WhoDestroysTheGond

@WhoDestroysTheGond@lemmy.ca
3 Post – 9 Comments
Joined 1 years ago

This doesn't answer your question, but thank you for the love and patience you have for your son.

Ocarina of Time. After the action and increasingly beautiful pixel art of the first four Zelda games, I found the 3D one boring and ugly.

2 more...

Like those occasional illustrations in Alice in Wonderland or Narnia, game manuals provided a window into a world you couldn't fully see (in the case of old consoles, due to low res or low poly graphics) and served as a jumping off point for so many children's imaginations to fill in the rest of the details.

https://atariage.com/manual_page.php?SystemID=2600&SoftwareLabelID=128&ItemTypeID=MANUALĀ¤tPage=0

Screenshot of Defender for the Atari 2600 with a spaceship flying around with blocky pixel graphics

Cover of the Defender manual, featuring a realistic painting of humans being abducted by alien spaceships

Wonder Boy 3: the Dragon's Trap, a simple "Metroidvania" style platformer with fun action and enemy design. No deep story, but one of my all-time favorite game soundtracks

Ultima Runes of Virtue 1 & 2 for the Game Boy. Great action-adventure-puzzle games. But very unforgiving, every dungeon is filled with fatal errors. I couldn't get to the end when I was young!

Ghost Manor for the 2600 is a fun game with lots of atmosphere. However it's also pretty simple and will only occupy you for 10-20 minutes. It sure was a blast when I was a little kid, though.

There's also Monster Bash, the 1982 Sega arcade game.

Agree, the lack of tactile feedback was awful. It's like playing on a mobile phone screen today

That games goes great with a real NES controller, so you can throw it across the room after dying.

I'm with you; I like the Metro style. If you have an Android phone, the Square Home launcher is a great implementation.