dinosaurusrex86

@dinosaurusrex86@kbin.social
0 Post – 10 Comments
Joined 1 years ago

Ugh the constant attempt to monetize mods is exhausting. Not everything has to be commoditized and commercialized!
But to Bethesda, it's a dream: the community creates content for their game, and Bethesda gets to collect 30-50% of the proceeds of their labour!

Long ago CDPR promised full modding toolkit to the community. They released some of that modkit, but not all of it. This will allow the community a full suite of tools to design new quests from the ground up, including posing and scripting and animation, possibly new voice line inclusion, who knows what else. Maybe text entry?
I'm glad they're finally releasing this, as we have all been waiting for it. Maybe they feel their work on TW3 is done, and recognizing their game for its cultural importance, are doing the right thing and letting the community take over for them.

The tech may remain sound but what studio would trust them after the stunt they pulled this year? They could change the terms of service at any time and you'd watch your projected revenue go up in smoke when they decide they deserve 10% of your annual revenue.

I just remembered Win98 and Win2k "Restart in MS-DOS mode". I used to use that all the time in the late 90s rather than fiddling with DOS games to get windows compatibility.

At some point, I selected that reboot option for the last time... Single tear rolls down my cheek

Eww.. vanilla Skyrim.

Textures are an important part of modernizing old games like this, but animations play significant role and those are very difficult to touch up. So you can have an 8K texture pack on top of a game with animations from 2008, and the immersion going to break immediately upon your character taking any action other than just walking.

Same lousy physics engine though.

The fact that these can be made by a single person is no less impressive though, and farming views is maybe a motive but more importantly this person is showcasing their skill at manipulating the UE editor.
But yeah there's no "game" here.

Not just any ex-Valve dev, Chet Faliszek.

100% it's this. Their dream is to convince the wider playerbase that mods are something that should be purchased, it's creators making money from it, Bethesda retaining all ownership and rights in perpetuity of any/all mods uploaded.

The way everything has to be monetized these days is to me pretty disheartening. This idea that a thing isn't worth doing if you're not making money from it. Fortunately right now mod communities are alive and well and free to all.