Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Edgelord_Of_Tomorrow@lemmy.world to Games@lemmy.world – 411 points –
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'
pcgamer.com

You heard him 4090 users, upgrade to a more powerful GPU.

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It's not even about graphics alone.

They're clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

Unless I'm completely mistaken here, modders didn't combine the buildings together, that's how they are by default. Mods, however, sometimes needed to break said system which resulted in massively degraded performance.

Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.