breathing monsters that could corner and one-shot all your party members in combat, but they fixed that problem in later SO games, so I hope they fix that as well in this remake.
Define "irony": the company that got into their current position by pushing almost all of their competition to the sidelines now complains that someone else pushed them to the sidelines.
Apple has their own Proton, called the Game Porting Toolkit, and it works well for games that don't need a launcher & are mainly played with a keyboard and mouse, but I've found that game controllers don't work very well with it.
There's also MoltenVK, which is Vulkan for macOS, and DXVK, a DirectX-to-Vulkan-to-Metal layer that was used to play some Windows games on macOS before the GPTK came out.
Yes. For instance, at this time, /r/nba is still blacked out even though the NBA season ended recently, and this week would've been its prime time.
Overall, I'm liking it, but I have some critiques:
I didn't demand anything; I just made a criticism. There's a difference.
I'm fine with there being no central authority for servers; I just wish there was a central authority for subs, like there is with Usenet, which has no central authority for servers, but it has a central authority for groups carried by the servers. Without one, the user base gets fragmented pretty quickly.
Sounds interesting, but I'll have to wait until they port it to macOS before I buy it.
Character speed control is even older than that; many of Sierra's games in the 1980s/early 1990s (like King's Quest, Space Quest, etc.) had them. Adjusting them made some of them even easier, because it didn't affect enemies, allowing you to easily evade them during chase scenes.
I can only think of a few games that have had customizable difficulty. The problem with them is they complicate the user experience, and most people would rather not tinker with them.
FF XVI isn't even an RPG; it's an action-RPG; it's like Stranger of Paradise, but it's much easier.
And while the PS5 was supply-constrained for about two years, the chip shortage that constrained the supply ended a while back, so anyone can get a PS5 now without having to watch for drops or winning the PS Direct lottery.
I'll give the console version a go. I just wished the console version supported the keyboard & mouse. The Windows version supports the keyboard and mouse, but the Windows version has a binding arbitration clause in its EULA that is not present in the console version, so I won't buy the Windows version.
I only bought the Steam Deck so I could play Windows games without having to give money to Microsoft, or pirate Windows. I'd much rather play games on macOS, but unfortunately, there are way too many games that don't run on macOS (or used to run, but don't anymore).
Now that Apple has their own Windows compatibility layer in the form of the Game Porting Toolkit, I don't use my Steam Deck as much as I did.
...except on macOS, apparently.
I wonder if the game works if I try playing it using the GPTK.
Baldur's Gate 3 is certainly a surprise. I tried it on my Steam Deck, and not only could I not figure out how to make the graphics look decent on my monitor, but I had a problem where the game would eventually stop accepting mouse input, forcing me to quit and relaunch. I didn't get far until I switched to the macOS version once it came out.
How are people playing that game on a Steam Deck?
But why? Disney has made several attempts before to break into gaming, none of which have worked out well. The best Disney games have all been licensed games by Square Enix, BioWare, Capcom, etc.
Also, Disney doesn't have the cash to buy EA, so buying EA would involve them going deeply into debt. With today's interest rates, that would be too risky.