bozo

@bozo@lemmy.world
5 Post – 31 Comments
Joined 1 years ago

It's good news in the sense that this won't be setting a new legal precedent surrounding emulation. Nintendo's case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn't be in such trouble. Nintendo wouldn't have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.

9 more...

What's more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I'm not fluent in legalese though, so correct me if I'm misinterpreting:

16 more...

Building games that are actually fun is going to make you the most money, that's it.

Say it louder for the publishers in the back.

It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.

This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.

4 more...

Games are designed like this because too many gamers still subscribe to the extremely flawed "dollars per hour = value" assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better...right?

Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an "achievement" for reaching level 100). Games can have inherent value that isn't tied to how many hours you have to interact with them.

1 more...

Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu's source code will still live on.

6 more...

It's funny how the public opinion on the Gamecube has done a total 180 since its time in the market. It was the laughing stock of the console space for not allowing DVD playback, having virtually no online capabilities, and "kiddie" looking games. Nintendo committed to quality games first and foremost and it resulted in their lowest selling console yet (excluding Virtual Boy).

Nowadays, the DVD playback that rocketed the PS2 to #1 is largely irrelevant, and the online services that were huge on PS2 and Xbox are shut down. The "kiddie" looking games like Wind Waker have aged astonishingly well, while the realistic aesthetic that dominated the PS2/Xbox library definitely looks 20+ years old at this point.

The focus on games was what made the Gamecube great, and it's what stands the test of time above anything else. I'm glad others have come to realize this, even if it took over a decade for it to happen.

2 more...

Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don't feel like I'm missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.

There are exceptions to this when I know there's important audio cues in gameplay. Admittedly, I don't care much at all for narratives in games either, so i know I'm probably in the minority with this take.

2 more...

Honestly, most "professional" game reviews are made by average joe gamers who happen to have a platform to broadcast their thoughts. Most of these writers are not expert players nor are they always well versed in the genre of the game they're reviewing.

I never understand why people put so much stock into them when their opinions are no more valid than any random person on the internet.

Come join !crtgaming@lemmy.world if you haven't already!

Edit: link format

1 more...

Completely agreed. Seriously, if anyone genuinely feels like gaming has become stale, go play Hi-Fi Rush and Pizza Tower (both having come out this year).

AAA games are more interested in keeping you on a virtual engagement treadmill than simply being fun.

Is the stickied "What are you playing" post going to be updated? The current one is over a month old.

Anyways, I've been playing Penny's Big Breakaway, and I am enjoying it thoroughly. It's like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.

It's awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it's going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many "hidden gems" lists in the future.

Now this is a hot take - I tend to agree with you. MGS has always felt like more B-movie than game, featuring a convoluted story that doesn't justify the enormous amount of cutscenes. The stealth gameplay that's there pales in comparison to titles like Splinter Cell too.

Personally, the best Metal Gear game in my mind is Rising: Revengeance, and it's not even close. Highly recommend you play that one if you haven't already.

This is honestly incredible work being done for preservation. As usual, it's being done by fans and not Nintendo. It's a travesty that Nintendo can't be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.

Shout out to Gunstar Super Heroes! I feel like many fans of the Genesis original never even knew it got a (VERY good) sequel.

It's a leap day bug, an easy to overlook programming quirk.

I have a stickied post on the hobbyist subreddit I frequented, highlighting fediverse and Discord alternatives. I'm not even a moderator there, but they deemed it worthy enough to sticky.

Just hanging around in case anyone comes forward with questions.

I can't tell if I don't like Starfield, or playing games anymore.

I don't know your tastes, but it's probably the latter if you only stick to the AAA realm of games. I sure as hell have burned on them - the indie and mid-budget space is where you'll find games focused on simply being fun. Hi-Fi Rush, Pizza Tower, Bomb Rush Cyberfunk to name a few that came out this year.

Contrary to what most people assume, the Gamecube was actually more powerful than the PS2 (the RE4 differences help illustrate this). The OG Xbox was overall the most powerful of that gen but even then the Gamecube had it beat in terms of memory speed iirc.

Come hang out with the CRT fanbase!

!crtgaming@lemmy.world

!CRTs@kbin.social

Let the brain drain of Reddit begin. They've got what's coming to them - a mass exodus of the power users and a slow deterioration of quality OC.

brilliant Game Boy Interface which vastly improves the video quality.

It cannot be overstated just how massive of an improvement GBI is. If you're using the stock Nintendo Gameboy Player disc/software, you're playing with an enormous handicap.

Want to really feel old? In just a little over two years from now, the Xbox 360 will be 20 years old.

If anyone here is interested, check out !crtgaming@lemmy.world

I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it's highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn't be happier with it.

Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.

It's a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.

FYI, this isn't exactly news, it's been publicly announced over a year and a half ago. I'm not a fan of what Reddit's doing either, but after reading this comment section I feel like this needs to be put into perspective a bit.

My issue with that achievement is that it's strictly an enormous time sink - it stands in stark contrast to the other elusive achievements in the THPS remaster that are genuine tests of skill.

It doesn't help that the game caps the max XP you can earn per session, so even if you are a THPS savant you still can't earn XP any faster than everyone else who has to cheese it past level 80.

As someone who regularly uses CRTs for gaming, I can say with confidence that there's a ton of poorly done scanline filters out there. I have to question if those implementing them even know what a CRT looks like, because there's a whole lot more to it than just a blank line every few pixels.

Sonic Mania has an excellent set of scanline filters if you want to see them done right.

I distinctly remember seeing memes being shared in 2019 that read, "Stop trying to make TikTok happen... it's not going to happen". That sure aged like milk.