Blóðbók

@Blóðbók@slrpnk.net
1 Post – 84 Comments
Joined 1 years ago

Because they have no basis on which to decide where to go. It's like buying toothpaste but there are hundreds of options, none of which you know anything about, so you get whichever seems most popular. It minimises the risk of ending up with something which is unpopular for good reasons.

I asked for a refund when they kept delaying shipment of my Librem 5. I was simply denied and that was it. They told me I could still choose to receive the phone, but I don't want it since it's a bad, practically useless product now.

I reported them in my country for it.

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We're all living in amerikka

koka kola

santa klaus

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I don't remember encountering the particular bug they're describing. I was hoping it was about the behaviour of drag-and-dropping something into the browser, such as with those "drop a file here to upload". I am often simply unable to make that work because instead of the thing being dropped into the webpage's element, it opens the file in the browser instead, which is not really something I ever want to do.

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While all of it is doable, be aware that it takes time and effort to learn Nix and NixOS. It can be difficult to figure out how to get a particular environment set up properly. There is a lot of documentation, but it doesn't always give easy answers if you have specific requirements for a particular dev environment and such.

It's been a few years since I worked with Unity3D professionally, but I did so in NixOS with very little trouble. Rust has very good Nix infrastructure and so do many other languages. I can't tell you anything about UE5 or the other proprietary tools, but there are FHS-compatibility helpers (steam-run usually works fine when I need to run arbitrary binaries made for 'normal' distros).

If you're willing to figure things out sometimes (and especially in the beginning) and are motivated to take your OS to the next level, NixOS is definitely worth it. Been using it for many years and I can't imagine ever using a mutable OS again as a daily driver (unless the way I use my computer drastically changes). I configured everything just the way I want it; it's magical to have almost everything in one place and being able to try different things without fear of breaking something.

You shouldn't need to be a prompt engineer just to get answers to math questions that are not blatantly wrong. I believe the prompts are included in the paper so that you don't have to guess if they were badly formatted.

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If this works, it's noteworthy. I don't know if similar results have been achieved before because I don't follow developments that closely, but I expect that biological computing is going to catch a lot more attention in the near-to-mid-term future. Because of the efficiency and increasingly tight constraints imposed on humans due to environmental pressure, I foresee it eventually eclipse silicon-based computing.

FinalSpark says its Neuroplatform is capable of learning and processing information

They sneak that in there as if it's just a cool little fact, but this should be the real headline. I can't believe they just left it at that. Deep learning can not be the future of AI, because it doesn't facilitate continuous learning. Active inference is a term that will probably be thrown about a lot more in the coming months and years, and as evidenced by all kinds of living things around us, wetware architectures are highly suitable for the purpose of instantiating agents doing active inference.

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I think that's an american thing. Besides, that money is long gone since I made the purchase several years ago.

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Cool if this is more efficient, but is AntennaPod considered bloated? It's one of very few apps I feel give me precisely what I need and doesn't annoy me with fluff.

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For that you need a program to judge the quality of output given some input. If we had that, LLMs could just improve themselves directly, bypassing any need for prompt engineering in the first place.

The reason prompt engineering is a thing is that people know what is expected and desired output and what isn't, and can adapt their interactions with the tool accordingly, a trait uniquely associated with adaptive complex systems.

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The Isle is honestly pretty bad in many respects. In fact, it's such a mess that I need to clarify which version I'm even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I'm concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

That kept me playing.

Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

They're slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn't feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

And yet there's none other like it.

Edit: I believe the current version does have night-time, but it doesn't (or didn't until recently) have night-vision and IIRC the nights are not as horrifying.

Not well, apparently.

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Well I upvoted the post so that people will see the comments!

Could just as well have gone the other way though. Sassy CM telling some loud, annoying, entitled brat to git gud or cry more? Instant cool-dev meme. But if a lot of people feel similarly you get outrage and controversy. Just depends on the local culture on that particular day in that particular place.

It's cool to be rude as long as you also feel that it's warranted. It's cool to offend people you don't like or deride ideas you think are stupid. Everyone isMost people are always just one wrong audience away from being a horrible person.

Of course CM or PR staff have different expectations, but I can understand why they might make a gamble sometimes trying to be cool and causual.

I use LLMs for having things explained to me, too.. but if you want to know how much salt to pour in that soup, try asking it about something niche and complicated you already know the answer to.

They can be useful in figuring out the correct terminology so that you can find the answer on your own, or for pointing some very very obvious mistakes in your understandings (but it will still miss most of them).

Please don't use those things as answer machines.

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While the basic idea is interesting, the statement is misconceived. It confuses what you believe to be possible with what is possible according to quantum physics.

For your statement to be true, the lottery would have to be set up in such a way that the choice of winning lottery number is decided by the outcome of a quantum measurement which includes the possibility of your number being chosen. The outcome would then exist in superposition, and as soon as you learn the result, you are entangled with it and enter into superposition as well.

But like I said, the core idea is still fun to think about, because this type of branching happens constantly and it becomes an interesting philosophical dilemma of how to think about what could possibly happen, not merely what does (as far as any 'you' can tell). Imagine if you could experience all outcomes of some particular chain of events and how that would affect the way you make decisions.

Yeah, I don't know why anyone knowledgeable would expect them to be good at chess. LLMs don't generalise, reason or spot patterns, so unless they read a chess book where the problems came from...

You managed to get your money back?! How?

I think of it as a problem of "attention dysregulation". At least that feels like a closer description, since attention is a very central component in many of the difficulties we experience - it just can't be reduced to a "deficit" (whatever that could even mean).

You probably know this already, but I like to (re)phrase existing knowledge in several ways even if just for myself, because one can know something in more than one way: Attention regulation is how a brain prioritises, filters, and emphasises information about the external world, and I believe it also plays a big (and interesting) part in executive function

I understand the general concept of 'attention' as an allocation/distribution mechanism of cognitive resources, so calling it "deficient" feels a bit like category error. It's like reducing the challenges faced by a governing body responsible for mismanaging an economy to an "economy deficit problem". Just doesn't make much sense, even if the end result looks like a deficit in resources (analogous to focus) (in some areas).

I'm just disappointed in the direction of UX they're all taking. Ubuntu Touch was looking innovative and made me excited. Then that didn't happen and now we just have a bunch of Android look-alikes but worse and buggier. Don't get me wrong, I'm very glad to have GNU/Linux on a phone either way (especially NixOS Mobile), but I'm not excited to use one.

I don't know if it's just me getting older or if innovation in how we interface with technology has just sort of stagnated. In the past there was so much happening. New input methods (all kinds of pointer devices, joysticks, weird keyboards); graphical paradigms (floating windows vs tiling panes, tabs, stacking, grouping, virtual desktops); display technologies (vector graphics, convex screens, flat screens, projectors, VR headsets, e-ink); even machine architectures (eg Lisp machines) and how you interacted with your computer environment as a result.

As far as I can tell, VR systems are the latest innovation and they haven't changed significantly in close to a decade. E-ink displays are almost nowhere to be found, or only attached to shitty devices (thanks, patent laws) - although I'm excited for the PineNote to eventually happen.

How do we still not have radial menus?! Or visual graph-like pipelining for composing input-outputs between bespoke programs?! We've all settled on a very homogenous way of interacting with computers, and I don't believe for a second that it's the best way.

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Just want to add that I don't think it's a technological plateau. I think it's capitalism producing shiny and "upgraded" versions of things that are easy to sell. Things that enable accessible and rapid consumption. High refresh rate, vertical high-resolution screens for endless scrolling in apps optimised for ads-scrolled-past-per-second. E-ink devices only good enough that you can clearly see the ads on them as you read your books. Things are just not made for humans. They're made for corporations to extract value out of humans.

On top of the other explanations, it's natural that many, if not most, who decide to check out alternatives don't stick around for various reasons.

  • They might not have found the right instance for them (or even realized they were supposed to).
  • They might not care enough about the new state of reddit to leave, after all.
  • The communities that kept them on reddit in the first place may not exist here so they have no incentive to stick around.
  • The bugs, growing pains, quirks, and rough UX might have outweighed perceived benefits.
  • They may have been put off by the model or culture for whatever personal/ideological reasons.
  • They might still be using fediverse platforms but isolated by fediblocks or by their own choice.

They may or may not reconsider in the future, or their usage of the internet may have changed entirely (so they're out of the game, so to speak).

We should just keep doing what we think is best for the kind of communities we want to see emerge and thrive here. Growth for its own sake is not helpful or valuable.

There's another thread just like this one posted 2 hours earlier in this same community, fyi.

Just gonna copy my comment from there:

The Isle is honestly pretty bad in many respects. In fact, it's such a mess that I need to clarify which version I'm even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I'm concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

That kept me playing.

Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

They're slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn't feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

And yet there's none other like it.

Edit: I believe the current version does have night-time, but it doesn't (or didn't until recently) have night-vision and IIRC the nights are not as horrifying.

I see. Thanks for clarifying

While it's possible that this is the case, we don't actually know that because the people with the right skills aren't spending a lot of time and resources on experimenting with new ideas and concepts unless there's profit to be made from it.

Chances of coming up with an idea for a new kind of OS that will bring great return on investment in terms of profit and market share are very low, so entrepreneurs are spending their time thinking about more lucrative ventures.

If we lived in a post-scarcity Communist society where everyone is free to do what they feel is important and fulfilling to them, we'd be more likely to see new and novel ways of interfacing with computers (and technology in general).

But we don't.

Edit: Also, operating systems are a lot of work.

Open Collective is a funding platform unaffiliated with l.w

It’s not like corporations are some animal who can’t help but be who they are.

That's exactly what they are. They are composed of people only to the extent that a car is composed of wheels.

If it's otherwise in working order, a flat tire will be replaced and the car will be going wherever it's meant to go. Profit city is where all roads lead to, and a flat tire (or four) can only delay for so long.

If you want to hold corporations to moral standards, you have to change the incentives (destinations) and restructure corporations to be actually owned and controlled by people who are then held to those moral standards (put more of the car into the wheels).

I think the Xorg vs Wayland situation is not too dissimilar to that of Windows vs Linux. Lots of people are waiting for all of their games/software work (just as well or better) on Linux before switching. I believe that in most cases, switching to Linux requires that a person goes out of their way to either find alternatives to the software they use or altogether change the way they use their computer. It's a hard sell for people who only use their computer to get their work done, and that's why it is almost exclusively developers, tech-curious, idealists, government workers, and grandparents who switch to Linux (thanks to a family member who falls into any subset of the former categories). It may require another generation (of people) for X11 to be fully deprecated, because even amongst Linux users there are those who are not interested in changing their established workflow.

I do think it's unreasonable to expect everything to work the same when a major component is being replaced. Some applications that are built with X11 in mind will never be ported/adapted to work on Wayland. It's likely that for some things, no alternatives are ever going to exist.

Good news is that we humans are complex adaptive systems! Technology is always changing - that's just the way of it. Sometimes that will lead to perceived loss of functionality, reduction in quality, or impeded workflow in the name of security, resource efficiency, moral/political reasons, or other considerations. Hopefully we can learn to accept such change, because that'll be a virtue in times to come.

(This isn't to say that it's acceptable for userspace to be suddenly broken because contributors thought of a more elegant way to write underlying software. Luckily, X11 isn't being deprecated anytime soon for just this reason.)

Ok I'm done rambling.

I didn't know about this game. I love pirate stuff. The boats and aesthetics of that era, the natural environments of the Caribbean, the relevant sociopolitical developments at the time, and of course the stories and mythologies.. but Skull and Bones fails to interest me even the slightest bit.

It appears to be an arcade game where you just press keys to move your ship around, shoot at things until their health bar depletes, and go around playing minigames to collect loot/resources. I don't know anything about the story content but I'm willing to bet there's at best some passably written character arc but nothing resembling a deep commentary on the relevant issues of that time (nor our time).

I'm almost laughably far from being a representative of the average gamer but the number of 'A's assigned to titles (so far) hasn't been indicative of quality as I perceive it. Budget and effort is mostly orthogonal to the artistic and creative value of a work.

If Linux gaming continues to increase in popularity, I imagine the anti-cheat will start to crawl its way out of the WINE environment and into the native system. But I actually have no clue about how these AC work or is handled by WINE.

That seems like it should work in theory, but having used Perplexity for a while now, it doesn't quite solve the problem.

The biggest fundamental problem is that it doesn't understand in any meaningful capacity what it is saying. It can try to restate something it sourced from a real website, but because it doesn't understand the content it doesn't always preserve the essence of what the source said. It will also frequently repeat or contradict itself in as little as two paragraphs based on two sources without acknowledging it, which further confirms the severe lack of understanding. No amount of grounding can overcome this.

Then there is the problem of how LLMs don't understand negation. You can't reliably reason with it using negated statements. You also can't ask it to tell you about things that do not have a particular property. It can't filter based on statements like "the first game in the series, not the sequel", or "Game, not Game II: Sequel" (however you put it, you will often get results pertaining to the sequel snucked in).

If it is dry due to climate change I don't see how there is an eco-system built around the drought worth preserving.

Watching others having fun together oddly helps me a bit. I might binge a youtube channel like Corridor Crew, for example. Sometimes I even prefer being "a fly on the wall" because I don't have to participate and be drained of energy. I also don't have to worry about feeling rejected or offending anyone (and thus no "social hangover").

Yeah a real problem here is how you get an AI which doesn't understand what it is doing to create something complete and still coherent. These clips are cool and all, and so are the tiny essays put out by LLMs, but what you see is literally all you are getting; there are no thoughts, ideas or abstract concepts underlying any of it. There is no meaning or narrative to be found which connects one scene or paragraph to another. It's a puzzle laid out by an idiot following generic instructions.

That which created the woman walking down that street doesn't know what either of those things are, and so it can simply not use those concepts to create a coherent narrative. That job still falls onto the human instructing the AI, and nothing suggests that we are anywhere close to replacing that human glue.

Current AI can not conceptualise -- much less realise -- ideas, and so they can not be creative or create art by any sensible definition. That isn't to say that what is produced using AI can't be posed as, mistaken for, or used to make art. I'd like to see more of that last part and less of the former two, personally.

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A game can offer an experience that leaves the player feeling satisfied or at least content with how they spent their time. There is a large space of possible interactive experiences that extend far beyond the simple dichotomy of fun vs educational or productive.

A game can certainly be considered predatory if it exploits psychological vulnerabilities to hook someone on engaging gameplay that gives the player very little in return in terms of fulfillment or mental recovery. Whether or not it takes the opportunity to swindle the player on top of that is a matter of degree in severity. Wasting a player's time (or worse, induce stress or other harmful mental states for no good reason) is not a particularly nice thing to do.

and a console

As soon as it works. A recent update included Plasma 6.0.2 (on NixOS unstable/24.05) which apparently defaults to wayland, but it just exits to login right away. I'm not in a mood to tinker, so for now I plan to simply wait for things to Just Work. When I select "wayland" and things work and look the same (or better) is when I'm happy to rid myself of the horror that is X11, because as horrible as X11 is, it simply isn't giving me trouble these days - my system is stable and I like keeping it that way.

Edit: perhaps important to mention that I'm using a GTX 1070.

Edit 2: I realise that I'm sort of contradicting myself with how I worded the above. I don't mean to imply that I'm not willing to sacrifice anything to embrace Wayland; just that as it stands I don't think the benefits of Wayland outweighs my ability to use this computer the way I need to.

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What you describe is also a feature of AntennaPod.

Edit: AntennaPod is also open source.

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I know LLMs are used to grade LLMs. That isn't solving the problem, it's just better than nothing because there are no alternatives. There aren't enough humans willing to endlessly sit and grade LLM responses.

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NixOS. I distrohopped for years but now I've landed and it has been several years since I felt any urge to explore alternatives (maybe with the exception of Guix, which is basically the same idea but everything is in Guile Scheme (Lisp)).

I'm never going back to a mutable OS if I can help it.

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