Bethesda says most of Starfield's 1000+ planets are dull on purpose

AndrasKrigare@beehaw.org to Gaming@beehaw.org – 141 points –
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
pcgamer.com
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When the astronauts went to the moon, there was nothing there. They certainly weren't bored.

Because it wasn't just a rock, but the first time entering another natural body of mass in the universe, apart from our earth. Something that never happened before. In contrast, over a million players have discovered planets in Starfield by now, including all customly made content by Bethesda for the planets.
The astronauts where excited and happy as they achieved a huge step for humanity - somewhere I heard that before - while one could literally only achieve one small step for a human in Starfield.

Yeah, and it's not like the astronauts just put up a flag and left. They took soil samples, set up sensors to measure tectonic activity, etc. Rocks are interesting when you can interact with them.

You mean pointing a laser at a rock for a few seconds until it pops isn't interesting? /s