shadowbert

@shadowbert@kbin.social
0 Post – 59 Comments
Joined 1 years ago

I personally prefer bitwarden, using a self-hosted vaultwarden. It's free, it syncs, it's easy to use.

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I don't see anything mentioned about calls... kind've a big part of discord.

Is it supported?

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It's more like using the pill and a condom. Different ad blockers can block different sets of ads.

I really wish someone would teach these companies how to count.
My only guess is that they want to hide the insane amount of COD games there are.

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It'll be a long time before anything can reasonably generate that kind of resolution. Streaming is almost definitely out, and the GPU required to run a game at that at anything but minimum settings...

That said, gotta look to the future I guess. Gotta wonder if there's any tangible benefit to going over 4K, unless you're nose is up against the screen anyway.

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I'd definetly recommend GitLab too - but it's not lightweight.

RGB!!

More seriously, "gaming headphones" are almost always actually "gaming headsets", ie they have a mic. Good music headphones without a mic don't fulfil the requirements of quite a lot of gamers, and normal headsets are usually calibrated for voice and not immersiveness in games.

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I wonder how reddit users would respond to this sort of treatment. We've already sorta proven that most users are addicted enough that they'd get away with it.

Suppose I shouldn't give anyone ideas though...

Unraid, mostly due to the flexible arrays.

I host some private stuff on mine, hidden behind an authentication service that is. But because I just use a wildcard no-one can really tell what I have hosted - the same login page occurs for every subdomain, regardless of whether it's actually wired up to something.

That doesn't help with services you wish to make semi-public (like a lemmy instance) though.

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which also includes their free services

Well... their free services remain free regardless of your registrar. Still, I don't really mind supporting them given how useful they have been even in just the free tier.

At least with Spotify, you don't specifically buy any songs.
GOG is the only good egg in your list. Shame their Linux support is awful...

Of course - I get that. I'm a programmer myself.

But it does have to be said that there's little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.

Note: I'm only referring to relatively modern games here - anything that's older than when multithread really took off gets an automatic pass - it's not reasonable to expect someone to cater for a situation that doesn't exist yet.

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It's in the Arch TOS.

My condolences :'(

I once lost a bunch of data because I accidently left a / at the end of a path... rsync can be dangerous lol

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I don't think the issue is with people deducing something is wrong with the game. The issue is people sayings "It's definitely the fuel pump - why didn't you give it a larger pipe?" because the windscreen wipers aren't working.

That only kinda works. No multiplayer, no achievements, no cloud saves...

Some people will immediatly want to respond with "I don't want that anyway". Before doing so, please consider whether you're missing the point entirely.

I'm sure that really depends on the data.

If we're talking about stuff like family photos, then having it retrievable feels pretty reasonable to me.

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Not really... anything pre-internet has been pretty preservable.

like Google

Too soon. I mean, it was ages ago but...

The single binary thing is a nice idea. I don't see myself migrating off mailcow anytime soon though - I have no desire to set up mailservers more often than required.

My mate's home server.

It's a issue I have with most factory games, or even games like Minecraft. I really enjoy mid-late game. Early game is almost always a slog... an important and fun one the first time, but after the first time...

I'm not sure how good it's going to be, considering the lack of discrete GPU... but that said, even onboard graphics would be plenty for many games, and certainly for streaming them from a more powerful computer.

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the plurality of people using it wrong doesn’t make them not wrong

The scary part about this is that it kinda does. The more people use the term wrong, the more widely accepted the new definition will be - we see it happen with language all the time. I personally hate it, but I think it does highlight the importance of standing against it and ensuring people don't just accept the "new definition".

Looks very nice. Have you put it up on the KDE plugin repo?

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Heh. Classic case of being able to market your product as being "multithreaded" because is uses 2 threads? :P

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Did anyone else feel as... disengaged with the second one as I did? Something about it just didn't grab me like the first one...

It's not even a technical thing, like many have complained about. I never had those sorts of issues on my computer (once I turned off the steam desktop controller thing). It just didn't keep my attention.

Do you know if they're going to fix the "bug" where applications don't realise you're running a dark theme?

An important question though.

I have, when I first set it up, and again once when I needed to.

Duplicati, to a friend's home server who lives in another town.

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What's their definition of AI then? Seems like games that feature heavy procedurally generated content (for example) could fit many common definitions, and that is clearly not in the spirit of what they're trying to do here.

Difficult, yes. Impractical? Absolutely not, at least with some planning ahead. It's not trivial (and I never said it was) but it's getting both easier and more important every year.

My Vive Pro does work - but not as nicely as it did on windows. Driver support for stuff like reprojection doesn't seem to be there.

+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.

Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.

Honestly, yes. It's a pain.

But the good news is that, due to their sudden increase in popularity, they're likely to mature much more quickly than they would have otherwise.

Dependencies within unrelated projects (ie, sharing a single database container for a few unrelated apps) is something that would be pretty handy, and is missing from compose.

Auto-updates are cool - but also dangerous... I think there's something in running watchtower manually like I have been - when something breaks straight after, I know the cause.

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What are you using for the info on the right?

I missed that part in the docs - thanks. Now it's working way better. Thanks heaps - I'm going to trial this alongside my duplicati for a bit (as I've heard a few too many horror stories about duplicati...)

I've never really understood why, seemingly universally, symmetric (or at least non-anemic upload plans) are completely unaffordable compared to "normal" plans (assuming they're available at all).

It truly sucks for stuff like this.

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