bogdugg

@bogdugg@sh.itjust.works
0 Post – 100 Comments
Joined 1 years ago

An "Everything App" is just an operating system.

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I've read similar things about the development of Morrowind, about creative decisions needing to get past Todd, in this excellent article about its development.

Here are some quotes from Michael Kirkbride:

The game was originally set in the Summerset Isles. And then we got bored and decided, “Man, this is really boring. How about we put it in a volcano with like giant bugs everywhere?” And people were like, “What?” So Todd Howard — the easiest way to get anything past Todd, at that time, was you basically just had to say “Star Wars.” Which was true for me and anybody then. So I was like, “The game should be like Dark Crystal meets Star Wars.” And he was immediately hooked. I got all the bug creatures I ever needed, we moved it from Summerset Isles to this weird dark-elf place on the map, and we just went from there.

I used to have this thing with Todd, because he was one of the ones that’s like, “Let’s not make it too weird.” So I’d bamboozle him. There was a period where I would actually draw two different versions of a monster — the one that was weird and that I wanted to be in the game, and then one that was fucking crazy. And so I’d go to Todd, and I’m like, “OK, I think I’ve got the mid-level creature set.” And I’d show him a picture. He’d be like, “Nah, dude, that’s crazy.” Then I’d go back to my office and I would act like I was drawing something new, and I’d just come back with the original drawing of what I really wanted to be in there. Like, “Hey, is this what you were thinking?” And he’d be all, “Oh, yeah, that’s much better. That’s great.”

I can definitely believe his influence has become immense following the studio's success - though it definitely feels like he needs to hand the reins over to somebody else.

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If you're looking for an alternative, I've had luck with https://subscene.com/

I don't really know what the best or most popular website is because this one has never really led me astray. That said, I don't need to use them too often, so your mileage may vary.

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The Curse of the Black Pearl, and it's not particularly close.

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the game we should have had at launch

DLSS, frame-gen and massive CPU/GPU performance boosts

I don't think the performance is Starfield's biggest problem.

a slot machine simulator is still gambling even if it doesn’t really pay out

Uhh, no? That's not what gambling is?

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I think a perfectly acceptable line to draw is "Is it reasonable to expect a large majority of the people on this instance would want this other instance blocked?" If the answer is yes, block them. If somebody has a problem with that, move to a different instance.

I don't really understand what the problem is.

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Why all the hate towards this guy?

As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3's poor reception, he makes his own company and hypes up "Curiosity", essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the "prize" was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.

After that, people stopped caring.

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For clarity:

  • The 41% number combines both instances that have actually blocked Threads and those who have pledged to do so at some point, so "have blocked" is a bit misleading
  • As stated, this is a percentage of instances, not users. Roughly 24% of users are on instances that have limited, blocked, or pledged to block Threads.
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I'm a fairly hardcore/radical determinist, and tend to agree that individuals shouldn't be held morally responsible for actions, any more than a hammer is morally responsible for driving a nail. However, that does not mean people should be free from consequence. There are plenty of reasons - even as a hardcore determinist - to hold people to account for their actions, either as a social corrective mechanism, public safety, deterrent, or personal sanity.

As for getting their actions to align with your morals, that's a more complicated question that depends on the type of person they are.

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I understand the sentiment, but there are things not worth knowing. I don't care who was drafted in 1987 by the San Diego NFL team. I don't care about the extras who appear in the 1957 film Witness for the Prosecution. I don't care what you had for breakfast. My point is, I think your issue is less about curiosity, but of values. People who don't value the things you care about, or worse, don't even value the things they purport to care about.

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is all knowledge based on faith

It's based on assumption, not faith. If we can trust our senses, and if things will continue to be as they have been, then the things we are learning have value. As long as you can recognize that everything could in theory end or completely change at any moment, it's not blind belief.

Doesn't really seem spoilery to me at all. Alan Wake - and Remedy in general - is very into surreal weirdness and world fuckery. He's mostly talking about audiences being receptive to pushing creative boundaries.

Some game-of-telephone misinformation originating from this article - though it has gone from Google killed it (which this article states), to it was a protocol that allowed Facebook and Google to communicate and then got killed, to Facebook killed it.

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I believe it amplifies some of the worst aspects of their games. If I think back to what I liked about Oblivion, it was a world that felt lived in. Objects had purpose, characters had homes, content was discovered. It relied a lot on procedural content, but it felt like there was a strong level of cohesion between the procedural elements and mechanics. The disparate aspects of the game fed into one another. With Starfield, you get this huge increase in scope, but each individual part feels kind of empty and boring and clunky and slow.

Here's a contrasting example:

In Oblivion, imagine if you wanted to steal something from a vendor. You have to wait for night, you have to pick the lock, items have actual value, you have to stealth in case they catch you, you know if they can see you, there are other things to do in the city in the meantime, and during all this you might find something unexpected along the way that completely tangents you off into a different direction. All these elements come together to create interesting player stories, and none if it needs to be tied to any guided narrative.

In Starfield, all of these elements fall apart. The scope of the game means you're constantly fast travelling from location to location. No single location has too much going on, and half the time what is there is sending you back out to space anyway, so you never really feel much connection to any physical place. The relative value of items is totally skewed because of the scale of ship related expenses compared to anything else, so what's the value of stealing a cool rock? It's also very difficult to tell relative weapon/item quality at a glance. I know that a steel sword is better than an iron sword; I have no clue why a Reflective Terrablazer is better than a Targeted Blurgun - and the default weapons usually don't matter anyway because I would much rather have cool modifiers. The stealth and lockpick mechanics are both behind skill tree unlocks, so you're far less likely to engage with those mechanics in the first place. The shops are all open 24/7 (I think? honestly don't even know) so the day/night cycle seems irrelevant, so sneaking in to the shop is a no go, and I feel pretty limited in lockpicks and don't really know where to reliably buy than a few at a time. And you never, ever, find anything surprising or compelling, and if you did it would be reduced to a quest checkbox.

So to summarize: I don't know who I'm stealing from, I don't know why I would care to steal anything, it's not obvious how stealthy anyway I am unless I skill into it, it's not worth using my lockpicks, I'll never be caught, and their door is always open. There's zero motivation to actually engage with the world in a way that makes it feel alive. But it's critical to note: all those systems are still there! You can do all this stuff in the game! But because of how things are structured, even though the game on a fundamental level is extremely similar, the way you interact with it is totally removed from the kind of emergent fun that makes exploring those worlds so fun. It's just a smooth path of monotony to the next thing. The systems often amount to less than the sum of their parts.

Now I'll admit, some of this could be on me. Maybe I've changed. It's possible. But man, I tried. Hey, what's that cool cave on this planet? I'll go check it out! Oh uhh, it's nothing? There's... a dead crab and a box with some old glue? Okay I guess?

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This is a tangent, but you ever think about how arbitrary the week structure is? Like, if weeks were 6 or 8 days long, it would be a big shift in work-life balance regardless of how you split the days up. But thousands of years ago we decided on 7 and it just kind of stuck.

Assuming 8 hour days, here are some different splits for on and off:

  • 3 on 1 off: working 25% of the time
  • 5 on, 2 off: working 23.8% of the time
  • 4 on, 2 off: working 22.2% of the time
  • 5 on 3 off: working 20.8% of the time
  • 4 on 3 off: working 19.0% of the time
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Worth noting it is "infused with" i.e. probably a very small ratio of blood to water.

Gonna try to phrase this an inflammatory way:

People who like bad movies have been conditioned by consumerism to not appreciate art. They believe spectacle, humour, and a tight plot are 'good enough', and they don't value thoughtfulness, novelty, beauty, or abrasiveness nearly enough. Film is more than a way to fill time and have fun. Film is more than an explosion, a laugh, and a happy ending.

On an unrelated note: Mad Max: Fury Road is one of my favourite movies.

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A large majority of their player base never uses mods (roughly 92%). They need to serve a minimum viable product to people who don't know about or care about that ecosystem. They tried to bridge that gap with paid mods, but, well, we know how that went.

2000 shares is not millions... that's less than $100K at the current share price. For scale, the CEO was paid over $8 million in stock in 2022, of which he sold about 50000 shares over the course of the year, which would translate to roughly $2 million worth, which I assume means he's holding many more shares.

I just don't see it. Seems far more likely that he just regularly sells shares as income.

I do agree the other two are more scummy than the CEO.

I walked into a Games Workshop with some friends to maybe pick up a board game. My friends quickly realized our mistake and promptly left. I stuck around, so they handed me a sample figurine and talked me through the process of painting miniatures for a few minutes before I thanked them and left, because I didn't want to be rude.

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Worth noting Biden recently put something like $60-$80 billion into improving the IRS.

Nobody wants a burger that’s one 1/8th pound patty and 3 inches worth of solid lettuce.

Had regulars when I worked fast food that would order the kid size burger with a fuckton of lettuce and tomato. Just way too much.

or played the game

I would argue it's actually a detriment to experience anything other than the source material when adapting a work. Especially with books, different people are going to have wildly different interpretations of the world. The character that exists in your mind is going to be different from somebody else who read the same book. But once it is adapted to a visual medium, you lose a bit of that magic. Which sucks, because all of those previous interpretations are still valid! More valid even, than anything that was put to screen, because they were yours.

I think the argument for accuracy is kind of bullshit anyway (not that you said this, but others have). Is The Shining (the film) worse for the changes it made to the original text? Stephen King might think so; he would also be wrong. You don't want something accurate, you want something that's good. You want somebody with passion and artistic vision to create something new and uniquely amazing. The recent Last Of Us show, to my knowledge, tread pretty closely to the source material. "Aha!" you might say. But what is also true, is that the best episode of that first season was also the probably the biggest deviation from the source material. I probably don't even need to say which one if you've seen the show.

Anyway, companies should hire people who are both passionate about the source material, and want to make something cool and new in that world - not robots who are just going to recreate the original work beat for beat. If I wanted that, why wouldn't I myself just, you know, read the book?

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Supposedly, a meltdown at sea is pretty low risk because you have the perfect heatsink literally everywhere around you, and its a molten salt design, which I think(?) (source: my ass) means that the fuel would at worst leak into the sea and immediately solidify back into some inert state.

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I think you've correctly identified a problem, but misidentified the solution.

It's true that there are many redundant communities of which everyone would be better served if there were an easy way to group them together. The solution, however, is not to reduce the number of instances, but rather to provide more tools for instances to group communities together. You want communities to be spread across many instances because this maximizes user control - it's kind of the entire point? But of course, the lack of grouping makes it very difficult to try to centralize discussion, which is important for the community to grow. This service is still a work in progress, so these kinds of things - I hope - will come in time, as both the technology and culture develops.

tl;dr: centralized control bad, centralized discussion good, the current system does a bad job of reconciling these two positions

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As a child, I remember it was trivial to use Google to see through surveillance webcams that people from around the world had purchased and left unsecured and public on the internet. I hadn't thought much of it then, including how obviously invasive of their privacy it was, but I think it has left me with an awareness of just how little these systems should be trusted to protect that privacy. I have no trust in the system to protect my data from anyone.

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I don't really know what this post is on about, but science is not truth. It's a system of prediction. The closest you can get to "truth" would be observation and data. Science is the process of interpreting these facts to better understand what things will look like in the future. It is obvious that science is not 'true', because by its nature it requires change over time as our models of the world improve.

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I'm guessing they don't want non-qualified individuals benefiting monetarily from mental health services. I can only assume it's a legal can of worms.

Things we need are higher on our priorities than things we want, and addiction convinces you that you need that thing. So anything that can monetize that addiction is going to be more effective and consistent than something you merely want.

I played it - and if it was truly only made by two people is quite impressive - but it's just alright. The world is very cool, and is structured around multiple levels of a tower each with their own language that you need to learn to progress. My main issue with the game is that the differences between these languages, and the puzzles built around them, aren't particularly interesting or deep or varied. There are a few gems, but overall it's much closer to a traditional adventure game than you might expect on first glance.

That said, the art and world design are very cool.

Edit: As an aside, it's worth noting that the Steam Reviews metric is a tad misleading in a similar way to Rotten Tomatoes, in that it only gauges ratio of positive reviews, over what those reviews are actually saying. A universal consensus of a game being a 7/10 (if we assume 7/10 is positive) will appear "better" than a game where 99% of people believe it is a 10/10, but 1% think it sucks. It's good at predicting whether you will like it, it is bad at predicting how much.

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I'm sympathetic to the view that artists should be paid for their work. Collectively, artists have produced so much, and these tech companies are funnelling all their work into a machine and recycling it into new works, and profiting off that, without any compensation for the people partially responsible for this new reality. I'm also not interested in people who argue "but actually it's not copying that's not how the technology works it's actually a really complic-" yeah I don't care. Without the artists you would have nothing.

BUT

Don't confuse the business practices that make this technology a reality with the technology itself. These tools are incredible, and will result in things that could have never existed previously. I just believe we need to have serious conversations about what they mean for our future.

This does not apply when you can move or make your own instance. It's like complaining about tyranny inside your own house. Like, what?

Cadence or intonation depending on what you mean.

Edit: This would seem to sum up the various parts of speech pretty concisely https://en.wikipedia.org/wiki/Prosody_(linguistics)

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From what I understand, there's (at least) two kinds of free speech. There's free speech as in the government will not restrict your speech, which is important for criticizing the state without fear of being locked up. Then there's the fanatical idea of maximizing speech: that the marketplace of ideas requires minimal limitations on what can be said anywhere, and the 'best ideas' will naturally rise to the top.

The problem with the latter is that it is incredibly noisy, easy to manipulate, and often an illusion anyway. Proponents of the latter in the US will use the former as cover, but they are different things. The 2nd 1st Amendment has nothing to do with your ability to moderate private spaces. Removing trolls, enforcing rules, and focusing discussion are all necessary for engaging in useful dialogue.

The Elon Musks of the world are both wrong and fuckin' nuts, in my opinion. Often, what they really want is for the consensus of a place of discussion to more closely align with their own ideals. They think, "I am right, others disagree, therefore there must be some fundamental flaw in the system." The simpler explanation is that they're a moron.

You know this is fucked up.

I don't see the issue to be honest. It's three days... How is it substantially different from somebody waiting 3 months for the price to go down even more? What are you protecting against?

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The non-specific disdain people have for reporters, media, critics, news, etc. as if everything is created equal. I think there are many people working in news and entertainment media doing good work, yet a common refrain is "media today sucks". I think it speaks more to how you consume, what you consume, and what you expect, if you believe there is some grand degradation of journalism. Media has certainly become more fragmented, with niches of content and wider levels of quality; the floor is lower, but I also believe the ceiling is higher.

I added that to sort of admit my own hypocrisy; I tried to exaggerate my opinion a bit for the sake of spurring discussion. I mostly believe what I said, but my real thoughts are much messier and less well thought out.

Feel like the inverse is more apt: where old people go, the young run the fuck away from.