hoilst

@hoilst@kbin.social
0 Post – 15 Comments
Joined 1 years ago

They were going to ask for volunteers from Musk's legions of loyal fans, but then they realised the subjects needed to have brains.

I just love the assumption that we have to have brain implants (why? Because L. Ron Musk said so?)

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Heh, the growing passive-aggression the last few years definitely was Toxic Ex-Girlfriend territory.

That's my main desire when not wanting this to be Reddit 2.0, that and a move away from the heavily US-centric bias, in views, content and assumption it's the default lived experience of the users.

Unfortunately, American lensing isn't a function of reddit, it's a function of Americans, full stop.

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Yeah, it's easy to have a bug-free game if everything is hard-scripted to play out exactly in one way. COD SP campaign set pieces are bug-free because literally everything was hand crafted to play out exactly the way it does for every player, in every instance.

They're not games so much as they're movie sets, and the player is just the lead actor. Acting simulators.

I'm not worried about the bugs so much as I'm worried about the half-arsed mechanics Todd slipped in here that Bethesda really doesn't know how to do properly (crafting, base-building, romance) that's outside the scope of their skills.

I fear it's gonna be "Todd Howard Tries To Clone No Man's Sky, Mass Effect, And The Sims - But In SPACE! - And Fails Miserably".

It wasn't really meant to be a game, it turns out. It was just a Hype Delivery Vehicle.

Disneyland with the death penalty.

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This. They're selling an experience, not just...a game. It's a fuckload of sizzle for a relatively tiny and bland sausage.

It's funny how you get the mainstream gamer crowd lose their shit over a lot of Nintendo games for selling well - despite the "bad" graphics and "kiddy" themes, and I'm just like..."The gameplay is solid. That's what makes games good."

The bugs were the best thing to happen to that game.

Why? Because it distracted every insufferable zoomer and stole all the oxygen away from the completely lacklustre gameplay, narrative, and design.

You've got a bunch of nerds whose sole positive trait they ascribe to themselves is being smart, so they'll do anything to prove that - it's the only thing keeping them going. That was reddit.

Truegaming was like that: you had to make a post that fostered a discussion...but you couldn't frame it in any was as something that could possibly be asking readers a question, or imply a demand for reader input.

So, you had to write something that people would reply to and not reply to at the same time...

Same. A few years back when there was a big shift to make reddit Social Mediaâ„¢ (which it is not) because that's what gets money from investors they started clamping down on anything non-circlejerky because they were trying to grow subs and promote it as the Happiest Place On The Intarwebs.

My favourite example of Bethesda going quantity over quality is when they looked at New Vegas, saw that every gamer and their (cyber)dog said they loved the dialogue, and Todd's takeaway from that was "Soooo...we should fully voice the player character...twice over?"

Oh, and there's a reason they went to a dialogue wheel...

I was expecting Witcher 3 in Night City,

So was I, and it was nothing like the Witcher III. It sucked. Dull missions, one-dimensional characters, no atmosphere.

I guess we know all the people who made WIII took their severance and ran.