cafuneandchill

@cafuneandchill@beehaw.org
0 Post – 46 Comments
Joined 1 years ago

Girls pretty

But, if there's an option to be a robot, I'll pick that over a male or a female character. For example, PSO2

Black Mesa is an obvious recommendation, since it's a modern take on the original Half-Life. Another game that I thought was similar to Half-Life in progression and physics emphasis was Prey (the 2007 Native American one)

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Ooh, I remember emulating it a long time ago; when I finished the last stage, Super Mario appeared, said "Thank you so much-a for to playing-a my game" and sucked my dick. Wanna play the original arcade cabinet eventually; some of my acquaintances who played it said that it was supposed to be Abraham Lincoln instead of Super Mario

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Certified fuckcars moment

I'm more of a brain fungus person myself

I don't dislike Terraria per se, and I highly respect the dedication of both the devs and the community to it.

However, each time I try getting into it, I would make a basic house, spelunk a cave... and then forget about the game for a while. I don't know why, but I just have trouble with games where you have to set your own goals

I likea da Korby!

Planet Robobot is awesome; True Arena is insane, though. Planning to eventually tackle Super Star. The spinoffs are also surprisingly fun (Pinball Land, Block Ball)

I believe archive.org fits the definition

A miserable little pile of aluminum wire!

I think it's one of those games that you play when you specifically have a craving for it. Otherwise, playing it non-stop does get boring after some time

Modern Japanese LN moment

wow

I just want a Rendezvous with Rama movie tbh

I believe I downloaded it from https://cucking.men

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  • Subnautica. Beautiful, frustrating, thalassic. The Freedom mode (no hunger or thirst) is nice. Searching for specific materials is frustrating.
  • WIldfrost. Roguelike deckbuilder set in a frozen wasteland. Cute, but deceptively difficult (especially for a newcomer to the genre). Apparently simpler than most "roguecards". The art style falls under the category "I can't believe the main artist doesn't draw smut".

Mata Nui Online Game is a classic in the Bionicle community. I also remember playing Bionicle Heroes for GBA. Liked it when I was young; not so much today

As for other games, I have discovered LEGO Island relatively recently; Brick by Brick is a certified banger

I use Prism Launcher, and it does seem to have all the pre-1.0 versions

cursed

I treat Deep Rock the same way I treat rogueli*es and arcade-style games -- I can just hop on when I'm in the "dwarf mood", play one or two missions and be done with it for the day. It's very good for short sessions like that. Also, you can play solo no problem -- you get a drone instead that can mine and shoot things.

Also, TF2 community servers FTW

Same here -- I've been doing exploration exclusively in Elite, and it got kinda samey and boring. Yet, somehow playing Elite was so mentally taxing, it quite often felt like having a second job. So, I decided to try out NMS, after hearing about its redemption so much.

The story of NMS was kinda neat, even though it was presented in a very dry way. The visuals were also not bad. Looking at planetary landscapes sometimes felt like stepping into the world of The Sand Sea and the Plateaux of Mirrors, which is a very good thing imo.

The actual gameplay just wasn't engaging enough, though, and super janky (making gas/mineral farms sucks). Like, it's very hard to find meaning in whatever you're doing in that game. In contrast, doing exploration in Outer Wilds was very fun, because it felt like you were exploring an actual living world. In NMS, you get the same prefab randomly generated building and a sliver of lore. No environmental storytelling, no anything. So, it's very difficult to connect to NMS's world.

I think I had more fun making data packs for it rathen than actually playing it lol

I mean, we're talking about a simulated world, in which the reality itself is constantly glitching out. I think weird chemistry is on par with the rest of the NMS' weirdness

Well, they are still here, just sometimes in a different form. For example, shmups are still a thing -- RagingBlasters is a prime example.

As far as platformers go, Shantae games are my overall favourites. Ever since debuting on GameBoy Color, I don't think they ever strayed too far from their roots. Another honorable mention from me would be Blaster Master Zero -- a remake of the original Blaster Master on NES.

The effort of using machines to mimic the human mind has always struck me as rather silly: I'd rather use them to mimic something better.

Edsger W. Dijkstra, "On the cruelty of really teaching computing science", 1988

If you have Lutris, then you can add your games in it, and then add shortcuts using Lutris

If you're into racing games, I would suggest ATV Offroad Fury Pro. I've been thinking about it a lot lately; it's one of my favourites for that system

EDIT: Also, Monster Hunter games are a classic! I've never played any for the PSP, though

Space duende balls lmao

Snuskticle

Maybe AI could solve it -- at least, that's what Scott Alexander has proposed back in 2014. His idea was that of an AGI that would optimize human life (or the universe itself, I guess) for human values instead of profit or other things that drive the whole Moloch problem he thoroughly describes. I imagine housing would also be solved along the way lol

I use Aves Libre, personally

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I think PeerTube could possibly work for streamer VOD channels, since a lot of them probably keep them locally for archival/backup purposes, anyway. I've seen people mention thar PT uses BitTorrent for streaming videos to other users -- I think that could work for this particular purpose

Is there a compatibility list and performance difference?

The closest thing I know is ProtonDB

I also use TinyBit! It's very nice, although one might want to do some tweaking beforehand

I believe Redshift can change screen brightness depending on time of day. At least, it says so in the manpage

Yeah, it's rather inconsistent with what it can or cannot see

Try making an Aves album and then moving the pictures in it using a file manager

CalCurse is cool, if you're into CLI tools

This reminds me of Hack 'n' Slash, except it's less about programming and more about changing in-game objects on the fly

Sometimes I get the urge to play Orbiter (space flight sim), but then I remember that I suck at it lol. Atmospheric re-entry and landing is hard

I agree