Poopfeast420

@Poopfeast420@feddit.de
1 Post – 115 Comments
Joined 1 years ago

I haven't played the game, only been watching a streamer play it, but I think arguments like "it's boring on purpose" are dumb.

Trying to convey the vastness of space and how small you are seems also somewhat undermined, if you're just constantly fast traveling everywhere, and it seems like you're made out to be the most important person in the universe, since everyone is screwed without you, but that's just most games.

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Imma be real, this sounds like you're massively overestimating the amount of people that actually care about this whole thing. Yes, you'll probably get less content, but not enough to really matter for many people.

The casual reddit user would be back once their favorite subs are back online and will go about their day like before.

Maybe once the third party apps shut down and people really don't want to move to the official app you might get something.

I got no idea what would happen if enough mods quit, and a lot of subs couldn't run properly anymore. For the biggest subs you might get paid mods from reddit themselves, but no idea what will happen to the smaller subs.

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I'm watching a streamer play the game, and what I see looks like I'd have some fun, and others probably feel the same way.

I'm just not interested in playing at like 30fps on a 3080. Maybe some patches or driver updates can improve things and I'll check it out in the Steam Winter Sale or something.

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I played through Doom Eternal on Ultra Violence, basically without the Flamethrower (for armor) or Grenades. I just constantly forgot they even existed, so I never used them.

Some fights were a total pain, but it wasn't that bad. I still want to play through the game again, eventually, and hopefully this time with all the tools you have at your disposal.

It would still suck, if you were able to run the game before, but after a patch you can't play anymore. I'd hope you can switch back to the old version, which would render this "outrage" completely moot.

I got more into Baldurs Gate 3 than I thought.

Because of scheduling conflicts, I wasn't able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.

Because I've only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.

The camera is terrible. There's constantly something in the way and the game isn't smart enough to know that I don't really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.

I usually don't mind inventory management, but I hate it in this game. I'm definitely to blame as well, since I just pick up everything, but it's always such a pain to organize through everything. The sorting options aren't that good, and sometimes stuff feels completely random. Also, (unless I'm missing something) why can't you access the inventory of your companions, that aren't in your party?

Why is the pathing still ass in this game, it's the third one Larian made in this style. My characters just love walking into traps (that I've discovered) or shit on the ground. It's just really fun to micromanage four characters, just so they can get safely through a few mines or don't take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.

Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the "X character approves / disapproves" notification pops up would be nice.

I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it's a shame they still aren't improved.

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The season of CRPGs continues for me, and I've started Divinity: Original Sin 2.

I didn't go with a custom character, but chose to play as Beast instead, because dwarven supremacy of course (also it seems like I'm actually working towards that). While it doesn't really fit with his whole vibe, I went with a Summoner build. Playing around the different surfaces, so your summons get different elemental buffs, is pretty neat.

As for the story, I finished Act 1 yesterday and made it to the mainland. I like that there are a bunch of mods integrated in the game, but it sucks that those also disable achievements, so you gotta re-enable those with a different mod. I activated a few QoL ones, like faster movement speed out of combat, which is a lifesaver, or a repec mirror in Act 1, which let me try out some stuff. It's kinda weird that that second one isn't added by default, considering you get a permanent(?) repec mirror after you leave the island.

Anyway, I'm having a lot of fun and this turn-based combat is definitely more up my alley than RTwP.

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So far, I only checked out the demo for Deep Rock Galactic: Survivor, A Vampire Survivors-like.

My first few runs were a bit boring, but you unlock more items to find on your runs, which can spice things up in the future. I beat the first stage twice, and the second time it was a complete breeze and I just mowed through the enemies.

The game is somewhat similar to Brotato, it's wave based, although the waves are longer than in Brotato and in my runs I only had to do five, no idea if it increases on higher difficulties.

Like you'd expect in a DRG game, you won't just kill the bugs, but also mine Gold, Nitra, whatever else. In between rounds you can buy upgrades with Nitra and Gold, and between runs you can spend the other resources for permanent upgrades.

I look forward to the Early Access release, and if it's in the same ballpark as many other Survivors games, so about 5€, I'll probably immediately buy it.

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I've been playing a bunch of CRPGs the last couple of months (BG3, BG1 Enhanced, Pillars 1, Divinity 2, Pathfinder Kingmaker currently) and games like this need keywords highlighted in texts and tooltips. Some of the newer ones do this a bit already, but it's pretty inconsistent and not enough in my experience.

BG3 could use some lore popups, so you can learn more about the world, the gods, races, etc. Also, even some really basic mechanics could use it, if you just have very little experience. What does Save or Saving Throw mean exactly, which stat matters for specific spells, etc.

Pathfinder does the lore popups already and some stats get an explanation, but not nearly enough for me as a complete newcomer to the system.

They said that's not the type of game they want to make, so no base defense or things like that coming, probably ever.

Some coop games, like Battleblock Theater or Magicka, were definitely the most funny for me, with all the dumb stuff you can do, fuck with your friends, etc. but those depend on the people you play with. With friends, every game can become super funny though, even more serious stuff.

As for single player, the ones I remember the most were Donut County and maybe the Frog Detective games, those had some really funny moments and writing.

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I played through those releases recently and thought they were fine. They looked great and played great as well.

I'm not interested in mods or custom wads, just want a fairly vanilla experience to play through the games, so I'm excited for this remaster.

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My guess is that 7800X3D is a mistake, and they mean a 7700 or 7700X. I've seen an image of one of the devs, who initially made the post to check your CPU cooler, where it was edited to an 7800 (which doesn't exist).

This is still pretty beefy, but not like "you need the best gaming CPU" beefy. A comparable, Ryzen 5000 8+ core CPU is probably going to work too, so something like a 5800X, 5900X, etc. Ryzen 3000 might be too old already, but I'm just speculating here.

More Final Fantasy 14. I've started the Heavensward post-game content (I guess you can call it that?).

I'm done with all the optional dungeons and raids you unlock after the base story, and now I'm continuing with the story quests that were added in later patches. There's just so much time-wasting, back and forth bullshit, that it's just a chore, though. Start quest in town A, go to town B for a short cutscene, go to town C for another short cutscene, go back to town A for yet another cutscene. Since you can teleport everywhere by this point, it doesn't take long, but is just so boring. That's why I'm constantly queuing for random dungeons and hang out in the Gold Saucer, basically avoiding the story.

As for classes, I've mainly played Reaper, which is fun, and today started trying out Dancer, and had a good time as well.

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Depending on how everything works out, I don't think I can move over to lemmy completely just yet. There are a ton of smaller communities, that are still missing here and might never move over.

For a lot of topics, especially specific games, there's often some Discord server, but I really don't like using Discord.

What I definitely try to change is stop the mindless doomscrolling I did too much on Reddit, and just check specific subs occasionally.

Finished Baldur's Gate 3, Act 3 was much buggier than I thought. Still had a great time and want to do another playthrough in a year or two, once most of the bugs are fixed.

Started Quake 2, the recently released Enhanced version. It's fun, I like the weapons more than in Quake 1, the Super Shotgun can actually kill stuff now. I also prefer the sci-fi environments more than the medieval ones in the first game.

Lastly, I randomly decided to give Baldur's Gate 1 a shot, after I finished the third one. I never really played it or any of the other old Infinity Engine games before, although I got all the Steam releases years ago. I'm playing as a Half-Orc Fighter, named Big Stick, who goes around whacking stuff with a big stick (a quarterstaff). The game is ok so far, nothing spectacular. I'm still really early, only chapter 2, and I'm just travelling around everywhere I can, bonking stuff until it explodes, and helping people in need.

The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?

They ever apologized for lying for years to the players, who they respect so much?

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I'm nearing the end of Crisis Core -Final Fantasy VII- Reunion. It's still really mediocre, but I got into that mindless grind of those 300 side missions. The main story is pretty lame, the only interesting bits are those directly connected to FF7, basically when you're in Nibelheim, although even that is a bit of a let-down.

I also played more on my Steam Deck than expected, mainly because I got sick a few days ago and would just dabble a bit here and there while lying down. I did a some Vampire Survivors runs, but it's basically always the same, so I need to look into those unlocks I'm missing. Then I tried Boneraiser Minions, but I'm not sure about this one. It's a Vampire Survivors-like, but here you summon different skeletons to fight for you. The first few runs felt really slow and boring, but some of the unlocks improved it somewhat. I'm still not sure about the minions fighting for you thing though, since it feels a bit too RNG, but I'll give it a bit more time.

Most story games I play once, however long they take. Only a few get the "privilege" of a re-play.

Multiplayer games or games that don't really have an ending I might put in more, like 200h in PUBG, 420h in Satisfactory (so far), 400h+ in Monster Hunter World, different roguelikes with 100h+, etc.

On Steam, the two games I've put in more time than almost all others are Nioh 1 and 2, with a combined 1200h. That's not even multiple characters.

Only looking at Steam, it's probably pretty even between story games and these "forever games."

Then there are Blizzard games, which I've played more than basically anything else. I have probably over 25k hours in WoW, thousands in Diablo 2 and 3, hundreds in Heroes of the Storm and Overwatch. Their games pretty much always do it for me, which is a shame, since it was revealed how much of a shitshow the company is, so I currently don't play their games.

I played a few games that were just really mediocre.

  • Warhammer 40k: Inquisitor was a super boring ARPG and I couldn't put in more than a few hours. The levels were super short and just corridors.
  • Pathfinder: Kingmaker started out ok, but was just far too long, terribly paced, and the last third was a complete slog. This was probably the one I'd call a "stinker" the most.
  • Crisis Core Remake (FF7 spin off) had a boring story and lame characters. The bulk of the "content" were 300 side missions that were usually less than five minutes long in one of like six stages. I picked it up after I enjoyed the FF7 Remake far more than I thought, but this game adds nothing to the overall story. To be fair to the game though, I did complete all 300 side stories, because from time to time I like a mindless grind.
  • I'm continuing my four-year-old save of Octopath Traveler, where I got a third or so in. I dunno if it's the Steam Deck, but there's just tons of aliasing, shifting sprites and flickering, it just looks bad, and the detailed enemy sprites were the only thing I really liked about the game in the first place. Combat is also a slog at times, so I don't know if I have it in me to finish the game.

Defintely not glitchless, but still legitimate (in a way).

The rules on the speedrun.com page for Noita mention the exploit, but for any% you need to count any runs to acquire the wand as well, making it pretty pointless. I also don't think that you need a mod for the wand, just that doing it normally takes too long.

Apparently they are creating a category specifically for this exploit, so that it doesn't matter how you got the wand, and the 2s run would count.

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I'm currently going through Pathfinder: Kingmaker, which is my first experience with the Pathfinder system.

While I do enjoy it right now, the beginning was kinda rough (super long rant incoming). Right after the short tutorial, I went to pick up some berries in a spider-infested cave, which wasn't too bad, just that the spiders have poison that reduce your stats. In hindsight, this wasn't that bad, just some missing information on my part and maybe bad tooltips, because the poison was supposed to go away after resting, but it didn't. What the tooltip fails to mention, the stat penalty can stack and every 8 hours of rest removes one stack, so you might have to wait around for a day or so, before you're back to normal.

Then, while I was still recovering from that (mentally and in-game) I stumbled on a text-only event, where you're going through some marshes and find a seemingly evil idol. Me, being the Lawful Good monk that I am, of course decide to destroy it, but get cursed in return (-2 constitution). Curses are of course permanent, until you can start to remove them at level 5. I was level 2 at the time. Consumable items to remove them exist, but for some reason, drinking a potion can fail. I guess your character just spills everything over the floor. These potions are also super expensive and the vendor had just two of them, while I had four or five people in my party. Thank god my character is also a time wizard, so I cast Quick Load, and was good as new.

After those two experiences, like an hour into the prologue or act 1, I was ready to get fucked at every turn, but that was basically it. No idea why the devs chose to put these quests and events super close to your starting base.

My only other gripe with the game is the Kingdom Management. After you become a baron, you have to start managing your lands, which is fine in general, but I don't think the devs have found a good balance, because there are just so many events that are constantly popping up, and I felt like I was making no progress with the actual CRPG part of the game. Regularly I'd leave my capital, just to get a notification that something happened, after like five seconds. So I go back to check it out, and it's always some unimportant stuff. Experienced players might know that you can ignore these things for a bit, but as a new player, this was just super annoying. Then you also have some projects that force you to skip 14 days of in-game time, while your character is busy, and a few times, when I did that, I got notifications for like eight new things that happened. That's when I called it, pulled out the mods and basically nerfed the shit out of that mechanic. Events now take only a fraction of their normal time, I can't fail, and most importantly, I can manage most things, while out on the road. I'll probably have to skip a ton more days manually, but I take that over the default implementation. FYI, you can turn down the difficulty of the management stuff in-game or even completely automate it (that way you lose some throne room events and interactions I think), I just had the mod installed already, because of a different reason, so I just used that.

Anyway, I still enjoy the CRPG part of the game. The combat is fun, although for a complete beginner to Pathfinder (and little experience with DnD) some tooltips are really lacking information. There are tons of keywords and mechanics getting thrown around, that I have no idea what they do. On your character sheet you're presented with tons of different scores, and for half of them I don't know how they got there (the others list a neat breakdown for each bonus you get). I think there are also some bonuses that only apply in certain cases, but aren't reflected on your character sheet, but I wouldn't know, because it's not explained. I'm playing on normal or whatever is the recommended difficulty for newcomers to Pathfinder, and it's not that difficult, so you can get by.

Other than that, I did "finish" Wolfenstein 3D and killed Hitler. There are more episodes and an expansion, but I'll skip them. Like I said last week, I found the game kinda boring, it's just too basic for me nowadays. Just a handful of different enemies, just three weapons, and the levels look all the same.

Now I'm deciding on the next retro shooter, that I want to tackle. Right now I'm thinking either Ion Fury or Doom 64, but something else might catch my eye.

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Finished Divinity: Original Sin 2. Beast became a god and everyone loved him. Some of the fights in the final act were kind of bad, and I wasn't a fan of the "twists" at the end. Still good overall, and I'm glad I finally beat it after over six years.

Quake 2 got patched and the game-breaking bug I had got fixed (constant CTD in a specific room in a level), so I can finally play it again. I mopped up the rest of the levels for the second expansion, Ground Zero, which had a disappointing final boss. The levels also got a bit more confusing for me, but the remaster added a compass, which shows you where to go next, so it wasn't a big deal. Now only the new campaign, that was made for the remaster, is left, and I'll try to finish that this week.

Now I'm debating whether to start Pathfinder: Kingmaker or go through the Pillars of Eternity expansions. I kinda want to play Pathfinder more, but I just put 150h into D:OS2, so going straight into another one of these massive RPGs might just lead to some burnout (I did want Divinity to be over by the end, but that was also because parts at the end weren't that fun for me). The White March expansions for Pillars 1 might just be different enough to serve as a pallet cleanser (even though it's still a CRPG).

I played it about two years ago, and I think I made it almost to the very end of ARR, before I stopped. I've been thinking about going back to it recently, since I'm in the mood for a MMO again.

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I finished Quake 2: The Reckoning, the first expansion pack for Quake 2, and started with the second one, Ground Zero. Just like the expansions for Quake 1, it's pretty much just more Quake. A few new or changed enemies, some new weapons, and I was blasting my way through the Strogg. Just like the base game, I played on Hard, and it's not really that difficult, much easier than Quake 1. The biggest difference is that you get tons of ammo in Quake 2, so you're never completely running out.

In Pillars of Eternity, I'm almost done with the second Act, so hopefully I can finish the game in the next couple of days. I don't think I'll immediately go into the White March expansion. I got about 100h combined with this and Baldurs Gate 1, these last few weeks, so I want a break from RTwP games. Like I mentioned last week, everything feels much smoother here than Baldurs Gate was, so I'm enjoying it a lot more. The AI pathing is still complete trash though.

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The Invincible - A walking sim I guess, not my cup of tea, it looks pretty good though

Little Kitty, Big City - you play as a cat, which is nice, it has some fun parts, but didn't like this one, I found the controls a bit clunky

Station to Station - a puzzle game where you connect different buildings through a train network. It could be alright, but the two levels I played were a bit boring. The puzzle part comes from limited money I guess, and you get different cards, like cheaper rails or bridges, that you can use

Gunbrella - 2D Metroidvania, you have a gun umbrella, that can shoot different types of ammo, and also for movement abilities, like a sort of double jump or glide. Plays pretty smooth, so I'll keep an eye out for this.

Three Kindoms Zhao Yun - looks like some sort of ARPG in a Three Kingdoms setting, but it didn't run very well, I gave up after a few minutes, most of which was cutscenes. You have different skills, but I just didn't play that much to really say anything about it

I still wanna give Eternights and Lies of P a try, but dunno when I'll get to them.

Still Final Fantasy 14. I'm done with Heavensward, except some optional trials, which I'll do before starting the next expansion.

I thought most of the post-patch story was either trash or extremely tedious. The conclusion to the Dragonsong War was generally alright, just everything leading up to it was a chore. The Warriors of Darkness story felt like complete filler and a waste of time. After that is the stuff that leads into the next expansion, so I'll have to see how that plays out.

Imma be honest, I'm really close to just starting to skip most of the story, it's such a drag sometimes.

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The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.

I haven't played the game, so I don't know how that's handled exactly, but I played a bunch of CRPGs these last few months and I wish the companions in those games were more like this. 99% of the time it's just the MC talking with one or two other people, and it's just so boring.

The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.

This is just super annoying. I'm going through the same thing in Crisis Core right now, where you're interrupted by a tiny cutscene every few steps in the main missions. Just make one longer cutscene, or tell me whatever useless thing you wanted to say, while I'm playing.

They had expectations like Square Enix for their western titles. Anything below 10 million sales or something is a flop.

Taking it a bit slow this week after more than 200h of Pathfinder Kingmaker the last month.

More Risk of Rain Returns. I finished all the Providence Trials, that I have available, the only ones missing are for the two characters I haven't unlocked yet. I gotta say, those trials are a nice way to unlock and get to know most of the alternative abilities.

Next I started Crisis Core -Final Fantasy VII- Reunion. I'm in chapter 3 currently, and so far it's not that interesting. You can pretty easily tell that it's based on a 16y/o PSP game, even if it's a remake. The cinematics look alright, but are full of upscaling artifacts. The animations are pretty stiff at times, which is a bit disappointing, since I thought FF7R did that really well. As for the combat, it's kinda one-note. You only have one attack button, along with four materia slots, so you can do some super basic chains. Although, since those four slots also include pure stat increases, like HP Up, you might just run around with one or two offensive abilities, so it can feel really samey. The main missions are really annoying, since you get a short cutscene every few steps, it feels like. Outside the main missions, you have tons of tiny side missions (300 apparently). So far these have been super short, like less than five minutes most of the time, four or five environments, and almost all in linear corridors. To be honest though, I like a mindless grind like this from time to time, I just wish the rest was a bit better. I will keep playing though, since the game is on the shorter side, so it shouldn't be too bad.

Then, I also got me one of those new Steam Deck OLEDs, and sold my old one for cheap to a friend. I haven't played a lot on it yet, tried Crisis Core and Risk of Rain Returns, and did like two runs in Peglin, but I quite like it. I barely used my old one (I found the fan to be super annoying), and this OLED model might end up the same, but the improvements are really great. Even during Crisis Core, which had the GPU at 90%+ and the chip at 20W TDP, it was pretty quiet and a more pleasant frequency, same with Nioh 2. Maybe I should replay Ori and the Will of the Wisps on it, since everyone's always saying how great the HDR is in the game and how beautiful it can look on an OLED screen.

Wrath of the Righteous is far more approachable

I've read that, but I was planning on playing both anyway, so I decided to start with Kingmaker. Depending on the game, it can be hit-or-miss to go back to an older release by a developer. I just played Divinity 2 after BG3, and missing a lot of the changes and QoL additions that Larian has made, was a bit of a pain at times.

Sounds like you didn’t encounter the overleveled undead random encounter on the western side

I might have gotten it today (two undead, level 14 and 17 or something), but I was already level 9, so it wasn't a huge deal. Actually, I'm surprised at how much higher level enemies the game throws at you, but you can pretty comfortably win against, as long as you're prepared (I'm playing on the recommended difficulty for someone new to the Pathfinder system). A few times I had to reload and get a different weapon to actually kill an enemy or change and refresh my spells, because I wandered into an unexpected fight, but did manage to get them down.

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I haven't kept up to date with the game, and it's been a while since I played, Update 6 I think. I'll wait for a bit longer for mods to update, and maybe check it out in January or February.

If you search for results before the OW2 PvP release last year, you'll find a bunch of articles and comments, that say PvP is free, PvE is going to cost money.

You said repeatedly, that the engine changes between CSGO and CS2 are night and day, and I'm not disputing that. I just think, going from 6v6 to 5v5, reworking and rebalancing heroes to accommodate that, is also a night and day difference.

When I was talking about how the quality of a game mode shouldn't matter in this discussion, I meant only when comparing the "name changes" for OW2 and CS2, and if a game "deserves" to be called a sequel.

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It's all over the place. Some AMD GPUs are far better than the equivalent Nvidia GPUs, but then AMD CPUs are seemingly much worse than Intel.

Then there's reports of Nvidia cards sometimes being stuck at like 60% power, which of course doesn't help either.

Games usually have to grab me pretty quickly, or I just drop them, so I don't play a lot of unfun games for a long time.

Some exceptions were Final Fantasy 13, and to some extent the most of the Trails series (Trails in the Sky and Cold Steel).

Final Fantasy 13 I just tried a bunch of times, put in a combined 40h over the course of like three attempts, I don't know why, but it was just mediocre at best. During the final one last year, I made it about halfway through, and actually got turned off from gaming altogether for a few months. The story sucked, as well as the characters. I thought the combat could be interesting, even with the auto-battles, since you'd have to decide what "stance" your characters were in, but it was just lame for the most part.

The Trails series is a bit different. I actually liked the gameplay (turn-based JRPG combat is fun), but the story and especially the villains are just complete garbage. Two years ago, before Cold Steel 4 came out on PC, I sat down and played through all the games in like two months. While Trails in the Sky is trash, I was actually surprised to really, really like Zero and (to a little bit lesser extent) Azure. Those gave me hope, but Trails of Cold Steel just goes back to being terrible. I might still go back and play Cold Steel 4 and whatever other games continue or maybe finally finish the story, just because I've invested too much time at this point.

They updated to Unreal Engine 5 this time, and according to the comments it runs way worse, but who knows what settings they have active.

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Still Final Fantasy 14, I'm near the end of the Stormblood base story (some general spoilers in the comment).

This expansion has been a massive disappointment so far, and this time it's not even about all the time-wasting (of which there's still plenty). It's about a war to end the occupation of two different regions / nations, but it's just not executed well at all.

The scale of the fights, that are supposed to drive out the invaders, have like a dozen people on either side, so they are just really lame. The villains are not compelling at all and have a really dumb reason for fighting you. Some of your companions, that should play a bigger role, basically don't matter at all. It's just not interesting at all.

I can't wait for this to be over, hopefully the post-game patch content can improve things somewhat. I should at least get a bunch of dungeon unlocks, probably a raid, maybe more, which will most likely be a good time.

As for jobs I've played this week, at the start all Summoner, to get it to 80, afterward I switched to Dancer. Both are really fun and I liked them. I want to check out Red Mage a bit more, and have done some duties with it, but I need more practice with it. I leveled Dark Knight to ~50, but I'm just not really that much into playing tanks. I'll do some duties here and there, but not much more for now. Same with healer, which I'm leveling a White Mage a bit, for now slowly trying to get it to 50.

I'm playing BG3 right now, and am thinking about giving D:OS2 another shot. I played it around release and got off the first island, but stopped after that. Although, maybe I should wait a bit more, so I don't get burned out so soon on this type of game.

Por que no los dos?

Games you played last week makes more sense in my opinion, since you can potentially talk more about that (since you actually played them already), but you can of course also just say what you plan on playing next, and maybe others can give tips or answer questions.

The base HW story and the first few patches to finish the Nidhogg stuff were good, except for a lot of those extremely tedious quests, that constantly send you to the other end of the world. It didn't take a lot of time, since you can just teleport everywhere, it's just super boring. As far as I've gathered from comments, that just the type of game this is though and I gotta accept that.

I like generally the combat and would like to do more (during normal quests), but instead I just often queue for duties, so I just get nothing done.