The_Vampire

@The_Vampire@lemmy.world
0 Post – 43 Comments
Joined 1 years ago

Well, they said they would 'discuss' the crappy anticheat too, but so far nothing has been done about that either. I won't hold my breath.

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On the note of traffic, I still browse Reddit because it has niche communities that I want to interact with. However, I don't comment, post, or even up/downvote anymore. My interaction is now purely browsing, and I imagine it may be similar for other once-power users.

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It's to keep design space open and to minimize developer work.

Let's say we decide to keep an overperforming gun. It does all the things. It has all the ammo, all the damage, all fire rate, all the reload speed. Now, all future weapons have to be made with that as a consideration. Why would players choose this new weapon, when there's the old overperformer? The design space is being controlled and minimized by the overperformer. Players will complain if new weapons aren't on the level of the overperformer.

Now, let's say we have ten weapons with one clear overperformer. Now, we can either nerf a single weapon to bring it in line with the others, or buff nine weapons to attempt to bring them up to the level of the overperformer. Assuming the balance adjustments of each weapon are the same amount of work, that's 9x the effort. However, if we assume we do this extra work to satisfy players, now we have ten overperforming guns and players find the game too easy, so now we also have to buff enemies to match. However, the game isn't designed to handle these increase in difficulty. Players complain if we just add more health to enemies, so we have to do other things like increase enemy count, but adding more enemies increases performance issues. It's a cascading problem.

I consider nerfs a necessary evil. It's absurd to ask developers to always buff weapons and give them so much work when they could be developing actual additions to the game. Sometimes, a weapon really does need a nerf.

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It annoys me that the meme's quote is wrong. It's "You keep using that word. I do not think it means what you think it means".

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Helldivers 2 uses nProtect GameGuard, which is a notorious kernel level anticheat. It is notorious for being problematic to uninstall and causing issues on systems it is installed in (such as straight up preventing some programs from running or causing them to crash and other terrible nonsense that should never happen). Combine that with the fact it's ineffective and the game is PvE, and it's nonsensical why it's around.

Don't worry guys, I'm sure this is just natural weather fluctuation and has nothing to do with us messing with the climate for the past however many decades. We couldn't possibly be suffering the consequences of our own actions (or at least the actions of a few with too much power). /s

  1. The video's comment section on its native site is... interesting.
  2. I don't trust this guy. It feels like he's just slinging things at the wall that most people could intuit without any research. Yes, sometimes things backfire when you try to stifle them. Sometimes, however, the stifling works (otherwise dictators would have a much harder time ruling). That's just the way things go.
  3. I'ma need some actual data to back up Youtube's anti-adblocker experiment succeeding/failing. People are so quick to jump on the 'it failed' or 'it succeeded' bandwagon but the truth is we simply don't know the result yet, and may not for a long while.
  4. This could've been an email. This guy's delivery is sprawling and lacks conciseness.
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Youtube had a space devoid of competition. The next guy doesn't. If the next guy wants to compete, they have to have all the features of Youtube or people will complain. Many of Youtube's current features cost money and weren't present when Youtube started.

The space is also more regulated now that Youtube exists, meaning the new guy has to follow regulations which normally costs money. When Youtube started, those regulations didn't exist, because Youtube didn't exist.

Youtube got big by building a city in an open field surrounded by nothing but open fields. The next guy has to build a city directly next to Youtube, follow all the same laws as Youtube, and ask you not to drive into Youtube.

While true, it's stupid that things are that way. They shouldn't be able to hide behind the idea that "we're not responsible for what our users publish, we're more like a public forum" while also having total ownership over that content.

A singleplayer open-world sandbox RPG in the vein of Skyrim, but you have powerful abilities on cooldowns like in MOBAs/Overwatch, command troops like in Mount & Blade/Blood of Steel/Conqueror's Blade, and can go around conquering cities/developing your own nation culturally/socially/technologically/economically/etc. like Civilization but more open-ended where you can do things like decide actual religious doctrine and encourage specific aesthetics/music/social norms.

Obviously, though, such a game is incredibly ambitious and I don't think it'll ever be made, as it takes the most unique and hardest-to-make parts of several other games and then combines them. Still, I'd love to play it.

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I was a mod that walked away. The fact that so few mods had the balls to call Reddit on their bluff is disappointing but totally expected to me.

No?

There are crazies in every religion, and even agnostics and atheists have their fair share of crazies that go too far. It's also not a great idea to just not expose kids to religious folk (even if that was conceivable, which it's not given how many people are religious) and it's not a great idea to demand they keep it private. Preaching is too far, but it's perfectly acceptable for a teacher to tell their students what the teacher believes in and to wear iconography like a necklace of Jesus on the cross. In fact, I would much rather they be extremely public about what they believe in rather than be silent about it.

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@surely_not_a_bot will remember that

Noita, the best game I can never recommend because of just how crazily deadly it is unless you know exactly what you're doing and happen to get the right perks early on. I can't say a roguelike where your 12-actual-hours-of-playing session ends with nothing to show for it just because you accidentally zapped the wrong thing out of frame that you couldn't have known was there is well-designed as a game, especially when exploration/experimentation's main reward is death. It's a very good sandbox, though.

I also got back into Risk of Rain 2. First time playing the new DLC, and I very easily managed to finish off the new content. Honestly, a bit disappointed as my favorite part of RoR2 was the unlockable items/achievement hunting and the DLC had really none of that outside of unlocking a new character and unlocking the alternative abilities for a pre-unlocked character.

Satisfactory is something I've been playing on and off. I definitely prefer Factorio's sense of danger over Satisfactory's chill, but it's still fun and has its own things going on. The more permanent bases and the fact the game is 3D makes for more fun, but I hope one day either a DLC or a mod will introduce base defense somehow.

I just finished off every achievement on Steam in Brotato. It was a fun, simple roguelike, took me a bit to grind through it. I might return to it someday, but for now it can rest.

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Went and watched the original.

Seems like he just doesn't like the direction and it's a 'different strokes for different folks' kind of thing. I think his point about Ragnarok is fair, the writing is a bit all over the place and that can make characterization suffer.

I was not expecting this amount of hate over this video when I clicked on this post. The video is... normal? I don't see issues? This whole thread seems oddly anti-military, anti-tech, and anti-Mark Rober. Like, what, is this tech going to be used to murder children more effectively than bombing a school? Even if it is, why is Mark Rober at fault and actually a phony who's just shelling out for fame/cash? I'm genuinely curious what I'm missing here.

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Yeah, I think some forums had the right idea with reactions of sorts (funny/helpful/informative/etc.) and being able to sort and sift through comments via those reactions.

There's a very high chance Musk still has the rights to that trademark, unfortunately.

Knockdowns/stuns/silences/freezes on the player, and immunities that enemies have, are bad game design because they all have the same issue: they remove player choice.

The issue with knockdowns/stuns/freezes is that they remove the player's ability to do anything, at least how they work in most games. They make you take a timeout, essentially, and that's very unfun for the player. Essentially, it's removing your choice of what to do in the moment. You can't react, you can't flee, you can't fight, you just get to sit and wait or maybe press a button repeatedly just to wait a bit less. It is terrible game design that is wholly uninteresting, and it needs to be telegraphed nearly as hard as an instant-death move to be anything other than completely bad.

Silences do much the same thing in that they limit the player's ability to react and use their cool tools you just gave them. It's like handing a lumberjack a chainsaw and then saying "cool, now don't use it". It's not as bad as a stun, but it's pretty close.

Immunities for enemies are similar in that they limit player choice. You wanted to use cool X thing? Too bad, you literally can't win with that method. Resistances are fine (within reason, doing 1 damage is no different from 0 damage in a lot of games) because they allow a sufficiently-skilled player to still use a method they like (ideally), but immunities do nothing but kill build variety.

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Lol, you need to play more games. Warframe will literally ban you for farming too much. CoD: Modern Warfare 2 false-banned thousands of players near launch. False bans happen a ton, it's just that normally they get reversed in short order once someone complains.

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I hope they've gone further towards the old combat style and stealth gameplay. I never liked the new one of just being an 'assassin' by openly running through a fort and stabbing each enemy with spastic animations until their arbitrary and chonky healthbar depletes.

The biggest missed opportunity this century.

Well, the rate passwords can be tested at now may not always be the rate passwords can be tested at later. Computers were, at one point, growing exponentially faster in terms of processing power. There are still several emerging technologies out there that could cause significant speed-ups.

It's certainly better to future-proof your passwords.

Yes, Creation Engine 3

/s

Hard to pick. I would say my favorite new game is Slay the Princess. My favorite game I've returned to, and I returned to a lot this year, is Deep Rock Galactic. Rock and stone, brother.

While it's true that linear algebra and vectors are used in learning models, they're not using the term correctly in a way that says they know something about the subject (at least, the modern subject). Concepts aren't embedded as vectors. In older models (before the craze), concepts were manually embedded as numbers or a collection of numbers, which could be a vector (but could be something else as well), and the machine would learn by modifying weights. However, in current models (and by current, I mean at least more than a couple years), concepts are learnt by the machine (weights are still modified by the machine as well) and the machine makes its own connections between features presented to it.

For example, you give it a dataset of 10x10 pixel images (with text descriptions) and it reads that as 100 pixels split into 3 numbers (RGB) and then looks for connections between those numbers and in which pixels. It's not identifying what a boob is, but knows that when an image has 'boob' in the text description then there's a very high likelihood that there will be a circular collection of pixels with lots of red somewhere in the image that are also connected to other pixels that are often also lots of red. That's me breaking down what a human would think given the same task/information, but the reality is the machine will come up with its own connections/concepts which are both often far better than humans (when the model works, at least) and far more ineffable to humans.

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I hope for your personal consistency that you then are also okay with a woman in a hijab creating educational videos for youtube.

Yeah. That's exactly what I was saying. You are correct, I am completely okay with that.

It is absolutely not okay for a teacher to tell unasked, or to tell children about the belief system / cult they are a part of.

I disagree. It's perfectly fine for someone to give a sort of disclaimer as to what they believe in and other things like that. The issue is when they start preaching what they believe in without warning while supposedly teaching a different subject.

Exclusives are the opposite of competition, though. It's why streaming platforms are so crappy, because if you want to watch what you like it's probably split between 2+ platforms and you have to pay for multiple. If you want to play the games you like, ultimately that's probably asking you either own multiple consoles or just be very patient and have a PC.

Also, not sure about Nintendo, the literal god of exclusives.

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It's commendable to be good at something that requires a lot of effort. Making a hut with your bare hands is a lot more impressive than making a hut with all the construction tools of the modern day at your disposal. However, so what? I'd still rather have a house made with modern tools because it's cheaper and more efficient for everybody involved.

I don't know if this really helps anything? I mean, I suppose it's nice for the players who are frustrated to know that the cheater was caught, but I see this as making for easy abuse, like how games often kick/ban people automatically based on number of reports and a malicious group figuring out just how many reports it takes using this new information provider.

Nothing new, though. Hopefully, I'm just a worrywart and this is a change for the better though I don't think it'll do much in the end.

Not really, disappointing also includes a failure to fulfill hopes, not just expectations. You can expect an outcome and also be disappointed by it.

Warframe

Skyrim (Okay, maybe the Modding Community of Skyrim, really)

A Narrative Game (Okay, so, there's a number of games with narratives that have managed to make me really feel and really think. Whereas Skyrim and Warframe are easy to decide upon because I love Warframe's gameplay and Skyrim's modding, there's no shortage of narrative games that have impacted me in a way that makes them all irreplaceable and as equally 'top' in my own mind. Undertale, Persona 4, Bastion, very recently there was Slay the Princess... I cannot possibly say any is above the other.)

Warframe: Really loving the Duviri update. I'm an old player but there's suddenly a reason to build out a lot of weapons that I've mostly ignored beyond Mastery farming. Fortunately, I kept everything so the only issue is having enough forma.

Minecraft: Randomly wanted to play it again (heavily modded, All the Mods 8, I have to scratch that automation itch). Haven't played in ages, so pillagers were a vanilla surprise and so was the fact you can now dig past y=0 (along with the new interesting caves and berries). In the end, though, I'm still a dirty melon farmer that subsists solely off my melons.

Kenshi: I also started Kenshi a bit ago. It's an interesting game, but it's certainly a slow burn which I don't necessarily like. I'm up to 10 characters now, but only two of them can handle combat with any degree of competency and everyone else keeps falling over from the slightest breeze. I'm currently just living out of Squin until enough passing by herbivores get stomped that my team can handle real combat. Fortunately, mining is extremely lucrative so I don't have to worry about food.

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A big part of the issue is just how long they last, which has been pushed back by big corporations (looking at you, Disney). 20 years should be plenty to recoup an investment, the original time was 14 years + a potential 14 more on renewal (so 28), and the current 95 years is ridiculous.

There's a difference between offering choices, and taking them away. All the things I mentioned take away choices, choices you would've had before. A game can have rules and limits, but when those rules and limits change you have to be very careful, especially when they're narrowing down and removing choice.

Yeah, this is just people misapplying the AI tools we are given. They're not close to General AI, you certainly can't expect them to do all the work for you yet.

No different than someone calling a janitor a "sanitation engineer". Fancy titles make people happy.

You're not wrong, but anyone with the budget to buy both will (and even some without the budget, unfortunately) when there's enough exclusives. You state that 'most of the library overlaps', but that's my point. When enough of the library doesn't, when enough games are exclusive, suddenly you have two gaming consoles that don't compete.

For instance, take the Nintendo Switch. While attempts have been made to port over games to the console, its hardware is a limiting factor and the Switch has many exclusives. There's no shortage of people who own a Switch and a PS5.

You say that like the opposing view isn't also the same thing, taking something (in this case, the word of the accusers) at face value.

I don't know Spacey, I have no illusions that I have zero understanding of who he is, but there's no evidence here. People shouldn't be punished for having accusations thrown at them, that's not something they control.

Sure, he could still be a terrible stain on this Earth. So could anyone.

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"sanitation engineer"