phonyphanty

@phonyphanty@pawb.social
1 Post – 32 Comments
Joined 1 years ago

It's a term for a third gender used by some Native Americans :)

The author's arguing that BG3 makes Starfield look like a shallow RPG by comparison. Their broader point is that Starfield is behind the times compared to most RPGs released in the last couple decades, even compared to something like Fallout 3.

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Racism and lack of bipartisan support were likely huge factors as other commenters said. There was also division between Indigenous people regarding the efficacy of the Voice to Parliament. Some saw it as a great step forward, others saw it as toothless or symbolic, others still believed it would delegitimise their sovereignty over the land. The Opposition latched onto this for their own gains I believe. Together with Fair Australia (conservative lobbying group) they dealed in fear, misinformation and distrust. They absolutely dominated over social media and took control of the narrative very quickly. This became a lot easier for them due to the cost of living crisis. Take a White Australian in the outer suburbs or rural areas, tell them to care about this thing they don't understand instead of their rising mortgage payments and cost of groceries, when the Opposition is feeding into their latent ignorance and distrust of First Nations people that all Australians have, and you've lost them already.

Curious about this, what makes it computationally expensive?

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Haha, how are those quotes relevant? This just reads like nonsense to me

I get the sentiment. But to me personally, "redundancy" is pretty clear and doesn't mask the pain that comes with being let go. There's also generally a difference between being "fired" and being "made redundant". Redundancy suggests that their job doesn't need to be done anymore b/c of a restructure, bankruptcy, merger, and the company needs to meet certain obligations for that redundancy not to be considered an "unfair dismissal".

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I'd love to, but none of my friends use it unfortunately

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Don't tell the furries

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Right, I see what you mean, so there'd be a power imbalance there. From my perspective, if drivers buddy-buddied with each other to that degree, customers would just flock back to Uber and the business would tank pretty fast. It would be more beneficial for the drivers to treat their customers well.

Sure is a videogame

I dunno -- I'm sympathetic to the DLC argument, but bad performance isn't something I can forgive on launch day. I'm sure they'll patch it in time, but if I buy a full-priced game, I expect it to run decently well. Anything less makes for a poor user experience. If a publisher truly cares about user experience then they won't release a game in that state, or if they do, they'll make it 100% clear on the storefront that the game has performance issues.

For sure. That's just how articles have to be titled to get clicks unfortunately. It can be annoying, but it helps keep journalism alive, so you take the good with the bad.

Nowhere in the article does the author pin blame on individual employees. "Tech industry" obviously refers to corporations, not individual contributors. The title isn't clickbait.

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How come?

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Great hot take. I sort of agree for something like Pokemon. But I'm surprised you think this way for all Nintendo games. In the world of 3D platformers for example, I'd say it's pretty hard to find something better than Mario Galaxy, or 3D World. Same goes for Mario Kart. It's got crisp controls, and the last game in particular had great track design. I wouldn't say Wipeout is a very apt comparison given it's not a kart racer.

I feel like we're maybe getting confused about terminology here? "Redundancy" is a specific term for a specific form of dismissal. It's not a euphemism for "firing" because firing someone is a different kind of dismissal. Terms like rightsizing, reset, re-allocating resources, trimming the fat -- these are certainly euphemisms for redundancy that should be called out.

It's definitely coming as a browser feature, Mozilla has confirmed it :) https://support.mozilla.org/en-US/kb/review-checker-review-quality

Most popular survival games (Minecraft, Valheim, Raft, Ark) are dull, unimaginative experiences that disrespect your time. I truly don't get the appeal, other than if you're a terminally online kid with nothing else going on. They promise this world of near-eternal fun and imagination, and then forget to develop fun mechanics, write a compelling story to give context to what you're doing, give you goals, teach you how to play...

Raft is probably the worst example I can think of. What a crock of shit that game was. Zero tutorial, a terrible grind. Just lazy. You can softlock yourself in the first 30 minutes if you jump onto an island and let your raft drift away, because you can't build a new raft, and all the game's resources spawn around it for no good reason. The game has a Very Positive rating on Steam with over 200,000 reviews...

There are some obvious exceptions. Terraria is still so charming, and does away with the hunger/thirst/durability trappings of other survivals. I didn't get too far into Subnautica, but it's clearly a fresh idea and has an ambitious story. And y'know... I can't be too hard on Minecraft, it's iconic.

But the rest is just hollow and soul-crushing and in most cases unfinished. They're punishing time-sinks disguised as a "world where you can do anything," and the fact that so many go to bat for them really makes me grieve for people's taste in games.

Hot take over... Woof, I need to lie down...

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Sure, I agree that "tech industry" can refer to individuals. But in this context, it's referring to corporations. That's the simplest interpretation of the headline, and if you don't arrive at that interpretation, it becomes increasingly apparent in the article.

"Nothing to do with tech" -- I disagree. The author is speaking to a specific issue of consent in how tech companies handle data and build UX. These are tech industry issues. Immoral data handling may also be an issue with Nestle, but the author isn't talking about Nestle. They also aren't purely talking about the general economic system of capitalism, because doing so would dilute their argument.

I don't know the author, but I don't think reducing the article to an effort to get "precious clicks" is fair. They're an established tech blogger, they've worked in security for many years, and as far as I know they make no money directly off of their articles. They even strongly encourage you to use an ad blocker when you enter the site.

How come? :)

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Sorry, but that's a pretty arrogant thing to say

That's fair, I 100% agree. No matter the reason for a game's poor quality, you shouldn't let it off the hook. Especially if it's a commercial product.

Personally though, I don't think he's pretending not to have heard that point. He clarifies multiple times in the thread that he's fine with people criticising his work. Instead, he's speaking to a kind of criticism that claims -- incorrectly -- to know things about the game's development, and that offers naive solutions to complex problems. In my opinion, that kind of criticism is pretty worthless, and takes up air that could otherwise be spent discussing the game's real, concrete problems.

But I get the frustration. Bethesda's response to criticism of Starfield has been dismissive on the whole, so the director of the game coming out against some criticism is tone-deaf from a PR perspective.

Also, it seems like no-one who complains about discourse online takes the time to provide examples of what they're complaining about... So it's hard to know what exactly Emil is talking about here.

To clarify, it was released in Europe as well :)

Back in the day, Cube World... RIP...

I was really worried about this game from the trailer but this is actually looking sick as hell... I like that they're playing with different kinds of monsters and environments. And co-op sounds like a lot of tense shouty fun.

Yeah fair enough, I can see why you'd get into it. I think the humour wasn't for me and I found the plot to be too low stakes. Art was great though.

Finished Oxenfree II, completely agree, writing was excellent. Characters are far more complex and the story was super thematically rich

Yeah fair point. I tried it with a couple friends and all the jank became fun instead of tiring.

This how You keep a spirit of the Black Lodge ...

A bit of Oxenfree II. It's good so far. Their previous game Afterparty was a pretty limp experience IMO, but they've won me back. It's been a weirdly nostalgic time and the writing is solid. It leans on much of the lore of the first title, which means the mystery isn't so interesting this time around. But we'll see how it goes, it might surprise me.

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Wow, that's fucked up

That just makes it harder to read :( I think the original sentence is grammatically fine.

I think it's a fair point. They're not arguing against all criticism, just the kind that comes from a place of ignorance for how games are made. There are certainly a lot of people who say things like, "why didn't the developers just do X Y Z", with no empathy for or understanding of how games get made. It's possible to criticise things without spreading ignorance.

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