Starfield's planets aren't all interesting, but they're not all "supposed to be Disney World"
vg247.com
You'll probably find that a lot of planets in Starfield are pretty boring, but Bethesda says that's kind of the point.
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This didn't work for me. If you do this, a new instance is loaded and my mission does not show up.
For which quests? Colonist quests I believe you can't leave for, everything else is a permanent quest until completiom
It's kind of difficult to explain this without telling you the whole thing.
Here goes...
Build outpost randomly.
Meet Bounty Hunter in close-by container.
Bounty Hunter asks for help with bandits, and to meet 1km east.
I get a marker on my map and on HUD.
I think "fuck, im not running 1km."
I go back to my ship and open map.
I put my landing marker close to mission marker.
Click to fast travel.
Loading Screen.
Ship lands.
Get out of ship.
Look around. It's a whole different map.
No marker on HUD.
Think "wtf".
Fast travel back to my outpost.
My mission is there again.
Ah I see, I understand! Yeah that's essentially a version of the colonist bug I encountered. It seems certain parts of the game want you to play through it. Mine "works" a little more than yours though, since I was rescuing someone fast traveling would defeat the point. But showing up somewhere is definitely something you'd expect to work for a bounty.
For what it's worth I often find myself feeling like I don't want to run 1km, but it's only 5 minutes and I get there before I know it. The distances of the POI's feel so far, but most are around 400m and it seems to go by in about 2 minutes. For moons it's full cause you can complete the surveys quickly, but for planets it's a good opportunity to finish them up without feeling like I'm wasting time I could be spending on quests.
Anyway, sorry you had to question your sanity and thank you for indulging my curiosity!