Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml – 569 points –
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
pcgamer.com

Sure Todd, lol

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Some do, but they make it their main draw. The reason Kerbal Space Program is fun, is fun because you can fuck up and die in a million different ways, and not doing so is chalenging and succes is rewarding while failure is hilarious(ly frustrating).

Not fucking up and dying in Starfield means pressing the Use Healthpack frequently enough.

Imagine a realistic KSP with AAA graphics, like replicating historic missions and planned ones, etc.

You just described the KSP RP-1 modpack with high graphics and volumetric clouds mod