keltaris

@keltaris@lemm.ee
0 Post – 10 Comments
Joined 12 months ago

Does she hold any investment in BlueSky?

Imo, it's way more likely she got her information about BS from the website/a press release/a contact at BS and like you said, didn't bother to get a contrasting opinion from anyone associated with Mastodon (probably because it's a lot harder to get ahold of someone from a distributed project like Mastodon).

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When I started playing VS, I was struck by how much the chest opening animation FELT like a slot machine - it was weird to encounter what normally feels like a predatory experience and have it NOT be trying to take your money.

I'm torn on whether it'd be good for more games to do this (mimic gambling without the predatory pricing associated with it) - on the one hand, it would provide alternatives to actual predatory games, like Gacha games, that won't leave people poor, but on the other hand it also normalizes the concept as a legitimate gaming mechanic. This not only opens the door for more publishers to utilize the mechanic maliciously, but I also worry about what it might do to our brains to be constantly exposed to slot machine equivalents (moreso than they already are with gaming).

Started a fresh play of Mindustry this week and forgot how much I enjoy it. I play primarily on PC now to save my hands, but the mobile apps are free if someone wants to try it out!

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So she got BS from BS

To be fair, my guess about the source of those claims is also totally unsubstantiated and quite possibly bullshit 😉

The Florida Department of Education says the new standards don’t teach that slavery was beneficial.

However, one of the benchmarks (SS.68.AA.2.3) states students will be taught, “how slaves developed skills which, in some instances, could be applied for their personal benefit.”

Anyone able to think of a good argument for explicitly requiring this? I'm having trouble thinking of why you'd call this out in the standards unless, you know, you are a fan of slavery...

Edit: This was supposed to go here, womp womp

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lemmings, lemurs, lemurians?

I vote Lemurians just for the Golden Sun vibes.

I use Voyager and have been really impressed with both the quality and the speed of development.

With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?

Excited to give Gigabash a try - the steam reviews all day it's like a modern Godzilla: Destroy All Monsters and I loved that back in the day

I played a decent amount of Odyssey (didn't get close to finishing it) but bounced off Origins pretty quick. What mechanics did they change in Odyssey that you miss? Might be worth going back to play it if I know what's different!