Supersonic Stork

@Supersonic Stork@beehaw.org
0 Post – 14 Comments
Joined 1 years ago

I got curious myself and agreed, so I went looking.

A lot of sources specified that it was part of a technical requirements checklist, and...

Yeap. It doesn't explicitly require a "press any key" screen, but it gives a more pleasant screen to look at while you select a user. People online also say it's used to detect which controller is in use.

If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it's usually just left in rather than removed.

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I've been playing through it with a few of my pf2e group.

Larian did such an amazing job with this, and I am enjoying it, but I find myself wishing this game had the action economy from Div : OS2 or pf2e.

That said, I'm glad to see that they've continued the trend of their prior crpgs, and made something approaching the flexibility of a GM behind a screen.

Honestly the average user should probably go wireless. The convenience factor is huge, and most of these new headphones come with active noise cancelling.

The average pair of wireless headphones is also good enough for casual listening (depending on codec) and can come pretty close to wired solutions.

That said, I would never go for wireless on ear/over ear headphones again. The more features something has, the harder it is to fix when something breaks.

My wireless solution is a set of mmcx in ear monitors connected via Bluetooth adapter. Even without active noise cancellation, they block out sound well. For desktop my job requires critical listening, and I like neutral signatures, so I'd rather stick to desktop monitors and wired solutions.

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Because they're effecfively measuring the change in the students' performance in the STROOP and ADD tests before and after a heat wave, baseline factors such as wealth and income should be controlled for.

They note in the results that in the initial tests there was no significant difference between both groups' results.

My heart lies with Islay Scotches, Belgian Sours and South American Malbecs.

My wallet hurts, but my steam library might be able to help.

  • The Dungeon Beneath is a turn based party building roguelite. Easy to understand but can get pretty challenging. Also the music slaps.

  • 20 Minutes Till Dawn has a spin on the Vampire Survivors formula that I quite enjoy. Merging the crazed progression of items and swathes of enemies, with a twin stick shooter.

  • Rodina was what I played when elite and nms were disappointing, and star citizen was still pretending to aim to deliver a final product. For a 1 person team, it really impressed me.

  • Get to the Orange Door is a rougelite spin on Titanfall 2 in a weird cyberspace world. The biggest missing feature is a grappling hook.

  • Sun Haven is a little buggy but a more rpg and combat focused Stardew Valley. I used to play a lot of rune factory 3, so I enjoyed it.

I tried to recommend some stuff I thought other people wouldn't have played, so I hope you enjoy!

Honestly I'm shocked and surprised the Risk of Rain soundtrack hasn't come up. Both 1 and 2 are bangers. Chris Christodoulou (the lead composer) has a yt breaking down the soundtrack.

Stellaris' ost is also up there for memorable leitmotifs and just plain understanding the assignment.

I also quite like redout 1 and 2's soundtrack.

5.1 and 7.1 systems aren't all that widespread, even in the music industry. Surround kinda sits in the same place vr does for me. It's immensely cool, but it'll never become standard due to hassle and lack of support.

Most of the recent innovation in sound has been trickled down from the music and film industries. Just a general increase in the capabilities of soft synths and a better understanding of foley, alongside dedicated in house recording studios have raised the bar of audio.

To be honest I agree with you that sound is overlooked, sound engineers truly are unsung heroes. I mean even when people point out the sound in a game, it's usually directed at the composer.

Man I'm a huge fan of DnB, from making it to listening to it. Really happy to see 12tone cover it.

This is an amazing list. I will +1 Dexed cos FM is great, and add a few more music production apps to the list.

BBC Symphony Orchestra Discover - A great all-in-one orchestral vst with decent samples. Great for people wanting to bridge the gap between writing with sections and writing for specific instruments. Lacks articulations like Legato and Marcato, but is ridiculously good for the price of jack shit

SPAN - An excellent mixing and mastering vst that gives you a highly configurable fft spectrum analyzer, with a few presets for translation checks. My favorite feature is the correlation meter, which helps me visually check interference in stereo mixes

Kontakt free library - Has some solid samples for a selection of instruments, but I mostly use the Jazz Guitar and Bass Guitar from here for basic sketching

Equalizer APO - System wide EQ. Extremely configurable. I've since hopped over to SoundID Reference, but prior to that, I was using this. It's great for making all your headphones and speakers sound like any other pair of headphones, and there's a huge library of headphone presets that tell you how to get a neutral signature on just about any pair of them

I never got it until I got Skyrim VR

So many soothing moments beneath an aurora, in a bustling tavern or just walking along a path

Jedi Academy was that year too! Though Need for Speed : Underground was probably the one I connected the most with

Can relate. Kuala Lumpur isn't anywhere near the magnitude of NYC, but the accessibility of food from all around the world has made me a much better cook.

CK3 seemed like it was tailor made for me, but I ended up not liking it at all. The complexity from paradox, the rp aspects and the medieval setting are things I individually love, but I bounced off this HARD.

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