It's EAC, which is kernel level on Windows but not on Linux. I guess they wanted to go full kernel-level anti-cheat.
It's EAC, which is kernel level on Windows but not on Linux. I guess they wanted to go full kernel-level anti-cheat.
No shame in having to switch back after giving it a try and running into a lot of issues. Having to reboot a lot is definitely unusual, there's probably something wrong with your setup, but who knows where the issue is or how long it would take you to fix. Hopefully you can give it another try in a few years and those issues have been resolved.
will not solve issues with compositors not having it
Many compositors already have patches for explicit sync which should get merged fairly quickly.
graphical libraries not having it
Both Vulkan and OpenGL have support for explicit sync
apps not supporting it
Apps don't need to support it, they just need to use Vulkan and OpenGL, and they will handle it.
Wayland doesn't implement sync of any kind, they probably meant to say "the Wayland stack"
Wayland has a protocol specifically for explicit sync, it's as much a part of Wayland as pretty much anything else that's part of Wayland.
Nvidia is not the only driver that needs to implement explicit sync.
Mesa has already merged explicit sync support.
While this is still a massive problem, it does require a public fork at some point. So if you have a private repo that has never had a public fork, you should be safe.
Also XWayland has many limitations as X11 does.
If an app has only ever supported X11, then it probably doesn't care about those limitations (the apps that do care probably already have a Wayland version). And if an app doesn't care about the extra stuff Wayland has to offer, then there's not really a reason to add the extra support burden of Wayland. As long as they work fine in XWayland, I think a lot of apps won't switch over until X11 support starts dropping from their toolkit, and they'll just go straight to Wayland-only.
Plagiarism isn't just using someone else's work. It's when you use someone else's work and claim it was your own. The programmers aren't plagiarizing as they're being freely admitting it's not their work.
YouTube Music. Google Music doesn't exist anymore.
Yeah this feels like Wizard of the Coast's first response to the OGL drama. Make some changes that are technically better than the first terrible system, but is ultimately still completely unacceptable. WotC eventually had to walk back everything, we'll see if Unity does the same.
Yeah, Wine is very strict about this; IIRC if you've ever even looked at the leaked Windows XP source code, you're not allowed to work on Wine.
Did you read the article? It's talking primarily about how this could be really good for consumers.
That said, Valve does not support the official Ubuntu way of installing Steam, which is via snap ('apt install steam' will install the snap). So you have to make sure to install the Steam way (manually via the deb) instead.
To replace the battery in the Steam Deck, you need to heat up the adhesive to allow the battery to be removed, which I believe would violate this directive. That said, it doesn't seem like it would be too difficult for Valve to make it a bit easier in the next Steam Deck and comply.
The first 14 times McCarthy failed to get voted in. They disliked McCarthy so much it took 15 votes to get them in the first place.
You can't move around in them, it's either play or pause and repeat, which sucks (as shorts don't have to be short..)
Oddly enough, this seems to be a desktop limitation. I can scrub backwards and forwards just fine on my phone.
Just to let people know, this is a 6 year old article. Not saying it isn't relevant, but the market of course continues to move over time.
I mean that's barely even concessions, that's pretty much just standard EU membership. Which I agree, the UK will have to take.
It sounds like what would really be helpful is a way to "pin" or "lock" notifications so they can't be dismissed easily. This could be a setting for all notifications from certain apps. That way apps can't abuse it, and users can set it up how they like.
Edit: It could be an app permission as well.
Windows has one major thing going for it: it’s best-in-class for gaming. It might even be the greatest gaming platform of all time. Linux and even Mac are gaining ground, but they’ve got a little ways to go.
...is Mac gaming actually gaining ground? From listening to a friend of mine who has a Mac, it sounds like Mac gaming is going steadily backwards. Wine and similar doesn't work very well for them, and Mac compatibility is happening with fewer and fewer games. Game Porting Toolkit isn't really for end users, is it? Is there something else my friend is missing?
So just like 95%+ of Hollywood?
Nvidia users will also need a DE update, but yeah, we're finally almost there.
The episodes have been getting longer as the seasons get shorter, tho. I think it's much more likely we get something like 3 90-minute episodes per season (like Sherlock, which was mostly fantastic).
It even applies to new installs of existing games.
Yeah this is a big part why I'm very skeptical of Signal. It feels a lot like Ubuntu's snap store, it's technically open but you can't really interact with the main corporate controlled ecosystem.
For it to really stick, it needs to be enshrined in law. Until then it's just a temporary FCC policy that could get easily removed at some point in the future.
Seems like a good redesign.
I agree. I'm not sure whether Amazon should get fines the second a bad seller makes a bad action, but they should definitely have to prove (according to external criteria) that they are making good faith efforts to remove bad actors.
I feel like there's also the point that on Mac OS a lot of stuff "just works" because everything else just doesn't work at all. I have a number of things that just aren't going to work at all on Mac. Linux is obviously much more permissive, which leads to a lot more kinda working stuff that just wouldn't work at all on Mac.
Just to clarify, a few airplanes still use leaded gasoline. The vast majority do not.
I think that's exactly right. I think there is a one-time cost they could pay, but it's a lot more, so they just didn't bother.
If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It's just not worth the risk for compatibility/performance for a smaller proportion of games.
I believe when Google lengthened their support period, it only applied to new models of Chromebooks, not already released ones.
I don't think they do much investigative journalism, but I've found Rock Paper Shotgun to have some more thoughtful pieces among their more traditional reporting.
Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren't needed, the games aren't going to work properly in regular Proton.
The last commit was two days ago and the last update was two months ago (at least for me on Android).
Currently yes, tho Wine has gotten pretty far with Wayland support, so it wouldn't be too surprising to see Wine Wayland be useable for gaming in the next year or two.
Wine and Proton have actually put a ton of work into Wayland support, it's very far along. I wouldn't be surprised for Proton to have a native Wayland version soon.
Steam works on Linux.
For a very long time people will also still need to understand what they are asking the machine to do. If you tell it to write code for an impossible concept, it can't make it. If you ask it to write code to do something incredibly inefficiently, it's going to give you code that is incredibly inefficient.
The deleting most emails is very interesting. In my personal email, I've been saved quite a few times by finding emails multiple years old. But I can definitely see how things would be quite different in a work email, and I may consider trying that myself.
Steam is a massive worldwide market, and the Steam Deck isn't offered everywhere. Chinese users for example have to import it, so not many are used there.