donio

@donio@beehaw.org
0 Post – 56 Comments
Joined 1 years ago

This is such a simple ask and yet it seems almost impossible with modern search engines. They all seem to insist on second-guessing you. It's a lack of respect for the user: "We know you are dumb but don't worry, we will figure out what you really mean. Oh and don't forget to watch your ads."

My other pet-peeve is that they will almost never admit that maybe they just don't have any good hits for the query. They insist on pushing some irrelevant crap in your face instead. I guess it comes down to needing to show the user something so that they can mix in those ads.

archive.org link to the r/modnews thread. Needless to say it's not going down great.
edit: updated link with a newer snapshot

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What irks me is that it associates the genre with the wrong generation for the sake of being catchy. Should be "Gen-X shooter" if anything but I guess that doesn't roll off the tongue.

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TIL. The wikipedia article with some more detail.

Everybody is completely safe while rolled into the Katamari, the King of All Cosmos makes certain of that. It's sort of like an amusement park ride. You can even buy funny photos of yourself screaming as you are getting rolled up.

Played Nethack for many years but switched to Crawl eventually. Lately I've been playing Brogue too. Never ascended in any of them but that doesn't keep me from enjoying them.

Must have: HJKL navigation (including diagonal). Big plus: terminal mode. Not a fan of tiles but I've grown to like Brogue's hybrid approach. I think I am ok with it because it's done so tastefully.
I've gotten spoiled by auto-explore and other travel aids in Crawl and Brogue, hard to go back to Nethack now. I am sure there are some variants that have it, I will look around at some point.

For a while I played Nethack using an Emacs interface, that was pretty neat but it hasn't kept up with later versions.

A few communities I am finding on https://browse.feddit.de/:
https://lemmy.world/c/roguelikedev
https://lemmy.sdf.org/c/nethack
https://lemmy.world/c/crawl
https://lemmy.world/c/dcss

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I've give up on the Youtube homepage long time ago. Only the Subscriptions view (with shorts filtered using a userscript) and search results are usable for me.

Side question: what are your favorite "non-obnoxious" ones?
No youtube-edits, no memes, no forced jokes, just good gameplay and game discussion.

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x86 Macs are not the greatest example of longevity at this point.

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For Steam in general: If you are not in a major hurry to get a game wait for sales. There are major sales a few times a year and smaller ones all the time. Add games to your Steam wishlist to get notified when it's on sale. Check steamdb for price trends.

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On Android it's the only reasonable choice so no question there.

On desktop I used Netscape/Phoenix/Firebird/Firefox/Conkeror for many years but switched to Chromium when I had to start over after the XUL-apocalypse. But lately I've been maintaining my Firefox setup more or less in parallel with Chromium and this week as it happens I am trying to make the switch back again. Mostly just to wean off the Google stuff. Will see how it goes.

Another (less-critical) motivation is that Chromium takes over 10 hours to build on my machine. Firefox is under 1 and it gets done way faster even if an LLVM or Rust build is involved too.

Gotta be Thunderdome rules though.

Edit, on a second though, I wouldn't bother even then. Who cares about these a-holes.

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And why not phones too if the user prefers it that way. Can we have our user preferences back please?

Classic roguelikes have the most longetivity for me. Crawl, Brogue, Nethack.

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(early 8-bit era)

This sounds similar to SLIME (and its fork SLY) for Common Lisp. These tools use their own protocols rather than LSP in part because they pre-date LSP but also because LSP is not a good match for everything they do. In addition to the usual LSP functionality like symbol lookup, xref and completion they also provide a very good Lisp REPL. It is easy to have the server side (called swank) running as part of an existing service which sounds a lot like what the post describes. For example I've used SLIME to connect to my live StumpWM sessions.

Some I don't see mentioned yet:

Stunts (1990, DOS) is what has stayed with me the most. Crappy graphics, unrealistic controls even for its time, buggy physics (a wrong move could launch you into the stratosphere) but for some reason we stayed up all night taking turns trying to shave one more second off the lap record on our favorite track.

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Picked up Deep Rock Galactic based on recommendations in another thread, not very good at it yet but it's a lot of fun!

Not worried at all, I've moved on many years ago.

I guess 2023 is the year of enshittification.

Brogue is worth a try. I like the back-to-the-genre-roots minimalism and the hybrid-ascii aesthetics. I alternate between DCSS and Brogue these days.

OCRmyPDF is what I use as well, had good luck with it on boardgame rulebooks that sometimes come with missing or partial embedded text. Combined with recoll and the Emacs pdf-tools mode I have it all indexed and at my fingertips.

Did you ever play Chuck Yeager's Air Combat? That was the flight sim of the same era that gave me similar vibes.

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You might want to skip forward about 40 more years to be on the safe side.

I am taking this as my permission to play on rookie!

That keyboard was excellent and the slider mechanism was solid too! A lot of the later pkb phones don't have a dedicated number row. And I really miss the physical Home and Back buttons, even pkb keyboard don't have those these days. My only complaint is about the trackball. It was ok for some things but not accurate enough and got flakier with use.

I also loved early-Android UI. The modern stuff might be smooth but ergonomically it's crap. For me the G1 represents a golden age, I am sad that I gave it away.

That looks neat! Remind me of the Keyboard Covers Samsung had for the S7 and S8. Those worked by covering up part of the screen and the physical keys were triggering the touchscreen and a special touchscreen keyboard driver. Worker pretty well and it was nice to have the flexibility to have the cover on or off. It could be stowed on the back of the phone when not in use.

Shattered is my roguelike of choice on mobile (along with Hoplite if that counts). On desktop I play DCSS and Brogue. Used to play a lot of Nethack too. Never ascended in any of them but that doesn't make it any less fun.

It shouldn't as long as you make sure that the numeric uid/gid of your user account matches the one from the original system. If that's not feasible then you can chown the tree.

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Thanks, yeah that's the sort of thing I had in mind. To clarify sensible edits that improve the flow are totally fine as long as they are not the popular-youtuber types with flashy transitions, cutting to memes, screaming or making a face etc.

It's been mostly comfort foods: Slay the Spire and Binding of Isaac.

For me "scratch your own itch" is what works best for keeping up the motivation. Think of a tool or service that you'll actually want to use yourself and implement that in the language you are learning. Or create a better version of an existing tool that you regularly use.

So what are you playing this week?

The speech in Impossible Mission was sampled from a human actor not synthesized.

The 128MB 192MB RAM was the real killer, there were compressed swap hacks to squeeze some more life out of it but Android and app memory use was going up quick.

Ah yeah, the headphone adapter was a PITA.

  • Brotato, you play with a single stick much of the time. Only need to push buttons between stages when you pick upgrades.
  • Superflight, also single stick, you can make it as casual or risky as you want
  • Dorfromantik, if you play casually and just make a pretty landscape

They all play great on the Steam Deck.

I had both as well. The G2 had more powerful HW for sure but the keyboard was worse: no dedicated number row, no physical Back button (and the Home button was pretty sad too) and the slider mechanism wasn't as robust.

We had actual form-factor innovation back then, for a while phone designs still dared to try something besides the slab. Some real work went into that G1 slider mechanism.

I don't normally use iOS devices so when I borrow my friend's ancient iPad it is to play a couple digital boardgame implementations that are available for iOS but not Android: Finished!, Dead Man's Draw and Zombie Dice. So I guess those are my favorites.

Finished! in particular is pretty addictive and very satisfying when you finally get that win.