It...seems like there may be some issues with the repo...
I totally respect this being potentially a big ask, but does anyone have a TL;DR of what caused or was the fix for the federation issue(s)? I don't have capacity at this moment to look through Github Issues and PRs, but I'm curious
I want to add to this. I'm not a psychologist, but I have heard a couple times about the term "third place". It's this concept that most people have a "place where they live", a "place where they work", and then a "place where they socialize". It has been theorized that the modern working-age population is having trouble with stress and mental health in large part due to the dearth of "third places".
The "third place" can be, for example, a restaurant or bar that you frequent (think the pub from the TV show Cheers), a book club, a sports club, or, crucially, a church or place of worship.
For Christianity at least, knowing that you were going to see and socialize with the same group of people (who share at least 1 major interest in common with you) every Sunday is apparently quite good for mental health. So, although I am no proponent of certain Western religions in general, I do think their decline has contributed to some of the mental health crises. How much? I cannot say.
I kinda feel your pain. A project that I helped launch is written in Typescript technically, but the actual on-the-ground developers were averse to using type safety, so any
is used everywhere. So, it becomes worst of both worlds, and the code is a mess (I don't have authority in the project anymore, and wouldn't touch it even if I could).
I'm also annoyed at some level because some of the devs are pretty junior, and I fear they are going to go forward thinking Typescript or type safety in general is bad, which hurts my type-safety-loving-soul
What a strange article. The reasoning for why 22 is interesting though very straightforward, and the rest of the article is essentially “I asked for port 22, and they gave it to me”. Little fanfare, little in way of storytelling conflict.
Not an issue in and of itself, but strange with a title of the form “This is the story of…” That sort of titling usually begets intrigue and triumph over adversity, dunnit?
It reminds me of Last Week Tonight when the last elections were coming up.
You can tell Cody is both wanting to make a comedy show and also scream into a pillow. I think what they're doing is good, but I imagine the research and writing process is agonizing.
Yes, testing infrastructure is being put in place and some low-hanging fruit bugs have already been squashed. This bodes well, but it's still early days, and I imagine not a lot of GIL-less production deployments are out there yet - where the real showstoppers will potentially live.
I'm tenatively optimistic, but threading bugs are sometimes hard to catch
I think this belongs here.
I also love the idea of some sort of CI/CD pipeline with this in its linting stage
I'm curious to see how this whole thing shakes out. Like, will removing the GIL be an uphill battle that everyone regrets even suggesting?Will it be so easy, we wonder why we didn't do it years ago? Or, most likely, somewhere in the middle?
I haven't played it - and the "social anxiety as horror"-slant feels more metaphorical than literal in its marketing - but this makes me think of the game "Homebody" a bit
All roads lead to woodworking
That’s a fair point. I’ve always assumed it was a form of rate-limiting, but you’re right, that’ll be part of their analytics at least
After extended sessions of any of the Telltale adventures (Walking Dead, etc), I would spend about 10 minutes post-game with the sense that real-life conversations were like, scripted, and I was navigating by selecting the best option.
Arguably, not a wrong assessment of life, but it feels really gamified when affected
Earl Grey with honey and oat milk. Orange Pekoe/English Breakfast with sweetener and oat milk. Chai with milk. Or a straight herbal tea
For what it's worth, I have been a convert from naive to aware for a couple years now. I used to like to think naive == UTC, but when data comes from unverifiable sources, you can't know that for certain...
Well, this has piqued my interest. I'm glad it's more substantial than a straight remake/remaster
Sort-of PS3 Shadow of the Colossus, but the physics engine gives me heart palpitations. Wondering if I should switch to the remaster someday, if that improves anything…
Also, Daemon X Machina on PC, which is fun, but also too story-lite for my preferences.
It’s a challenge, for sure. It is known that there are some inefficiencies in the codebase, which are actively being worked on. But besides that, it’s tricky to know where bottlenecks are until the user influx happens, particularly with the novel federation architecture. Maybe it’s impossible to scale, maybe not, but we only now are seeing a testable use case. I would expect optimization work to start bearing fruit, but these thing take time.
I have been playing Evoland Legendary Edition. The 2 games bundled are surprisingly dissimilar, with the first being almost a parody game of extremely short length, and the second being a fairly fleshed-out, 20 hour RPG-lite, with a story of real stakes (highly inspired by Chrono Trigger).
Very worth it if picked up on sale, just be prepared for the tone-whiplash between games.
Earliest thing I remember was, as a kid of maybe 6 or 7, my family got internet installed (circa 95/96), and I found an early Pokémon fansite (via Yahooligans, most likely) that listed all 150 Pokémon and the "meaning" of their names (ie Hitmonchan and Hitmonlee are combinations of "hit" and Jackie Chan and Bruce Lee respectively). I was of course only just learning to read, so it took me a few visits to the website to read though every entry, but I was so stoked to see such engaging content on this new "internet"-thing
It's not the biggest or best, but I've always found the effect on "Always" by blink-182 to be pretty effective
Not a Lemmy dev, and I invite them to correct me, but...
As a heads up, over the last couple of days, the server and client repos have been tagging beta releases, so the next Lemmy release might be just around the corner too!
If “build the server and client in the same language” is a hard requirement, I believe your only choice is JavaScript…
The tone of the post makes me think you’re newer to programming, so I’ll leave it at that, as extensions to this question can overwhelm quickly, but yeah, JavaScript is a fine language for what you’re doing
Oh, whoops! I didn’t notice its timestamp when I read it 😅
I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I've really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.
I only know a couple singles, but I get the sense Primus is pretty wacky
I agree, the blocker issue’s solution is not one I would have stumbled across. Well played.