flintcedar

@flintcedar@beehaw.org
0 Post – 4 Comments
Joined 1 years ago

I will keep my current PWA with the ol icon for now

Ar Tonelico. I was very into world building in high school. And this game hits the closest to my imagination at that time. I just can't forget that feeling years after. Regardless of the weird visual novel-y parts of it

There is trunk based way. Although I have not used it heavily at work. https://trunkbaseddevelopment.com/

My team is very small (3 people). We mostly trust each other on just merging away without PR reviews. Although we ask for reviews when in doubt during development, not when ready to merge. Mostly for asking ideas on where to put stuff.

On my previous work, we were like a 15+ dev team, doing mandatory PR reviews before merging and doing the shotgun request (ping @review_channel and pray). I hated it.

Fatal Frame II: Crimson Butterfly

The old Japanese village scene with the super dark graveyard area. Somehow the image still stuck hard in my head.