TheDoctor [he/him, she/her]

@TheDoctor [he/him, she/her]@hexbear.net
0 Post – 5 Comments
Joined 3 months ago

This is what buying from coop developers is like. You know that everyone involved has agreed that everyone else is essential to the creation of the game and that everyone receives a cut in one way or another.

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The most thriving mod communities are ones for games that have essentially been abandoned by their publisher. Bethesda is infamous for trying to integrate with its modding scene and personally I don’t care for it.

I can’t imagine just opening a giant PR without having extensive contact and coordination with the maintainer. Almost any amount of incremental safe steps would be preferable to a giant PR, even with extensive communication. I once introduced fully strict typescript into a vanilla js codebase and it took dozens of small PRs to do so. It was made more complicated by the fact that it was a library, but still. The communication made the entire process smooth and let everyone be confident the changes were correct along the way. If I’d done it all at once without any coordination, it would have been faster for me, but at the cost of the maintainer’s sanity and time.

I ask what people know about a topic before I start. Most people don’t like being put on the spot to prove their knowledge about a random topic, but it seems to work better and be more engaging than just assuming they do or don’t know and dumping accordingly.

You can’t control how people react to you, unfortunately. This has been my mantra for about a year now and it’s incredible how much I’ve caught myself attempting the Sisyphean task of taking control over how people perceive me and react to that perception. There’s no point in wrestling people into communicating with you properly. It usually just results in anxiety or in you accidentally communicating extra information that you didn’t intend.