What mod abuse did they do?
What mod abuse did they do?
One of the best addons you can get. Period.
It's like a paradigm shift when you browse YouTube after enabling it.
This plus using ublock to remove useless UI elements makes for a prime disenshittified YouTube experience.
As for why they adopted KDE, they probably discovered how hard it is to work with Gnome developers.
Does this have something to do with the author being banned from freedesktop?
I'd rather see what RISC-V has to offer.
This is some /r/surrealmemes shit right here.
Imagemagick.
Every website that supports avatar images and has multiple sizes of the avatars uses imagemagick.
Another one is OpenSSL.
Non-clickbait title:
UC Berkeley Professor Founds a Deepfake Forensics Company GetReal Labs.
Use piped or invidious instead perhaps.
Alternately, disenshittify YouTube using addons like DeArrow, Sponsor Block and uBlock origin.
I shared a green text recently that said just this lol
He was actually banned for condoning a toxic anti-trans culture on his Discord. Violating FreeDesktop's code of conduct.
He also once said "I do believe there could be arguments to sway my opinion towards genocide."
So basically the TypeScript of bash.
Embrace, extend, extinguish, enshittify.
But Gnome devs are notoriously hard to work with.
You could try posting on https://webcompat.com/ to report sites that insist on using another browser or sites broken on your browser.
Canis Lupus Familiaris
substack
Ignored.
Working in enterprise software development really hammers in the importance of unit tests and integration tests.
Here's a non exhaustive list of things I've blocked:
I'll perhaps share my ublock filter list for YouTube later.
Edit: My uBlock Origin filters:
www.youtube.com##.ytd-rich-item-renderer.style-scope > .ytd-feed-nudge-renderer.style-scope
www.youtube.com###voice-search-button
www.youtube.com##ytd-rich-section-renderer.ytd-rich-grid-renderer.style-scope > .ytd-rich-section-renderer.style-scope
www.youtube.com##yt-related-chip-cloud-renderer.ytd-watch-next-secondary-results-renderer.style-scope
www.youtube.com##.ytd-ad-slot-renderer.style-scope
www.youtube.com##ytd-reel-shelf-renderer.ytd-item-section-renderer.style-scope:nth-of-type(1)
www.youtube.com##ytd-reel-shelf-renderer.ytd-item-section-renderer.style-scope:nth-of-type(2)
www.youtube.com##ytd-reel-shelf-renderer.ytd-structured-description-content-renderer.style-scope
What you described are game design issues. The art is always only as good as the artist who makes it and the Bethesda game design team are not very good (or perhaps Todd is a mediocre director since he is directly responsible for almost all aspects of the game).
If you see how ENB and Sweetfx enhance the visuals you know that the engine is capable of much more. There is a mod called Enderal which is a total conversion of Skyrim that uses the same engine but improves the visual in almost all aspects: better models, better post processing, new game mechanics, etc. There is also a team working on porting Vampire The Masquerade Redemption to the Skyrim engine with all new assets (guns, etc).
So basically Bethesda games being mediocre is due to a mediocre team and direction. Even if they start using Unreal their games will still be mediocre.
Edit: Before someone points it out, I know that ENB is not a part of the Creation Engine, but an external postprocessor that hooks into the DirectX API and modifies the rendered output. I was just saying that Bethesda could use something like this to enhance the lacklustre visuals but they deliberately chose not to perhaps due to their artistic vision for the game.
The Creation Engine is not bad. It's very purpose built for RPGs and has all the frameworks for worlds, NPC AI behaviour, quests, dialogue trees etc already in it.
It also has in-built support for creating addons, which is why the modding scene is so robust.
You should install the Creation Kit on Steam to check it out.
Embrace...
He's William Alsup, who presided over the Oracle vs Google case about Java API copyrightability.
Source: https://en.wikipedia.org/wiki/William_Alsup#Notable_cases
Kind of disappointed that it's not a permissive license but still glad that it's at least somewhat available to the community.
For me the holy trinity is:
After his resurrection, Jesus appeared to his apostles, but Thomas wasn't among them. So when they told him about it he didn't believe them saying that he will only believe it if he gets to touch Jesus's wounds.
So Jesus appears before him and makes him touch his wounds to show him that he has indeed returned from the dead. The painting is about that.
Whether a game is buggy or not depends on the competency of the developers building the game, not the engine.
The engine is just a platform, like a canvas to an artist. How effectively it is used depends on the skill of the person using it.
What's worse is them insisting that you build it in Rust and Mongodb only.
HP released the Dev One laptop running Linux once.
That doesn't look right. But I haven't tried 4.0 yet. Let me check.
WE MARCH FOR MACRAGGE
If you are asking about a complex project architecture then Domain Driven Design is for you.
If you are asking about project management, then perhaps you need to look at something like Scrum.
Restored some of my faith in the Indian people to some extent to see that he lost out in the same city where he built the temple.
I host my own instance for that added oomph.
Most of Jetbrain's tools have community editions as well.
Also substack
A lot of what you said are just personal opinions.
Can someone translate that text?
Size limitations? In git?
What is the average size of your source code files?
Normally you'd never run out of space in git unless you're committing large binary files.