Poopfeast420

@Poopfeast420@kbin.social
2 Post – 64 Comments
Joined 1 years ago

The videos and articles about the game were pretty entertaining.

I'm mainly associating Pepe with all the Twitch emotes.

Lots of F2P titles making a lot of money, and GTA still selling tons of Shark Cards as usual.

Sons of the Forest really surprised me as one of the Top Sellers. There were lots of players the week it was released in Early Access and people were talking about the game, but then I barely heard anything about the game. It seems the game also doesn't have any DLC or in-game purchases right now, so it's all game sales, which is pretty impressive.

What? It just removes a mod. If you don’t like it, don’t use Nexusmods. By removing this disclaimer it makes the mod creator look bad. Because the disclaimer wasn’t hurting anyone.

As far as I've heard, previous Capcom games already feature these types of mostly meaningless DLC. So it's not a first test, and so far the older games haven't been adjusted to make the microtransactions more appealing.

I agree, Capcom aren't dumb, it's probably just a minimal amount of work, and if they can get even a few buyers they make money. Although, who knows if the hit to their reputations negates all of this.

I finished Octopath Traveler. Same as last week, it’s really mediocre, most of the stories are boring and some are really bad, because your party basically doesn’t exist anymore, once you’ve started a chapter with a character. I just played through the character stories and didn’t do the omega secret true final boss whatever.

Edit: no ultrawide support, but there is a patch / trainer, but it messes up the UI a bit (not an issue 90% of the time). It runs perfectly on an OLED Steam Deck, locked 60fps, at highest settings.

Then I started Tunic a few days ago. You know about that story, how FromSoftware’s Miyazaki apparently made the Souls games the way they are, because he’d play games as a kid without understanding the language, so he had to just figure stuff out? That’s Tunic. The game is mainly Zelda, of course some Souls-like elements (can’t miss those in modern games) and in the end it’s also The Witness. I just beat the game and got the normal ending (maybe bad ending), but you also get a game over screen and are told you can try again for another path. I did find a lot of stuff, but I don’t know if I have it in me to go for the true ending or something all by myself. This means I’ll probably look stuff up, so I’m not sitting around for hours.

Edit: like Octopath, no ultrawide, but I haven't looked for patches. Runs well on the Steam Deck, but needed to turn down settings a notch, otherwise it felt a bit choppy, even at 60fps.

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I think that's just a concession from Nvidia, and they wouldn't really have to pull any games from the service.

Ah yes, those sleeper hits, that got extended trailers on the biggest shows. These are truly hidden gems, that nobody heard of.

I know most people don't actually watch the showcases, but calling them "sleeper" just seems dumb. Might as well put Starfield on that list.

He's pissed that Mother 3 was never released in the west and is now on a mission to destroy Nintendo from the inside.

I've been playing a bunch of games this week.

First, I did go back to Tunic and got the good ending, and I'm glad I did, because now the little fox was happy. I had to look up hints or the solutions to some of the puzzles though, some of those were just too cryptic for me.

Then I tried two Vampire Survivors-likes, Pathfinder: Gallowspire Survivors and Soulstone Survivors, both of which I played on my Steam Deck. Also, both are in Early Access.

I only did a few runs in Pathfinder. I might just be bad, but maybe the game isn't really suited for the Deck right now. There are tons of enemies that shoot small projectiles, that are just a pain to see on the small-ish screen, so dodging everything can be a pain. It also felt like the hit boxes aren't that good right now, but again, that might just be me, I didn't play the game for too long. I'd have to try the game on my desktop PC to check out how it plays there. One thing of note though, this game has local multiplayer, which might be interesting to some people. When you're playing alone, the second character sticks to you as a companion and just deals some extra damage. I also have to mention the menuing in this game, on controller it's complete garbage. Sometimes you select some menu category with triggers, change sub-categories with bumpers, sub-sub-categories with the D-Pad and then the actual thing you want to select with the stick. I had to constantly check where I was and what I had to press, which sucked.

The other, Soulstone Survivors, was a lot more fun for me. You get up to six weapons, and also upgrades for those weapons and generally for your character. In this game, weapons can have "tags", like melee, area, electric, whatever, and upgrades can affect one specific weapon, all of them or everything of a certain type, which can be neat. There are also tons of small QoL details, like highlighting which weapons get upgraded, a summary for your stats in a run or how much damage your weapons are doing. That last point is neat, because you can keep replacing your weapons, even when you already have all six, and if you don't want to, you just get a normal upgrade. When not in a run, there's just tons of meta progression with a gazillion different materials. You can unlock characters, weapons for those characters, a skill tree, something called runes, which I have no idea what they are, and maybe more. Menus also suck, although mostly because everything is just crammed full of stuff and a bit too small on the Deck. It's not as bad as Pathfinder though.

Next, a small game I saw while going through the Steam Discovery Queue, Froggy's Battle. This is a Roguelike, where you're playing as a frog on a skateboard, that's going around in a loop. You kill enemies by bumping into them, or with weapons you might get at the end of a level. The game is really short, I beat the boss after a bit more than ten runs, about 90 minutes, although there's a hard mode, which I didn't do. The main difficulty, in my opinion, comes from the controls, since you're riding a skateboard in a loop, so you'll end up upside down, which flips some of your controls. When the loop is filled with enemies, it can get pretty chaotic. The game has a bunch of different control schemes, so you can try to find whatever works best for you, so it isn't terrible. Doing sick kickflips, while wielding a magic wand, is pretty cool.

Finally, I started Diablo 4. I'm playing a Druid, because eventually I hope to punch everything as a werebear, although right now I'm punching stuff with stones that I summon from the earth. Even though I'm almost level 40, I'm still pretty early in the story, because I just run around in the world, doing side quests, going into the dungeons and whatnot. I'm trying to focus a bit more on the main story, just so I can get the mount and get around the world faster. While I am a KB+M elitist and mainly play on my PC, I also installed the game on my Steam Deck, and it runs really well on there. I turned everything down, except like textures, so it doesn't look as bad in closeups, but I'm basically always at 60fps, with room to spare. Only in the bigger city do I go below 60 sometimes, which is also pretty much the only time when I hear the fan turning up. Playing on controller is also neat, except for the menus (again). It also does have native ultrawide support, it's nice to have a modern game, where you don't have to look for patches or fixes, to fill the whole screen.

As for my favorite game of the year (that was released in 2023), it has to be Baldurs Gate 3, not much really came close.

I played it a year ago, and it was fun (playing as the male MC), but the side quests are complete ass, so I definitely recommend skipping them.

Since you're on PC, using cheats or potentially mods can expand the list of games you have available, since you might be able to just ignore certain aspects of a game, like combat, money or resources in general.

The more recent Assassin's Creed games have something called a Discovery Tour, where you can just explore the world, without combat. They are partially meant for educational purposes and can teach about the different regions and history, and offer guided tours. I don't know if there's a real free roam, where you can just do whatever though.

You mentioned buying Goat Simulator, so maybe other of these "Simulator" games might be for you.

I don't know how much you can go into houses, but Farming Simulator could be worth a look. Your kid can probably just explore the map and maybe even try some of the farming.

As someone else mentioned, Slime Rancher might be fun just to explore the world with the cute creatures all around, but there's not really much or any buildings as far as I know (don't know if the sequel has this stuff).

A Short Hike could be worth a look. You're on a mountainous island / national park type deal and your main objective is to get to the peak of the mountain, but you can just explore, do some side quests, solve puzzles, etc. I feel like the screenshots on the Steam Store page for the game look really ugly, since it's so pixelated, but that's just a filter, that you can change in game (from smooth to really pixely).

I could see the writing on the wall last week, but after about 20 hours I've dropped Dragon's Dogma 2. Exploration felt just like a chore to me, and combat was super boring. This is definitely one of those games, where I absolutely don't see what reviewers saw in it to give out such high scores and maybe even call it GotY. From what I've read, the online discourse has shifted a little as well, and not just because of the bad performance or microtransactions.

I tried switching over to Horizon Forbidden West, and was going through the first small zone, when the game started crashing constantly with no error or hint on what the problem could be. It was weird, because it ran smoothly for almost 10 hours, and then it became basically unplayable. Crashes every 1–5 minutes. I tried a lot of things, but nothing helped, and was close to giving up. Then one or two days ago I had a breakthrough and I think I found the cause, something with the textures or my GPU memory. First, I reduced the memory OC of my GPU, which I haven't changed in almost 2 years, although it still crashed after an hour, which was definitely an improvement. Then I turned down the Texture Quality setting from Very High to High, I was finally able to play with no issues again. Today I'll check with my normal overclock again, if it's just the in-game setting or both.

As for the game itself, I like it, it's basically Assassin's Creed Valhalla or something, just that controlling Aloy doesn't feel like you're moving through molasses. I don't play these open world RPGs where you're basically checking off markers on the map too often, but I do enjoy them from time to time. Because of all the problems I had with the game, I just made it out of the prologue / introduction or whatever (before you get to the titular Forbidden West), so I can't say too much about it yet, however I gotta say it does look fantastic, probably the best looking game (on a technical level) that I've played.

I also played the new stuff, that was released in the first big patch of Deep Rock Galactic: Survivor. The new zone is really neat and I had a good time.

Then I tried Halls of Torment, another Vampire Survivors-type game. I love the look and vibe while playing, but it feels like you have to grind the early levels somewhat for upgrades and stuff until you're ready for the later stages, which I'm not really a fan of. For now, I've shelved it, but will definitely check it out again later.

I gave Pathfinder: Gallowspire Survivors another chance as well, this time on my desktop PC, since I didn't have a great time on my Steam Deck before. The game just loves throwing ranged enemies at you, so your screen is constantly filled with projectiles, which is just not fun, and the bigger screen only helps a tiny bit. It also seems super grindy, since there is sooooo much stuff to unlock and upgrade, although basically everything are just tiny passive improvements. Not really sure how I feel about it yet, but it's another game, which I'll check out again at a later time.

Anyone find something interesting? Most of the games under "Trending Upcoming" don't appeal to me, so I have to dig a bit deeper.

Gatekeeper looks like it could be fun, and I've downloaded the demo, but haven't checked it out yet.

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I played that on Game Pass, when it launched, and really liked it. Although some of the movement could be a bit frustrating, since you are just a blob of meat.

They blocked the deal at first, because of concerns with Cloud gaming. Microsoft made concessions and made a deal with Ubisoft, and it got approved.

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I'm not really into Horror games. I played the RE2 Remake and RE7 years ago and liked them, which made me also get the RE3 Remake and Village, but I've yet to play them.

I beat Final Fantasy 2. It's good, definitely one of the better JRPG stories for me, although some parts could definitely be improved if they were a bit more fleshed out. The main characters are really lame, but the supporting cast makes up for it somewhat. The magic system is pretty bad, since there are a gazillion different spells, most of them useless, but even if you wanted to use them, you'd have to level up each one separately for every character. Even the auto battle can't really save that.

Then Deep Rock Galactic: Survivor made it to Early Access, but right now it's pretty disappointing. I've done a dozen or so runs, but all four classes feel just really weak, even on the lowest difficulty. There is some meta progression, but they improve your character so little, and get really expensive, really quickly, that I don't think it'll make that much of a difference. I'll give it some a bit more time, maybe unlock a few more things, since I like the DRG Theme, but will probably shelve it soon and go back to Soulstone Survivors, Vampire Survivors or the dozen other games like this I haven't played yet.

Next, after like a 10-month break, I'm back to Stranger of Paradise Final Fantasy Origin. Playing through FF1 really made me play this again. Back when it was released on Steam, I made it through the base game and started on the first DLC, but the then new Bahamut difficulty was a bit too much for me at the time. By that point you can't just overpower everything with better gear anymore, but need to pay attention to your build and stats. I still need to wrap my head around things more, although it kinda sucks, since there are very little guides on the internet to help with that. Most information is for the endgame on the highest difficulty, which doesn't help me that much. There is a kind of "easy mode" called Extra Mode, which (in combination with certain gear that you get) will make you basically permanently invincible, and everyone and their mom recommends to just use that to get to the endgame (where the real game begins hurr durr). I don't want to do that, so I have to crawl through Discord channels, which really sucks, so I can get the basics.

I also tried Helldivers 2, but it's kinda unplayable on Steam, unless you have a group of friends to make a private lobby with, or are willing to manually add random people to your friends list, both of which is a no for me dawg. Matchmaking in this game is broken and doesn't work, if you can even make it into the game. I have no idea how this isn't talked about more, considering other games get clowned on for far less. I'll give it a more few days, but I'm not very hopeful, since it's already been over a week, and will probably refund it.

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I played Destiny 2 when it first came to PC, before it was F2P. I had a great time with my friends, but we stopped before the first DLC was released.

Since then, I haven't paid close attention to the game, only when it got into the news every now and then, like when Bungie split with Activision and the game went F2P or when old content got removed.

What a nightmare this game has become. Even after I watched the video, I got no idea what you would have to buy as a new player, to actually play the game. Expansions, seasons, keys, and whatnot, not even talking about the cosmetic store or battle pass.

People clown on Blizzard and the current state of their games all the time, and rightfully so, but even those aren't as bad with the monetization, by far.

The praise comes after he gets asked about the UK regulators on a UK show. Like I said, the CMA initially also tried to block it, just like the FTC, so it wouldn't make sense to me to single one of them out.

I think two or three stories briefly mention that last boss, so it wasn't too hard to figure out that something is there, but the game just makes it so unappealing and uninteresting to actually look for it, that I just can't be bothered.

I'll probably eventually get the sequel. Like you said, I've basically only heard praises of the game, but it's gonna be some time before I do.

Started Diablo 4 a couple of days ago and alternate between the Deck and PC. Performance is much better than I would have thought, and even as a KB+M elitist I like the gamepad controls.

Then there are also some Vampire Survivors-like games. VS itself, with the latest DLC (Among Us collab) and Soulstone Survivors.

I also got Dave the Diver and Enter the Gungeon in the Winter Sale, but I don't think I'll get to those any time soon.

Diablo 4 the whole week.

I'm near the end of the main story, and started the final act. It's kinda whatever, it has some good moments, but the first half was a bit boring. After you get your mount, the world is much more fun to get around. It's just massive and there's so much shit to do, it's pretty ridiculous. Lots is repeated of course, just like every open world game, but I still have a good time.

Gear progression is pretty lame right now, since I need to finish the main story to access the higher difficulties, and gear doesn't drop above a certain level. So I've not really gotten any real upgrades in like 30 hours.

What's really terrible though is the network performance. Running around solo in the world is fine for the most part, but some of the event areas, where you're fighting alongside other players, it can be terrible. Constant lags, stutter, and rubber banding. I really need to check if it's a problem on my end, maybe my pi-hole is blocking some domains or something.

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I've also played a bunch of demos from the Steam Next Fest, that's currently going on, but because it's a lot I'll split it into a separate comment. The Next Fest is only running for another day, so if you want to check out some demos, you don't have too much time at this point.

Summerhouse is a builder in the same vein as Townscaper, The Block or Dorfromantik without the scores. You just build a house with whatever parts you want, until you're satisfied. Not really my type of game, so I'll pass on this.

Gatekeeper is an isometric rogue-like, similar to Risk of Rain. You do the typical stuff like killing enemies and upgrading your character, nothing you haven't seen yet. It could be alright, but the demo was a bit samey. I only did one run, but the different levels were all pretty small and looked the same. Maybe things change a bit if you make it further, but I don't know. I'll have to look a bit into it, once it's released.

Mullet Mad Jack is a retro shooter with extremely flashy visuals (I think I heard it described as maximalist). Because of a dystopian cyberpunk setting, where social media controls everything, you only live for 10s unless you kill enemies, so the viewers give you likes for extra time. Then you just run through levels, kick or shoot robots and try to save the girl. I found it extremely unappealing and will not be back for the full release.

Kingsgrave is a top-down, light survival or metroidvania type game, where you control the recently resurrected king and try to rebuild your kingdom. You collect materials, which let you unlock more abilities, so you can get to more parts of the world. This one didn't really grip me, but if I stumble over it again once it's release I might check it out again.

Hexarium is like Mini Metro or similar games, where you connect buildings of the same colors to get points. I might have just been dumb, but it seemed like the game didn't really work properly yet, because I had some seemingly impossible combinations. Like I get a starting point, that's on the very edge of the map, so I can't really build anything or points straight into water, where you're severely limited with what you can build.

Copy Cat is a play-as-a-cat game. In the beginning you're only inside a house and I don't know if it'll open up later. The cat comments on everything (with floating text in the world) as if it's a human and can understand English. The gameplay was also a bit clunky and I don't think I'll be back for more.

Black Dragon Mage is a Survivors-like (dunno what else to call it). It has manual skills and aiming, and as you level up you get more abilities and upgrade existing ones. It was kinda boring, so I'll stick with the games I already have.

Artifact Seeker: Legend of Aurorium is another Survivors-like, better than Black Dragon Mage. It has the typical Chinese Mobile game look to it (don't really know how to describe it). One interesting feature is, after each stage you go to a world map and choose where to go next, à la Slay the Spire. You can choose between combat stages or text events where you can get upgrades. This one is a maybe, but I have a bunch of other games like this already bought, that I have to try at least. before I'll buy more.

Duck Detective: The Secret Salami is a point-and-click adventure game, with isometric 3D environments and 2D cut-out characters, like Paper Mario. In the demo, which is really short, you find clues in single rooms, to solve Mad Libs style puzzles to solve them. So far it's a tiny step up from something like Frog Detective, but I don't know if it gets more complex later. Another one I'll keep an eye on for me.

Pepper Grinder is a 2D platformer, where you play as a girl with a drill arm. You can destroy some parts of the environment, but I guess it's mainly about burrowing through sand, which is like swimming through water in other games, collecting coins, finding secrets, the normal stuff. It's level based, which caught me a bit by surprise, because seemingly all 2D platformers these days are metroidvanias. Not sure about this one yet, maybe later down the line, when I'm more in the mood for a game like this.

Finally, News Tower, a building and management game about a newspaper publisher in the 1930s. You slowly build your tower, get more workers for you, either reporters, typesetters, and whatever else you need, send them to work on stories, so you can print something on Sundays. Could be neat, but not something I'm especially interested in.

A bit more Diablo 4, which got a time-limited event this week, but it's not really anything. Just activate shrines and kill monsters for an hour to unlock some cosmetics. Fine by itself, but nothing that's going to make someone play more of the game.

I finally finished Doom 64 after playing it on and off for the last few months. It's alright, but I wasn't hooked like I was with Doom 1 and 2 or Quake 1 and 2.

Some Final Fantasy 2 (Pixel Remaster), but this one is pretty weird (compared to the other early FF games). You don't have the normal leveling system, but all your characters can do anything, but they gain proficiency with whatever weapon they use, if they use magic, what specific spell, if they defended, etc. It's alright, although I prefer normal classes or jobs.

My main problem in the game is, that it's not always really clear where you need to go. About 30 minutes after you start, basically half of the world is open to you (technically even more), and you got like 10 places where you can go. You get some general objectives, but are not really told where to start with them. E.g. at one point you're told to speak with Josef, as if everyone knows the guy, but nobody even says in which town he lives. So you'll just wander around, talk to anyone who'll listen, until you find him (or use the internet). The first game also didn't really tell you where to go, but the world was a lot smaller and where you could go was a lot more limited.

I was "done" with Deep Rock Galactic: Survivor, but a day later the first patch dropped, so I gotta go back to it.

Death Must Die was my replacement for DRG, but the game is a bit boring, so I'll wait for more patches. It's basically Hades but Vampire Survivors. So far there are five characters in the game, but four are very similar. The different spells or upgrades are also not really too interesting and barely change the gameplay, so most runs feel the same. I hope further updates can improve the game.

Then, I started both Horizon: Forbidden West and Dragons Dogma 2 on PC, but right now I'll stick with DD2. The game is basically what I remember DD1 being, but with a fresh coat of paint, for better or worse. Back when I played the first game, I had a great time for like 70 hours, but by the end, I never wanted to see the game again (and never played the DLC). Even though it's been eight years since then, I still feel a bit burned out, so seemingly so few changes don't really help. I started out as the mage and just recently switched to the sorcerer, but imma be honest, it's pretty boring. I'll give it a bit longer, since I barely got any spells right now. The archer and thief look more fun, so I might give these a shot, if the giga wizard doesn't improve things. I also gotta say, the Pawns are some of the most annoying NPCs in any video game ever. They spew one of their dozen different voice lines every 20 seconds, which is just awesome. You can mute their audio, but then you might also miss useful callouts like when they find a chest or info about enemies. The subtitles for their lines would of course still clutter the screen though.

It really sucks, that the next FF7R will probably only come to Steam in a year or two. I liked the Remake far more than I thought, but I'm not going to buy a PS5 for the sequel.

No? I really hope this isn't a serious question, because I can't imagine how you'd come to this conclusion, if you read the full sentence.

Stranger of Paradise Final Fantasy Origin was released on Steam this year, so I guess that one. It has a ton of flaws, but even then, the combat just carries it. Compared to this and Nioh, Wo Long was a total disappointment for me.

I haven't actually played many games that were actually released this year.

Still mainly Diablo 4, but a lot less this week. I finished my seasonal goals faster than I thought, and have been slowly mopping up some of the stuff that's season independent. I filled out the map, found the Altars (3/4 by myself the rest with a guide), and also did all the dungeons to unlock the legendary aspects, but I guess those reset, and you have to do them again in the new season (or just the ones you're interested in).

Then I also did more Soulstone Survivors runs. So far I've been mainly playing as the default class, the barbarian, and unlocking everything for him. There's so much stuff, and then do a lot more for all the other classes as well. It's fun, though still lacks a bit of variety, mainly in the levels.

More Diablo 4, but I'm like 95% done with the season. My Barbarian is level 100, I've completed the Season Journey, did Tier 100 Vaults, killed all the Uber Bosses (except Lilith) at least once, etc. I could of course min-max even more, to kill enemies 10ms faster, but I won't focus on that. I'll still do some runs here and there, but will try to focus on other games for now.

There is a time-limited event, that's starting in a few days, that I'll check out, but dunno how much there is to do.

The Final Fantasy Pixel Remaster games are on sale at last, so I've snatched those up on Steam and played through the first game. I was surprised how much of the typical FF DNA was already in this. Some of the mechanics and game design are somewhat antiquated, which is to be expected for a 35+ year old game, but the QoL additions really help, to make most pretty much a non-issue.

I played Stranger of Paradise Final Fantasy Origin previously, so seeing / reading all those familiar names and locations really make me want to go back to that game.

I want to play through FF2 next week, but we'll see if the D4 event hooks me, or I find anything else.

I like the game and the DRG theme, but I'm not too big on how to (properly) unlock your weapons, it's just a bit too convoluted for no reason.

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The levels / balance in Pillars can be a bit weird. If you do all the side content, or you're doing the DLC, when it's available, you're going to be overleveled. However, the game asks you once or twice, if you want to raise the enemies to your level, so they're still challenging. I didn't do that (I didn't help all those old ladies over the street, just so that some random bad guy gets some free exp), which meant a lot of the story fights were pretty easy by the end. There are still some fights designed for (near) max level though, which were really hard.

It's all those DLC. You don't just stop buying them, after you're already 20 DLC deep.

He's a weirdo, but I think it was just normal porn. Maybe it was some porn with magic tricks, since he's into that as well.

In preparation of the Mists of Pandaria Turbo Mode in like 10 days, I'm playing World of Warcraft, and catching up on all the stuff I missed in the last three years. So far, I've leveled two characters to 70, although I skipped all dialogue and cutscenes. I just don't care at all about this stuff in this game.

I gotta be honest though, while the quest progression while leveling is fine, once you're done and max level it becomes a complete clusterfuck. Since this is the tail end of the expansion, all the story content that has been released in the last 18 months, just gets dumped on you. You just get tons of new story quests. One third of which you can't start, because you need some reputation level with a faction or something. Another third needs a previous story to be done first, and the last third you can actually do. Your quest log is full of all that useless bloat, and it becomes a nightmare to sort through. Then there are tons of quests that are supposed to introduce you to the various new mechanics that were added, but those basically drown in the sea of all the other shit. I'm not the biggest fan of the forced story and gating of everything behind it in FF14, but at least I never needed a guide to find out which campaign quest I should do next. Also, important quests that unlock stuff are usually marked with a different color indicator, so they aren't hard to miss. That's something Blizzard should definitely copy. Luckily I have a bunch of friends, who play the game continuously, who I can ask about the most important stuff, otherwise I'd be lost.

I'm really into collecting pets and pet battles in the game, so I've been spending a lot of time flying around, catching everything new, etc. I wonder why Blizzard never added pet battles to the companion app or released it separately for mobile. Back in the day, I'd definitely spent a bunch of time just doing random battles (and would probably still now). I might have to look into setting up the game on my Steam Deck and try out just exploring, catching all the pets, or do the simple quests.

More Horizon Forbidden West, just exploring, killing, looting. While I think it's the best looking game I've played (on a technical level), it does have some super ugly effects, mainly the water reflections and the steam that comes out of the big doors, when you open them for the first time. Those look like ass. Also, climbing is pretty much brainless like the latest Assassin's Creed games, but has a few too many bugs to match it. Regularly you'll get "stuck" on a cliff, because Aloy doesn't want to get to one of the dozens of handholds in arm's reach. Same with climbing up on top of a rock or cliff, sometimes Aloy just refuses to do so, unless you move slightly to the side. Those are pretty minor issues, but are still annoying.

Then, some Dave the Diver, although that's been on the back burner this week, since I got really into Horizon.

It's close between Baldurs Gate 3 and Nioh 2.

BG3 is just that good, but Nioh 2 is one of my all time favorites, and I finally cleared everything in the game, early 2023.

There were some stories going around, after the Overwatch 2 launch, that Kotick would sometimes interfere with the development on that game, which would cause them to just lose or waste tons of work. There's more that went wrong with that game, but if those stories are true, that certainly didn't help.

Still on that World of Warcraft Remix: Mists of Pandaria grind. I just finished upgrading all my gear, so now I'll focus on unlocking all the cosmetics and stuff. I also started a second character, a Priest, but I don't really enjoy it right now. So, I'll probably just use this mode to speedlevel a few characters, that I'll never touch again.