Proofofnothing

@Proofofnothing@sh.itjust.works
0 Post – 13 Comments
Joined 1 years ago

I've seen it listed a bunch but i want to highlight project farm.

It is a great channel that tests everything tool related including commom household products. Definitely check it out before buuing any tools really.

I agree but can you share more history or a source? I work in a school and some members of my community opt out of music for religious reasons which I think is BS and a totally extreme view. I don't think it is in the Quran bit someone told me it is in the hadith.

Sorry I am not very techy, can someone eli5 what is an exit node? What is the point of running an exit node? Should the user have known his exit node (not sure if i am using the term right) could be used for cp?

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I've used aliexpress for bootleg lego and have had mixed results. Some sets were perfect copies with all pieces, and others were missing some. I was also able to get some discontinued sets which was nice. The quality of the pieces themselves were pretty good. It is a bit of a risk but hard to beat the price as its wayyyy cheaper.

I started installing at like 11:05am and it still isnt done yet. Why do i pay for 100 dollar internet!

Honestly the follow mode is just frutrating. Let me drag and select and move party members and set formations as needed like in the old bg but add some modern pathfinding like dont walk into traps. The amount of times I misclick on a damn member and they start a dialogue is driving me nuts.

I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.

I finally got around to playing it a couple months ago and enjoyed it overall. I love the ship designs and spent so much time just watching ships come and go at spaceports. At the same time it was frustrating because it is really hard to find that perfect ship. In ant case though, it was really cool learning all the ship naming conventions and components. I also loved how so many of the ship styles are diversr and each cool in their own right. Some enjoy a viper with starscream boosters and a box thrusters and others may prefer a heavy jet with vector wings and a triple thrusters. Ahh, such cool combinations! In anycase, there are many different ways to enjoy the gsme so have a good run!

I dunno, sometimes you can't count on them to buffer quick enough.

I just beat aliens: dark descent. I thought it was pretty descent overall. Its kind of a real time strategy with slowmo or pause. It feels a lot like xcom but not turn based and honestly just less tactical overall as you can't issue individual commands, only commands to the whole squad. With that being my main criticism, I still enjoyed it as it did the Aliens feel pretty good, although parts of the plot were pretty silly. 7/10.

The interface needs a lot of quality of life improvements. Some issues include no toggle to disable the annoying dice roll mechanic, the autotalk on click when clicking on companions, and the game just seems to eat inputs all the time. The lack of options to change the ui size sucks too. One of my biggest issues is the limited inventory management, like inaccessible inventory of all companions at once (including non party companions), no quick stack, and when you sort inventory it wont stack the items of the same type either. I just feel with the amount of testing done, these are things that should have been apparent. Imean there are some things the interface does well, like how easy it is to customize and access skills and spells. Again i like this game. I still give it an A, but its not the best rpg ever.

Also, i think dismissing me completely because i like rtwp and larger parties is pretty lame. Baldurs gate invented the real time with pause system afaik and it was core to its identity and the way the game played out tactically. It really brought something to the tabletop genre by allowing all turns to play out at the same time which made it more immersive imo. Also, i feel like they spent so much time writing and voicing these characters that it is an error how they limit your interaction with them with small parties, and honestly few companion choices overall. This game just feels like dragonage/divinity which is fine, i liked both of those games, but it doesnt feel as much like bg as i would like.

Edit: forgot a line aboutui size and to add a bit about tooltips and info. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? The description of fearful doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

It is definitely my type of game. Crpgs are my jam, this doesnt mean ill blindly praise it as the best rpg ever and it doesnt mean i wont criticize it. The interface really sucks. The tooltips and info on skills and classes are lacking. The decision to move away from real time with pause and small party size changes the identity of a bg game. It is better than many games and i agree it is better than pillars but it is far from the best rpg ever made is all i am saying.

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Great game but its not that good. And neither is totk for those discussing it.

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