Baldur's Gate 3's director hasn't completely ruled out DLC

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 139 points –
Baldur's Gate 3's director hasn't completely ruled out DLC
eurogamer.net
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I wonder if the game supports whole new campaigns, use the core mechanics but introduce a totally different narrative, locations, characters, etc

Could be really good, even better if they open this up to modders and allow us to create our own campaigns

Yeah the modding tools in Dos2 were insane. I haven't really looked into bg3 mods but I hope we get something like that.

I've seen some mods pop up on nexus but other than the gear ones I wouldn't say they were that great, though it is early days still

I'm mostly interested in the mods that add new classes. The Artificer mod is really good and mostly shows how broken they are in 5e.