godot

@godot@lemmy.world
0 Post – 6 Comments
Joined 1 years ago

Pathfinder was to get around WotC dropping D&D 3.5. Paizo was started by veteran D&D writers to sell adventures, which they still do as adventure paths, rather than a system. When WotC updated to 4e, meaning no more print books that Paizo could reference in their adventures, Pathfinder was a way to print new 3.5e PHBs and Monster Manuals.

Paizo didn’t initially change much in PF1e. There were a few balance tweaks. The books were better laid out than 3.5. The players did the math on things like combat maneuvers in advance. In practice the game played pretty much the same, my groups jumped over seamlessly.

Having run and played both, I do think Pathfinder 2e is counterintuitively simpler in play than 5e D&D. 5e plays fluidly almost immediately, move and act. PF2e is pretty demanding for the first hour or three, the three action economy and Conditions (tm) are an armful, and many players need to unlearn some D&D habits. Once a player has below average system mastery PF2e is as fluid as 5e. Beyond that PF2e shines. The rules scale better to complex scenarios, giving players more clear options of how they could act and giving the GM a better framework to figure out exactly what someone needs to roll. I also think it’s easier for players to go from average to good system mastery in Pathfinder, it’s mostly just learning how to optimize their character and learning more conditions and spells that work in the framework the player already understands.

For new players in session 1 D&D is simpler, in session 5 Pathfinder pulls even or maybe ahead, and in session 50 Pathfinder still sort of works where D&D falls apart.

PF2e character customization, though, is much more complicated, which some people like and others do not.

Now you may find it inconceivable or at the very least a bit unlikely that the relative position of the planets and the stars could have a special, deep significance or meaning that exclusively applies to only you.

But let me give you my assurance that these forecasts and predictions are all based on solid, scientific, documented evidence, so you would have to be some kind of moron not to realize that every single one of them is absolutely true.

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I know this is a Reddit community, and I get the anger about Reddit going to shit, but I don’t think this sort of thing is healthy. A typewritten postcard might work people on the internet into a froth, but that’s the end. At best the person who gets Reddit’s mail is going to throw it out. At worst people will read it and mock its performative, passive aggressive outrage.

The earnest form of protest is avoiding Reddit, cataloguing its failings, and advocating for alternatives. They’re not worth this sort of mental space.

The variations are usually just named after whoever wrote a book about the move back in the 1850s or whatever. So in a way, yes, random name generator, often done a long time ago. The names were more useful back in Ye Olden Times when people didn’t consistently use the same sorts of chess notation. Now chess notation is standardized world wide.

The funny thing is this opening is actually very organic. Someone with even basic understanding of opening theory would very possibly play it if they learned the three moves required for the Ruy Lopez.

The economy of scale is what lets companies operate at higher costs. According to Wikipedia RE2 cost about $1 million to make. $1m might still buy a PS1 caliber game, but the remake cost at least an order of magnitude more. Many games now cost nine figures; GTA6 apparently cost $1 billion.

I’m not saying games should haphazardly inflate with everything else for the sake of share holders, but I’m open to the idea that the formula used twenty years ago to decide that AAA games should cost $60 might be out of date.

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Online sale have reduced distribution costs and unlimited scaling compared to physical media, so successful games are far more lucrative now than they were and unsuccessful games don’t have losses from overproduction and returns from stores.

Certainly a factor that should be included in determining what a game costs, as is the 30% off the top taken by Steam, Microsoft, and Sony for most digital sales. Distribution in 2023 was not a factor in determining the current max price for a standard edition non-sports game, which was set in the early 00s.

I'm also comfortable seeing games that cost less to produce carrying lower price tags, as in many cases they do, Hades and Hi-Fi Rush coming to mind.

If selling at the current rate wasn’t profitable, gaming companies would have stopped making games by now.

They continue to make $60 games, yes. No one can say whether some company would have made the greatest game of all time last year if they'd been able to sell it for $70, or $80 or $100. Maybe they're making it now as GTA6.