PrinzKasper

@PrinzKasper@kbin.social
2 Post – 33 Comments
Joined 1 years ago

Gaming.

People want the CEO to keep his mouth shut instead of publicly demonstrating his disregard of the art form,
as well as pay artists that create actual music more, and people abusing the system (see the OP) less.

In my humble opinion, a twitter-like platform needs a big central algorithm that can associate posts with certain topics and interests to be able to serve up an interesting feed, because most people are just kind of shouting into the void and that endless storm of posts has to be filtered and organized somehow, otherwise everything you see is just benign uninteresting garbage. Lemmy/Kbin have the advantage that by nature all posts are neatly sorted into topic-based communities, and it's a lot easier to subscribe to the stuff you find interesting, and block the stuff you don't like.

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I mean, if that was their reasoning they should be leaving Twitter as well

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A "finish downloading this, then turn off" feature would certainly be a nice addition.

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Shadow Banning is very useful for spam bots. If you let them know they're banned, they'll just open a new account. But if YouTube keeps accepting their comments with a smile on its face before immediately tossing those comments into the shredder, it'll take some time before the bot figures out what's going on.

In theory, modders asking to be compensated for their work is not that outlandish of an idea, however in practice there are a ton of problems that need to be solved when going down this rabbit hole:

  • IP and ownership: Is the mod really 100% originally created by the seller?
  • Compatibility: The game is going to be recieving big updates, is there a garantuee that the mod will remain compatible, or be updated as well?
  • Dependencies: Does the mod require other mods? Are the creators of that mod OK with their work being used to make money by others? What if the required mod breaks or becomes unavailable?
  • Load order: Anyone who's modded Skyrim or Fallout before knows how fickle mods can be, often requiring specific configs and tweaks to the load order. Is Bethesda going to offer tools for that alongside their store?
  • Quality Assurance: Am I even getting my money's worth? Is there a refund policy?

All of these proved to be major issues when they tried a paid mod store for Skyrim. Stolen mods, a fishing mod that required an animation framework mod who's creater demanded the fishing mod be taken down, mods that had major incompatibilities with other popular mods, and bought mods just inserting themselves wherever they felt like in the load order.

If Bethesda wanted to create an official mod store, it would need to be carefully curated, with contracts with the modders requiring them to keep their mods updated, and seriously upgraded tools for configuring purchased mods. Honestly, I just don't quite see it happening.

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Toem is a very cozy polished little game that you can 100% in just over 4 hours. If you have an afternoon or two to kill, I definitely recommend it.

Dishonored 2. The city of Karnaca is beautiful imo, even despite all the dirt and bloodflies

I played it a bunch during the public playtests throughout the past year and I think they have a fantastic base here and it genuinely feels more like Battlefield than anything DICE has put out in recent years. That being said the game is currently missing a number of QoL features, the menus are especially basic and feel like placeholders, and the audio design is extremely basic. I do expect those things to change throughout the early access period though and the game is great fun regardless

They could also try supporting Vulkan lol

So basically competing with patreon?

If its open-source, couldn't somebody just fork it and remove the login requirement?

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The game director behind xDefiant (Mark Rubin) has previously worked on multiple CoD titles and has pretty openly communicated about how xDefiant is directly adressing a number of issues that the CoD community has with current CoD titles.

I would love adaptive triggers like the PS5 controller

So how much human involvement is required for something to become eligible for Copyright? If I'm an artist and I draw a character all by myself, but use AI to fill in the background, would that be eligible? If I'm a software developer and I occasionally let copilot autocomplete a line because it suggested the correct thing, does that mean the entire programm is now impossible to Copyright? Where is the line?

Alternatively there's also this one https://github.com/soundjester/lemmy\_monkey

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Discovering the Sevii Islands in Pokemon Leaf Green, felt like exploring a secret zone I wasn't supposed to. 7 Year old me was extremely excited.

I'm glad he could learn a valuable lesson.

I think they should add some eplanation to each "Verified" status game, giving some insight as to what performance to expect. Games that run at a stable 60fps deserve to be separated from games that only just run at 30. At least make separate "Verified (60fps)" and "Verified (30fps)" tags.

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Can't say I'm a fan of the main character's design but I'm a sucker for a good 3d platformer and it's been a while since a Hat in Time, so I'm down for this

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Makes me wonder if these versions are going to have any advantages over just emulating the originals, and MGS1 and 2 even had official PC releases with fan mods to patch them.

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Check out Stalker Anomaly, that should fit the bill.

En Guarde!

This game heavily leans into the fight scenes of 90s comedy action movies with an acrobatic main character overcoming big groups of enemies,
and the aesthetics of swashbuckling adventures like the three musketeers or zorro. You engage in sword duels with parrying and dodging, you move around the environment to kick boxes into enemies, or kick enemies off ledges, and throw buckets on their heads. The playable portion in the demo is unfortunately rather short and basically just an extended tutorial, and while the mechanics are fun they also feel rather one-dimensional. The game needs more variety in interactable objects instead of just the same excact wooden crate repeated over and over again. There are also parkour section in between combat arenas, but absolutely no ways to incorporate parkour into your combat, which is another huge missed opportunity imo.

This still has the potential to be great, but for that the combat system needs to evolve beyond what's available in the demo.

Lies of P

I'll keep this one short since this is easily the most popular demo of the whole event and there are already plenty of opinions out there. This gameis an unashamed souls clone, but a damn good souls clone. It does still have some original ideas, like the way the blocking and parrying works or how your weapons consist of two parts, a blade and a hilt, which can be modified individually. It's also a surprisingly long demo, after over three hours I still haven't seen the end of it. Overall, this demo left a very strong impression and changed my opinion of the game from "ehh" to "I'll probably buy this on release day"

Not until two years after consoles

Ah my bad, I didn't see that

At first the name gg.deals makes it seem like such a sketchy skite, but having used it for months now I vastly prefer it over isthereanydeal

Fallout 76 QMZRK-ERCM4-MWQJL

Sniper Elite 3 M2J6I-A5XGX-QAE72

Guacamelee! 2 MW3YY-KQRTI-NV4DB

Here are some that I played:

Little Kitty, Big City

You're a little kitty, lost in a big city. If you think "But Stray released just last year!", this game is quite different in two core aspects: The tone is much more comedic and light hearted, as will be immediately apparent when you start the game and the intro cutscene and its cartoon physics set the stage for how you got lost in the first place. Secondly, where Stray's gameplay pretty much exclusively consists of walking up to a thing and pressing whatever contextual button prompt pops up, Little Kitty is controlled much more "manually" and you have to aim your jumps, bat things off of high ledges and sneak up on pesky birds yourself. The demo is pretty short, but still gives a good idea of how it'll be like to navigate the eponymous Big City through the eyes of a cat.

This has all the makings of a chill and casual game, but it remains to be seen how the gameplay evolves in later stages of the game and how long it'll be.

Laika: Aged Through Blood

Remember those flash games where you ride a motorcycle and have to manually balance the bike by tilting it forward and backwards? What if you also had a gun and it was a metroidvania? You play as an anthropomorphic dog named Laika who's tribe is under attack by a hostile faction of birds, and you fight them off with your trusty motorcycle in fast one-hit kill combat. One thing I found pretty weird is that you only have two bullets before you need to reload, and to reload you need to perform a backflip. I guess this is supposed you keep you moving instead of sitting still and sniping enemies at the edge of your screen, but many times I've found myself frustrated that I needed to go out of my way to find some kind of ramp to jump off of, just to turn back around so I could progress through the next set of enemies with my now loaded gun. Maybe I'm just bad at the game though lol. The presentation is pretty bloody and gory, but I dig the Mad Max + occult tribe aesthetic overall. I also liked what I saw of the writing, with Laika trying to balance with what's necessary for her tribe and trying to care for her daughter, who herself has witnessed some traumatic stuff.

I liked some parts of this game, but others didn't quite click with me. This game could be good, but I can also just as easily see it becoming more frustrating than fun.

Jusant

Dontnod have decided that instead of creating another walking simulator, they wanted to create a climbing simulator! Fortunately, this is not the Uncharted climbing we've probably all at some point experienced, and there's a surprising amount of depth to the mechanics. You controll both your hands individually, you can use your rope to hang and swing, and you have to manage your stamina during the longer stretches. While the slice that is playable in the demo is still relatively easy, I can definitely see these mechanics being used in interesting ways to create more difficult stretches later down the line. Unlike any other game from Dontnod, there is not a single line of spoken dialogue in this game (or at least in the demo), however there are some readable notes scattered around. The presentation is still strong though thanks to fantastic animations for your character and highly detailed sounds for every step on every surface, and how they reverberates through the environment. Said environments also look great thanks to excellent use of global illumination (I believe the game runs of UE5 but I'm not 100% on that)

It's a pretty unique game and I'm totally down for more.


Apparently there's a 5000 character limit for comments on kbin? Continued in next comment...

Sadly I can't send people from different instances a DM, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up

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Sadly I can't send a DM to people from different instances, let me know if you have somewhere else I could contact you (Steam or Discord) or if you're ok with me just posting the key as a comment and hoping nobody else snatches it up

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