titaalik

@titaalik@lemmy.world
3 Post – 13 Comments
Joined 1 years ago

It should be really telling that you can’t find anything positive about cigarettes online, even when you specifically search for positive aspects.

They cause cancer and you smell disgusting after smoking them. Just listen to your girlfriend on this.

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Yeah but it usually was a „support the dev“ thing.

For example, Apollo (RIP) had an okay icon to begin with, you could choose from a few free ones and if you really liked the app or a specific icon, you could buy it.

They didn’t intentionally make their standard icon shitty to bully you into paying for a decent one

The refresh rate is the amount of frames your display can show per second. The unit for this is Hertz (hz). This is 60hz on the Steam Deck. This is an engineering thing and there isn’t too much you can do to change this.

The framerate is the amount of frames your graphics card produces per second. The „unit“ her is often fps (frames per second).

You cannot exceed the 60hz limit of the Steam Deck‘s screen since it is a hard limit, you would need to build a new screen into the Deck. So optimally you want your GPU to produce 60 fps or more to use the display to its full extend.

Smoothness is a little harder. You can have a game with 60fps on a 60hz screen that still feels choppy because the timings are misaligned. Imagine your GPU produces 59 frames in half a second and then only 1 in the other half. Your screen would freeze for almost half a second because there is no new frame arriving at the display for half a second. Here you have to look at your frame times. They should be as consistent as possible.

So to sum up: refresh rate = times your monitor can show something new (hard limit)

fps = frames your GPU can produce per second (you can change that via the settings of a game)

frame times = the time a frame „waits“ on your screen. (The shorter and the more consistent, the better)

Sometimes lower fps seem more fluid than higher fps because the fewer frames are arriving more „punctual“.

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May I ask why? I would be scared 24/7 to break my phone with my fingernails or something because the screens are so fragile.

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I recently bought Dave the Diver (even though it is not discounted by that much) and I‘m having a blast playing it.

It’s a mix of rouge lite, exploration, farming and restaurant sim with a ton of exploration, interesting characters and a nice art style. The sense of progression is very addictive. Would definitely recommend.

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Elden Ring with the seamless COOP mod has been very fun for my two friends and me. The experience isn’t 100% perfect (some bugs) but exploring the Lands Between with buddies and fighting the bosses together has easily been in my top 3 COOP experiences up until now.

If you have problems starting the EA laucher (a blank EA launcher colored screen and crashing back to the desktop / your library) this is your fix:

https://steamdeckhq.com/tips-and-guides/fixing-ea-play-blank-screen-for-ea-games-on-steam/

If the game itself doesn’t start, I don’t know how to help, sorry.

Edit: Let the program do its thing before you do anything else. Some steps require some time to be finished.

I can vouch for the iPad + Apple Pencil + GoodNotes combo. I‘m using this multiple hours a day for university. The iPad also would be the most versatile device for watching a movie, playing a game etc.

You can also get other tablets but in my experience the writing experience isn’t as good as the iPad.

If you want to do mostly reading, an e-ink display will be nicer on the eyes, but you loose general functionality.

I just checked Facebook and Instagram. If you install those you grant the same access to your data.

I'd love to get away from Chromium based browsers. At the moment I am using Brave.

Is there any other browser that works on and syncs between: MacOS, iPhone / iPad AND Windows? It also has to have adblock capabilities on all of the devices. FireFox with uBlock Origin would be my first choice but afaik you can't block ads on iPad / iPhone on it.

Any recommendations?

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This is kinda true. In my opinion there is no point in locking the fps to 60 when you could also be getting 90 fps on a 120hz screen. Might as well use those frames as long as they come in regular intervals.

The lower the fps / hz the bigger the intervals between frames and refreshes and the more noticeable the stuttering and lag. If you exceed consistent 60 fps it should all feel roughly the same. There is no need to get an expensive 240hz screen to game at 100 - 120fps. 120hz or 144hz is enough for that. (As always depending on what you do with it, a professional CS player might need the higher Hertz)

Thanks for the thorough reply!

The bigger screen aspect seems very nice indeed. I just would be too scared to use it like a regular phone. Wouldn’t something that scratches a regular glass display absolutely shred the plastic screen on a foldable?

What I still don’t get at is the normal sized phone when open that closes to a thicker square. This seems kinda gimmicky to me. One doesn’t get the benefit of the tablet sized screen and you have a bulky think in your pocket that you can barely use when not opened.

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Sorry for wording my comment so weirdly. I just had to look up some phone’s names, since I‘m kinda put of the loop with the new models.

A Samsung Fold like phone I get. It is, like you said, a phone when folded and a tablet when unfolded. I see that being useful.

A phone in the style of a Samsung Flip I don’t get. That’s what I meant with the normal size when unfolded and small, thick square when folded part. It has a tiny screen when folded that barely seems usable. It seems like you get all the faults and none of the benefits with this design.

Excuse my poor wording again.