Technofeudalism
Zelda?
Death Stranding
I've never played such a unique big budget game. The core mechanic is terrain traversal to make deliveries, and the game continues to give you tools throughout it to accomplish that.
Rimworld?
Color management
It's private at least, a good first step
I just made the switch, way smoother than I expected
Came here to recommend this
I discovered this game after I saw people recommend it if you like The Expanse. Very chill mining gameplay loop, controls different than anything else I've played
I just block communities that are mostly memes, seems to work somewhat well
Baldurs gate 3, crosscode, and might give invisible inc or RimWorld a try. And some occasional Halo infinite, somehow it runs better on steam deck than my windows PC
I gave it a try on steam deck, does control pretty well!
They support scrobbling?
+1, would recommend for fans of Factorio or shapez
Grow home, it surprisingly gives me Death Stranding vibes
Stacklands is very unique and crazy good
What's big in 3.5?
Looks very nice!
Mr Sun's Hatbox (maybe my GotY?)
Dragons Dogma 1
I give dota 2 a pass on any shitty monetization for cosmetics since they give all new heroes for free. I've played too many f2p games that don't do this, and new characters tend to be OP for some reason...
It's a bit different, but Thumb-key is an alternative style keyboard on fdroid
It's not as good as my old reddit app, but I'm liking Jerboa
Dragons Dogma 1
The bridge one is amazing
For the same rehashed experiences 9ver and over again (mostly). There some good exceptions to that though, like Death Stranding and TotK
I really liked the original, did they change a lot?
How does it compare to nobara?
It's nice on the couch, planes, trains, bed, etc
I think so (in terms of being heavy on the science part of scifi). You have to learn to fly with some more realism than a typical space game of this perspective, but it feels rewarding when you get the hang of it. I like that combat is less of a focus, but it's still there if you want it.
Definitely! The gameplay loop of action <-> base management is super cool. You end up feeling attached to the characters you've leveled high, so the missions feel high stakes even though losing characters isn't really that punishing in actuality.
I thought the game looked too chaotic in the trailers, but it allows you to play methodically if you want to.
this is the best timeline
No idea. I'll check the GitHub out and mention it
+1, it's great
I would love an index like controller for PC gaming
"I'm a person just like you but I've got better things to do"
Ah velcro, clever!
DRG!
Needs more celeste
I blame the search engines that encouraged this