Ti_Ka

@Ti_Ka@lemmy.blahaj.zone
18 Post – 25 Comments
Joined 1 years ago

How is a spectrum supposed to not have a total ordering? To me saying sth is a spectrum always invokes an image of being able to map to/represent the property as an interval (unbounded or bounded) which should always give it a total ordering right?

16 more...

Where is this from?

I love seeing conspiracy/crank types do anything with math.

1 more...

Racoon posting πŸ‘

1 more...

It has just now occurred to me that maybe i should only have given a cookie to the first person that guessed it, ooops πŸ˜….

For anyone who wants more, there is !possums@possumpat.io and !opossums@lemmy.world

πŸͺ

Oh no 😒 . I cant bear the thought that the big man didn't get his ice cream :c. I hope he got some lactose-free ice cream instead or something.

Ig thats where most of my confusion comes from, to me saying sth is a "spectrum" always evokes sth along the lines of gay <--------------------> straight (ie one dimensional) with things mapping into this interval. But ig if you also include more than one axis in your meaning of "spectrum" there wouldn't be as straight forward of an ordering for any given "spectrum". + Like @saigot@lemmy.ca said technically even the 1 dimensional spectrum can have more than one order and the "obvious" one is just obvious because we are used to it from another context not because its specifically relevant to this situation.

Its a variant of this meme.

Is it dynamically typed tho? Its missing the return type of the function (which i left out because its only there to be called from a signal so it doesnt matter too much & because the Godot editor didn't bother adding it when it inserted the function to receive the signal).

But otherwise its already statically typed right? (COCK is a constant in the script that i did give a type and stream and play() are part of the AudioStreamPlayer3D node)

5 more...

πŸͺ

Here's your cookie πŸͺ

I’m going to guess you’re making a Hotline Miami-like game

What made you guess that?

1 more...

Oh wow you actually got pretty close then XD. It's not a Hotline Miami like game but the code is indeed for cocking a gun (or rather for playing the sound for it).

πŸͺ

Sorry to disappoint but its not my cat πŸ˜…. Its just a picture/meme i had lying around in my files i saved ages ago from someplace.

What are you working on btw…? I assume it’s some kind of shooter and cock is in reference to cocking a gun…

Nothing concrete, my dream would be being able to recreate/mimic Fistful of Frags in Godot. The reality is that i keep starting new projects trying to recreate parts of it (omitting stuff that's hard and i know nothing about yet like multiplayer, animations, modeling etc.).

This specific piece of code is from a current attempt where I'm trying to mimic the games movement and shooting closely enough to create a small shooting gallery like thing. And then use that to learn more about how to (possibly) use Blender as a map editor for it.

3 more...

I love fistful of frags.

Ayy same, kinda XD. I loved it for a long time but the updates (for a long time now) are just really odd and I feel like the game has massive potential that it just keeps not tapping into properly. Nothing else like it really exists, the closest might be Hunt: Showdown but that is also a Extraction Shooter/Battle Royal so still really different.

For map making you might be interested in Qodot.

Ive seen it before but while it is probably easier im not sure if its a good idea. Fistful of Frags is horrendously outdated for the most part so i at least a bit want to try to modernise it. And going from blocky HL2 style maps with hammer to even blockier Quake style maps with Trenchbroom feels like a downgrade lmao. (But to be fair i haven tried it yet so i might be wrong there).

I think ill try with blender for now. E.g. enabling snapping and quad view gets blender closer to hammer in feeling already (at least from what i remember from using hammer a bit forever ago). Otherwise i hope i can make it somewhat usable using import flags on blender objects and mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

1 more...

Thanks for the link! I managed to set up sysrq with it, which might have saved me from reinstalling steam when the crash occurred the second time (see the update in my post).

It’s fixed in 6.8.10 and 6.9 if you have the ability to upgrade to those.

Honestly idk how id even begin to do that lol, and id also maybe rather not start my first week of linux use by immediately trying to change the kernel version on my own XD (either down or up). I did hear about an issue with rdr2 and kernel 6.8.9 from a reddit post which i found through someone writing about problems with the game on its protondb page. But i thought i was fine as my game worked normally until i encountered the crash & because the reddit and protondb post say its solved by enabling rebar which (iirc) i already have.

However idk if that reddit posts issue is the same/related to the one you linked. Since the rest of the game and my system seem to be mostly fine i think ill either just not play the game or specifically avoid the cutscene when i do (its in an optional quest luckily). And then ill maybe return to it after the updated kernel arrives on fedora to see if it solves the crash or not.

Thanks for the detailed explanation on the sysreq keys & when & how to use them for unlocking a frozen system :D. Also for the systemctl bit because i wasnt even sure what to do if i had gotten to a console lol.

Oh it forces you to open it on Youtube it seems, i was hoping you could just watch it here πŸ˜” .

πŸͺ

I can kind of see what you mean. Maybe this more "natural"/less staged picture is less fake looking? (source)

A black and white photo of Grace Coolidge Kneeling in front of a group of children on a lawn holding a Racoon on a leash on her knees

mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.

I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven't tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).

I still really need to do that too. I liked the game a lot when i started it but then one evening just left off in the middle of one of the early missions and so far i haven't returned it πŸ˜”.