eutsgueden

@eutsgueden@lemm.ee
1 Post – 35 Comments
Joined 1 years ago

A good man, this Ape.

To me it's kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.

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Obviously censorship of any variety is a slippery slope, but holy hell some of what's listed there is problematic. If I joined Beehaw in the hopes of enjoying a safe community for various minority groups like they are trying to promote, I'd feel decidedly un-safe seeing posts from skinhead instances and others with outright racial slurs in the names.

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It's a game. Stop manufacturing issues.

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The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.

You heard what he said. Fred.

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It's an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.

I just felt like I ran out of things to do and there was no point to keep playing.

To each their own of course, but it sounds like you basically just "beat" the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don't see that as a negative if you enjoyed that time.

Exactly. They recognize that defederation is the nuclear option, but it's the only effective tool they have at the moment.

Did you play the original? Most complaints I saw seemed to focus on that comparison. Itself in a vacuum, it sounded like it was fine.

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Also started seeing this today while browsing on my work computer, which I believe utilizes a VPN.

I think it's just a matter of trends and design theory. For a long time you couldn't escape the orange/blue combo like in the Battlefield series artwork. Plus I don't think all these titles really released at the "same" time.

Mostly the outrage.

What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is "cutting-edge" which could necessitate larger amounts of funding to develop, but that's highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another "AAA" studio with shareholder oversight.

I should play Skyrim again.

Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.

That seems like it would be a desirable thing, no? Rather than thinking I don't have the required item already?

I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it's hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.

Rockstar doing quite a bit of heavy lifting here but I guess he's closer than any of us. Glass Beach has around 500k monthly listeners on Spotify - nothing to sneeze at, but hardly making the zeitgeist.

Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.

True other games have had that, but it really wasn't a goal for Elden Ring and I don't think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.

I seem to recall Xbox making claims they wanted this console generation to be "the last" because they wanted to make frequent iterative upgrades instead. I feel like they changed to the opposite mentality now, if the lowest common denominator can't handle it, nobody gets to play.

Dance Gavin Dance have had three "eras," though most fans seem to like all of them despite maybe having a favorite. They started with Johnny Craig on vocals for their first EP and record, then fired him and got Kurt Travis for two albums, then brought Johnny back for another album, then replaced him again with Tilian Pearson for the rest of their career to date (aside from a small tour where he was replaced by Andrew Wells due to a rehab stint.)

Maybe! I don't think there's a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?

Black Sabbath is my dad's favorite band and I have NEVER heard of the Tony Martin era.

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Parkour looks like it's taken at least 3 steps backwards. I always found it so frustrating to repeatedly press up against a wall instead of running up it, or leaping across little gaps instead of just walking the railing, or doing the little run up the wall and fall back down even when it's clearly a climbable surface. It was slowly becoming less common in each game, but this one just looks like pure regression in terms of movement.

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If by inventory Tetris you mean something like RE4's attaché case system, then no there's no reorganizing like that - it's closer to the Witcher 3's system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It's all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters' inventories that are back at camp can't be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.

Feudal Japan, supposedly.

It's the only hardcore album I've ever felt compelled to listen to front to back, and it's probably the only hardcore album I'll ever buy a vinyl of. It feels like they really took the time to make it a solid album experience.

I'm glad they're showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.

Believe me, those who have played them don't really get it either.

Haven't they also had some wild hot takes on certain albums? Maybe it should come down on the specific reviewer but I think Pitchfork took the reputation of being kinda off its rocker.

I'm not one to rush to Dylan's defense on much, but 50 years can do a lot to change a person's mind.

It just released on consoles (or Xbox at least) so I'm sure there will be a lot of new folks trying it out.

It's definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it's closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that's fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn't particularly deep.

The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.