Open source community figures out problems with performance in Starfield
destructoid.com
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
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And you know to some extent, having a community help you with your games and find bugs is beautiful and probably pretty fucking cool for devs. But the fact is that the business side of things continues to put a sour taste in all of our mouths, devs included.
I really hope AI and the like push game devs out of big businesses and into self employment. Of all the types of people, I want problem solvers to have that life the most.
AI is still pretty bad at writing code, and often makes up API calls that dont exist. I wouldnt get your hopes up just yet.
Oh I’m aware haha. However I do wanna point out how much of an improvement gpt4 is compared to 3.5. The improvements have been pretty awesome imo even if they do tweak the ways you have to word things.
Ik a lot of people bitch and moan about how bad it is but I’ve had nothing but luck after pivoting around and wording things differently, following different techniques. But I get not everyone likes adapting so much so it’s fine ig.
As far as coding goes though I’m not mad about it being ass. That’s prolly the last part we should get working real well considering the implications for abuse we face now without considering the ability for it to write infinite offspring… :)
Black mirror should do an entire season on AI imo I think it would fucking kill
That's all well and fine for free open source projects, but products that expect me to pay money for them need to pay contributors. I'm not donating my time and effort so that some shareholder can buy another yacht.
Right, the business side of things again
Totally agree. If it were just a down to devs and players as in open source projects, it’d be a much different story