Unity plan pricing and packaging updates

realcaseyrollins@narwhal.city to Gaming@beehaw.org – 44 points –

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.

https://blog.unity.com/news/plan-pricing-and-packaging-updates

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My inclination is that something is screwy with their business model, to the point where they need to do this to stay afloat. But to be fair I don't actually know a whole lot about Unity, this just seems like something that would drive away the majority of customers so I could only see this making sense under the context of being a move made in desperation.

That Parsec acquisition is likely not panning out the way they thought. The only thing unity did was kill Arcade….the main focus of it to pivot towards a mainstream corporate friendly product…. Which (shocker here) was not the main demographic of users

No, it's the former EA CEO doing EA things in Unity. The one that called developers stupid for not using microtransactions.

Unity is seriously flawed and they had the audacity to say that this is necessary for them to fix their shit.