What games had easy soft locks that prevented you from either progressing or getting a true ending?
The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.
I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.
Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.
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Which no one mentioned the classic
come to tye first town + hit a chicken + get in an infinite fight with Delphine + don't talk to blades + never fight alduin = Skyrim
Thus was my first playthrough of Skyrim
Isn't Skyrim one of those games where you can mess around for a bit and eventually come back and proceed like nothing ever happened?
In Fallout 4 you can use the Nuka World DLC to push the Minutemen to whatever settlement you left Preston in or the Castle but I think there's always the option for redemption because they are the fail safe faction. I figured Skyrim would have something similar.
Yeah you need to be imprisoned by the guard of whiterun and it's all gucci with delphine
I stole a book for a quest with a shitton of witnesses, ran away, got out of town because of the guards having patching issues, stopped at my home and dumped my mostly-stolen inventory and returned and turned myself into the guards paying 40 gold to redeem myself for stealing a priceless book. Skyrim is a masterpiece of realism I tell you!
In Skyrim there's a ton of ways you can hardlock yourself I believe in fallout 4 should be some too, it's more flexible though
Can you provide an example? I think most of the time there are ways to fix mistakes; at least when it comes to the main quest line.