Linus from LTT is not behind the Framework company/products: https://frame.work/gb/en/about
He may have done a video about them, but that's about it.
Linus from LTT is not behind the Framework company/products: https://frame.work/gb/en/about
He may have done a video about them, but that's about it.
Huh. Thank you very much for clearing that up - I don't really watch LTT anymore (not really for a long time, even before the whole i n c i d e n t) so it's great to have some perspective.
Shame, really.
metal gear solid 4 baybeeeeee
In all seriousness, due to the architecture and/or console exclusivity, there are some games on the PS3 which never got ported to any other platforms (the KillZone franchise) and it would be nice to play them.
Alternatively, it's fascinating to see what tweaks developers made to get their game running on the PS3 architecture. It's educational and some of these things devs can (sometimes) use to tackle issues in modern games.
On Intel Macs, it is fairly trivial.
On the modern ARM based Macs (the M1/2/3/X processors), it isn't an option. The only real solution is to use desktop virtualisation software like Parallels to install Windows (ARM based) and try to get Steam going. There are cheaper alternatives to Parallels, but they are often a faff.
I completely forgot about Whiskey. Managed to get GTA V running at 120FPS on it, which was (and still is, IMHO) absolutely mindblowing.
Truth be told, it's a little bit more complicated than that.
PC Gaming has had tons of DRM examples - from SecuROM (anyone remember those times?) to modern day Denuvo DRM.
So there are a few unpopular DRMs out there:
Steam has managed to use account based DRM while avoiding the trappings of pretty much all of the above (for some games you can enter a CD key, and that game is permanently attached to your account, which is great if you lose the disc, but sucks if you want to sell the physical game on afterwards), while the competition used any of the above (some used multiple layers of DRM, which is eurgh).
Then on top of that, hats off to Valve - they do tend to listen to their customers and give them what they want, even if the whole point is to keep them tied to using Steam and strangle out the competition:
Compare that to Origin, Epic Store, GOG etc. They just cannot compete with what Valve offers in terms of features on top of features.
What bothers me about Valve is that
And this is the stuff I can think of at the top of my head. I was going to say it also concerns me they don't have a bug bounty program, but it turns out now they do.