Silverhand

@Silverhand@beehaw.org
1 Post – 46 Comments
Joined 1 years ago

He/him - I run a discord server called Autumn's Rise, it's a chill and welcoming place to hang out and discuss games/movies/etc. Anyone's welcome to join! https://discord.gg/7J7QRDVg7D

I remember when Star Citizen first started being talked about I was worried I wouldn't be able to run it on my GTX 770 lol. Both that gpu and any desire to play star citizen have been gone for years.

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Has it not been going through an alt right phase for years? They've put off banning those communities or applying any kind of moderation for as long as humanly possible. I'm pretty sure reddit was one of the biggest breeding grounds for the alt right growing as quickly as it did on the internet

Good fucking riddance. I hate these things, people leave them just lying across the sidewalk all the time.

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Tried out a lot of demos today, here's some reviews!

Jusant A very nice looking game about rock climbing, from Don't Nod (Life is Strange devs), seems like a departure from their usual stuff. The gameplay in the demo was pretty good, the climbing is a lot more involved than the press forward climbing you're probably thinking of from most games. You individually control each hand's grip (think GIRP or Mount Your Friends, but less awkward), and can freely place spikes in the wall to attach your rope to which can save you from falls or give you places to swing from. You're exploring this abandoned cliffside village, and there's notes and stuff to piece together the stories of the people there, I didn't pay too much attention to them in the demo because I'd probably just forget and read them again in the final game but it seems not bad as far as that kind of thing goes. Main complaint is that the performance was pretty bad, hopefully that gets polished up by launch.

Alien Hominid Invasion I always look forward to anything new from The Behemoth, but was a bit skeptical about this one because I really did not enjoy the original Alien Hominid. It was brutally difficult while feeling quite shallow in gameplay. Thankfully, this is much better. I was immediately impressed by the movement, you get a dodge that turns into a long dive in the air, shooting in the air can boost you upwards, and a double jump that resets your other options. This doesn't have the 2.5D movement of most beat 'em ups, which I'm glad for the lack of, and probably wouldn't fit well with the chaotic pace here. The level structure is quite different as well, with bite-sized levels that you pick from a grid map for each mission, where you can select levels with varying levels of challenge and loot you can earn. You can use the loot to change your loadout, and it seems like there's a bunch of different weapons, perks, and cosmetics. This mostly seems like it'll be fun in co-op, and I did play it solo but the game gives you some AI companions. The level objectives seem like they could get a little repetitive, as I did see the same ones a couple times already in the demo, but maybe I was just unlucky or there will be more as you progress in the full game.

Sea of Stars This is a turn-based RPG from the devs of The Messenger. I was a little skeptical going in with the genre being very hit or miss for me, but I'm pretty impressed. The game looks amazing, in a way that I feel like doesn't fully come across just from trailers or screenshots. The traversal is pretty fun, you're able to climb up and down ledges and jump over gaps, and the world has a lot of verticality. There's also puzzles that you solve through a combination of that "platforming" and stuff like pushing boxes around and flipping switches. That aspect doesn't seem as good as something like Crosscode, but did feel a lot better than the similar platforming in Chained Echoes. The combat takes a lot of inspiration from both Chrono Trigger and the Mario RPGs. It has the positional attacks and combos between party members from Chrono Trigger, with the timing mechanics from Paper Mario and the like of button presses on attacks landing or while defending, with some more involved little minigames for special attacks. The dungeon you go through in the demo was pretty fun, the puzzles were a little basic but I liked the structure a lot, and assume it'll build up in complexity. While it doesn't have the full heal/mana restore between battles of Chained Echoes, it does encourage you to spend your resources a bit more than most RPGs by giving you a pretty generous mana regen from your basic attacks. There wasn't really enough story here to judge that yet, but it didn't seem bad. I also want to acknowledge this being the best structured demo of any in this group, it gets you right into the game, and skips ahead to give you some variety rather than just making you play through a full intro section.

Van Hellswing This looked like a promising little score attack arena shooter with some cool movement options. Unfortunately, I was pretty disappointed by the demo. You have some cool movement options like wall running, shotgun jumping, and a grappling hook. These really don't feel natural to string together though, especially in the environment in the demo. I'm not sure if there will be more arenas in the full game but I felt like that really held the game back. There were a lot of spots to fall to your death, and one movement option not working exactly like you expected could kill you. There also seems to be only one weapon, and a severe lack of enemy variety. I've enjoyed a lot of similar games and there's some good ideas here but I hope this one gets quite a bit more work before release.

Beyond Sunset A boomer shooter made in the GZDoom engine, though don't let that set your expectations for how it plays. Pretty movement heavy, with a fair bit of platforming and dashing around during combat. Your first weapon is a katana, and while you do get guns pretty quickly, you'll be using melee a lot and it uses a system similar to modern Doom of special execution kills being your most reliable way of recovering health. The difficulty is kind of brutal, and even as a veteran of this type of game regret playing the demo on hard. I didn't love some of the enemy types, but the combat is still pretty fun overall. It's also very cool looking, I love the look of this engine and this is very unique to anything else I've seen made in it.

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Yeah, definitely give it a shot. Also, a skill gap in this game isn't really a big issue. Playing together for the first few hours so you unlock stuff at the same time might be fun though. Most of the skill in this game isn't traditional shooter stuff like having better aim, and more about using your tools more efficiently to help out your teammates. I play with random players a lot and don't mind playing with people less experienced, so I wouldn't worry too much about keeping to the same amount of time in the game. Fantastic game overall though, definitely recommend it.

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To save anyone a click, it's just a placeholder job title. Really doesn't seem like something that needs a whole article written about it.

Unidentified Falling Objects The spiritual successor to Super Puzzle Platforming Deluxe, an old favorite of mine that I think about 5 other people played. It's a falling blocks arcade puzzle game, except rather than control where the blocks fall, you control a little guy who platforms on top of them, can kick them around to set up combos, and shoot blocks to break them. The core gameplay still feels quite similar to the previous game, which is not a bad thing, but the main new thing here seems to be a meta progression system where you unlock new weapons and abilities to create a loadout. Didn't play a ton of this one because I was already pretty sold just from loving the previous game, but it seems good so far.

Shadow Gambit: The Cursed Crew A new game from the devs of Shadow Tactics, which I haven't played but have heard very good things about. This seems similar to what I know of the gameplay from that, but with a pirate theme and magical abilities. The gameplay was fun, it's good about giving you full information so it's more puzzle-like, and the built in quick save system works well to remove the frustration of any trial and error. You also have some fun abilities like being able to teleport to enemies and being able to freeze enemies in time to sneak past them. It makes your character feel very powerful, but sets up scenarios that are still puzzling to solve. There was too much focus on story in the demo, which I mostly ignored as I just wanted a taste for the gameplay and will pay more attention to that in the full game. Not the best structure or pacing for a demo, but the game itself seems fun.

Ebenezer and the Invisible World A metroidvania where you play as Ebenezer Scrooge is such a ridiculous concept that I had to check it out. Unfortunately, it's pretty rough. It opens with a movie length cutscene setting up an unnecessarily convoluted story, after which NPCs still constantly interrupt you with dialogue. The gameplay feels very clunky, the movement and attacks aren't fun, and the enemy types are very frustrating to fight. I did get one movement ability that seemed potentially fun, but you could really only use it in predetermined spots and there wasn't that much creative to do with it. It also had some very frustrating backtracking. Not the smart metroidvania kind where you get a new ability and go somewhere you remembered to use it, but the kind where it's unclear where to go and you hit a lot of lengthy dead ends.

En Garde! This sword dueling game is just as lovely as it looks. You can immediately tell the effort that went into the animations, everything looks and feels great and there's a lot of character to it. The dialogue is short and amusing. There's some light platforming, which feels pretty good, but the main focus of the gameplay is the sword fighting. At first I thought it was going to be too easy, with a very generous parry timing and easy ways to stun enemies, but the game pretty quickly started kicking my ass. The fights get pretty chaotic with multiple enemies involved, but in a way where it doesn't feel unfair and when you do execute everything successfully it feels great. There's a lot of fun options to use the environment to your advantage, like kicking crates and barrels into enemies, knocking enemies off of cliffs or into hazards, throwing a bucket over an enemy's head, etc. It really makes the combat stand out from similar games that you need to be running around the arenas a lot, sliding over tables and kicking things into enemies. Fighting dirty is encouraged and it's very fun. Really loved this one and will 100% be playing the full game.

ArcRacer I'll play any new anti-gravity racer that comes out, and I somehow hadn't heard of this one until now. On the F-Zero to Wipeout spectrum it definitely leans towards the former. The standout differentiating feature seems to be how your boost works, there are little orbs around the track you collect and you can spend all of them that you're holding for a boost with the intensity depending on the amount you had. This adds some decision making to your racing lines of whether you want to go for the mini-boost pads or gather orbs for a larger boost. These are also shared between all the racers, so if someone is in front of you they can grab all the orbs. This seemed to give a little too much of a snowball effect to first place, but the game is only focused on singleplayer so it's probably not a huge deal. The handling of your ship also feels a bit looser and more floaty than most games in the genre, I'm not sure that's entirely a bad thing, just different. The visuals are decent, not as standout as F-Zero GX or BallisticNG, but not bad. There was only a tutorial, one track, and one ship in the demo, so not a lot to judge there but I'll probably check out the full game.

This number is basically useless except for headlines like this. Actually using my steam deck I don't care at all about the verification status. There's plenty of unsupported and unknown stuff that works well, and there's verified games I've run into issues with. Playable is also a particularly bad category because it's weirdly picky about certain things but not others, and it seems to be rarely updated when games get patches, so stuff can get better or worse than it's labeled. I just check ProtonDB or look up youtube videos of someone playing a game on deck if I want to check something.

I wrote up some reviews of demos I tried here.

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I grew up in the southeast US and while I don't think I have a strong accent and have tried to cut other southern things out of my speech, I quite like "y'all". In my opinion it's the best gender neutral second person plural word. Most others are needlessly gendered or sound even weirder.

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Thank you so much! I have this controller and love it, but had pretty much given up on the gyro being possible to use on PC.

Your Only Move is Hustle is pretty much exactly what you described.

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Glad to see the tradition of posting all Mandalore reviews continuing from r/pcgaming

I was excited for the update but a little worried about the lack of "core" content (new biomes, mission types, weapons), but after playing a lot this weekend it's very fun and feels like a bigger update than expected. The new bugs add a lot to variety and make the game a lot more challenging. Me and my friend who rarely had issue on Hazard 5 before are getting our asses kicked, it's very fun and refreshing.

Rock and stone or you ain't comin' home!

I have a Chromecast (/Google TV, their branding is a mess) and Apple TV, and have used Rokus family members have. In my experience chromecast has the best app selection, it's just running a modified version of android. It does require specific tv versions of apps, but the standards are as low as the rest of the google play store for better and worse, so anything you can get on an android phone that you'd want on a tv is probably on there. It also (with a bit of trouble) allows sideloading, and I've put some github projects on there like SmartTubeNext (ad-free youtube with a better UI).

I typically browse steam in my web browser using AugmentedSteam which adds all sorts of useful stuff like price comparisons with other sites, and you can have multiple tabs lol. @scartol@beehaw.org

I haven't used those in particular but have tried several sites for this and have been very happy with Backloggd, you may want to take a look and see if you like it. It's heavily based on Letterboxd, so if you use that for movies it'll feel familiar.

I learned that from TotalBiscuit a long time ago.

Eh, other developers are already basically making Zelda games minus the name, and you can play them without giving nintendo money. Unsighted, Death's Door, and Crosscode are all great and take strong inspiration from Zelda, just to name a few.

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Seconded, one of my favorite podcasts.

People ate up the switch oled. I've heard a ton of people who already had a switch say they bought one. Sales numbers are also pretty good I think? If they just call it a Switch 4K or something people will definitely buy one. I think you're mistaken about both the insane popularity of the switch, and also the demographic that uses nintendo handhelds. They've frequently done refreshes with the gameboy and DS lines, and people buy them because they can hand off the old one to a family member or friend.

The Mario & Luigi games are similarly approachable and good RPGs, Superstar Saga (the first one) especially. They are handheld games so maybe a bit more difficult to play together with someone, though you could emulate them very easily to play on a more suitable device.

Sea of Stars also might be worth a try. Takes a lot of inspiration from Paper Mario.

Back on reddit there was r/gamedeals that would always post those, hopefully a similar community gets going here.

Very excited for this! Waiting for the weekend to try the new content for the first time with my friend who introduced me to the game.

For anyone unfamiliar with the game, all of the seasonal content aside from the one cosmetic weapon skin pack is free, including a battle pass with a ton of free cosmetics. There's also no predatory FOMO stuff, you can still get all the stuff from previous seasons through random drops, and past season mechanics stay in the game as random events during missions. Great game and great community, try it out if you haven't.

I think it will absolutely support 4K as a marketing point, but nothing is going to run at that natively. They have a partnership with nvidia so the next switch will definitely have DLSS, and probably run heavily upscaled to output at 4k. Still wouldn't expect good performance though.

I did, I was very into the idea but unfortunately it was pretty disappointing. Reviewed it in more detail a bit down the thread.

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Backed the kickstarter and eagerly awaiting it!

Although they're somewhat different the modern Hitman trilogy scratches this same itch for me (especially turning some of the guidance in the UI off and exploring the levels yourself, they're actually designed well for that). Gloomwood is in early access but is shaping up really well and is inspired by classic Thief.

I've been playing a couple of neat games.

Time Bandit is a really unique mix of genres focused on real time-based interactions. There's puzzles you solve that take hours and you have to leave machines running and check back later, people you meet at certain times, stores that have different schedules. It's a dystopian setting where you work in a factory, and there's this guy you meet early on who's with a rebellion group that teaches you about communism. It's really neat, and less of a time commitment than it might sound like, most of my sessions have been like 10 minutes just checking in on stuff, sort of like a very weird animal crossing. It's pretty cheap and getting a criminally low amount of attention for how cool it is.

The Void Rains Upon Her Heart is a roguelite boss rush shmup. Really approachable for that genre. I got interested in it because the dev got hired by the Revita team (one of my favorite games from last year) to work on the expansion for that, and it definitely has some similarities to that, also kinda reminds me of Undertale combat. It's got a ton of content and does a great job at pacing the unlocks and stuff.

Last, Pseudoregalia is a 3D movement focused metroidvania. It's very N64 inspired in style. You're exploring a big castle, with a lot of platforming and interesting movement abilities. There's no map, so it definitely requires some patience with that, but it's a really neat game overall. Seems to allow a lot of sequence breaking. It's looking to be fairly short as well, which is nice.

Don't know if you've played/heard of these, but some good short singleplayer stuff on gamepass that might fit the types of games you like and you could easily finish before then:

A Short Hike is getting added today and is something I'd recommend to anyone if you haven't played it. Very pleasant game, and as the name suggests it's very short, you can complete it in an afternoon.

Celeste is on there and is one of the best 2D platformers, if you enjoy those and haven't played it definitely try it out.

Death's Door is a top-down zelda-like, and one of my favorite takes by indies on that type of game.

Doom 1/2 are classics that are still very much worth playing and hold up well.

Mirror's Edge is a first person platforming/parkour game, a bit older at this point but holds up pretty well.

Monster Train is a deckbuilder roguelite, which I know is a polarizing genre, but if you're either into those or open to the idea of trying them it's one of the best. Might not fit as a shorter game depending on how much of the stuff in it you want to do, but you could at least get a good taste for it and see if you like it.

Both of the Ori games are good metroidvanias that are relatively short.

Prey is a great immersive sim/fps/stealth game, if you've tried other Arkane stuff like Dishonored, or the Deus Ex games, it's similar to those.

Both of the Psychonauts games are great 3D platformers. 2 is especially good and a big step up in gameplay, as you might expect with the time gap between them.

Tinykin is a 3D platformer with some Pikmin inspiration, where you're a tiny person exploring a giant house, very fun if you like platforming and collectathon type stuff.

There definitely is a lack of actually good ones in the modern era. Poi and Grow Home are some good ones you may not have heard of.

Seconded, I love UCH so much. One of my favorite multiplayer games, I've never had anything but a great time with it.

As for the antigrav racers you mentioned, have you checked out BallisticNG? It leans more towards Wipeout than F-Zero, but even as a huge GX fan (and looking forward to Aero GPX myself) I've really enjoyed it. I believe it does have splitscreen as well, though I haven't tried it personally.

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It's got a variety of speed settings that increase in difficulty, and it absolutely gets fast enough for anyone lol. I like it a lot more than the actual wipeout games I've tried even though its mechanics are more styled after that.

I feel like this is actually a case where the game lets you get back up to speed reasonably well. It keeps a log of recent dialogue, the story summary in the journal is quite detailed, and the open world provides a good environment to get back up to speed with the combat.

Yeah I imagine most of those are contingent on the merger going through.

It's not out for a few more months but I recently tried the demo for Fortune's Run, which is now one of my favorite depictions of a cyberpunk world in a game. It's an immersive sim, maybe with a bit more focus on direct combat than most. The gameplay is fun if a bit rough in some spots, hopefully it gets polished up for launch but it's very promising. Everything about the presentation though is top notch.

Nice reviews. I hadn't heard of Botany Manor or Horticular and they both look interesting, I'll check them out. Getting 10 hours out of a demo is crazy, really good "selling" point to check it out.

Enforces everyone to reset at the same time and not use gear and stuff from previous characters. Some people care about leaderboards and those usually reset at the same time. For other ARPGs with a trade economy that being reset is often the biggest draw, but that doesn't apply to D3.

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