blegeg

@blegeg@lemmy.world
0 Post – 10 Comments
Joined 1 years ago

Yea, I think if they were offered severance as part of dismissal/layoff and it had a non compete they could lose that. Beyond that, it doesn't hold much water in CA for the employees.

Couldn't agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.

If you're really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what's happening in season 3 and later, but you'll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.

Very much so, they have become a status symbol for some people.

They used to be incredibly well made, I believe they still are but the draw for many people is the name and known high price tag.

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I'm not an expert but I think : The site you visit only sees the VPNs info. Which is how you maintain some anonymity while browsing. However, if your VPN keeps logs, then you can still be tracked, just at a different place. Some say they don't keep logs, and you'd have to trust that.

RAM is considered volatile memory, so each time the server turns off, it loses all data. This is compared to disk (hard drives of whatever type) which retain memory even if the server turns off.

In theory, this ram only server prevents them from keeping logs (like which user went where) since the server wouldn't even have a place to store it.

Edit: lustrums post is more accurate and has info that this doesn't prevent logging per se, but could prevent accidental logging. I.e. they can't hire a forensic computer specialist to parse through operating system logs to try to find info they didn't otherwise log elsewhere.

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Why I think people are praising the helldivers2 monetization is that isn't the case. The "premium currency" is earnable in game and at a reasonable. I haven't bought any but still have the battlepass and a few of the premium armors.

You get it as part of the battlepass, and the gameplay loop guides you to the currency. You'll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.

It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.

On one hand it's a pretty common acronym in consulting-businees work. But on the other you'd think Wired, as a general tech publication, would want to take the two sentence to explain what it is and how it's generally used.

It could be a pretty big value to remove humans in this step. A lot of times the rfp contents are known-ish anyway. You're a tech dev firm, and someone wants a proposal for building an app in a framework you know, you already have language probably you've used. In theory this is a great application of AI to speed up the process of building this. The request is "hey we need these things and want this and this". A consumer facing business might present this information as a FAQ or custom order process anyway, so automating an rfp could be good since it speeds things along.

In practice, who knows. If it isn't accurate, if it takes longer to edit than just write from scratch, then that would suck. It'll likely be another way to "reduce headcount" cause of "efficiencies" regardless of how good it is. I doubt this changes anything for most sales executives job status, for people who work in those departments that support those execs though, probably not good

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Like they wrote their own platform to automate front end automation? Thats... a choice

I think what I didn't like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don't like that they prioritized these as the first balance patch.

As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

Before the high difficulties felt chaotic but at least doable. Now... it still is but it's even more running and kiting. To me it's a less fun gameplay loop.

And the "arrogance" is probably perceived from the other dev comments like "get good" "stop clutching your pearls" "goodbye crutches". If that's how the devs feel, it's easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.

Our best hope for peace.... it failed. shivers so good

Neat! With a workshop like that is it your job too or does it remain hobby/side pursuit.

I know a few people who have setup workspace for fishing and fishing related thing (lures, rods, etc) but still do it on the side.