Starfield getting DLSS support, FOV slider, HDR calibration, and more

geosoco@kbin.social to Games@sh.itjust.works – 28 points –
eurogamer.net

With last week's Starfield launch slowly simmering down, Bethesda has started to cast its gaze forward, confirming a number of "community requested" features are on the way, including Nvidia DLSS support on PC, an FOV slider, and more.

As detailed in a post on social media, Bethesda is initially targeting a "few top issues" in a small hotfix out today, after which it'll be turning its attention to various community requested features, which will arrive in updates at a "regular interval".

Specifically, it's confirmed Nvidia DLSS Support on PC following its controversial partnership with AMD, as well as 32:9 ultrawide monitor support on the platform. Additionally, players can expect a range of quality of life improvements, including a field-of-view slider, an HDR calibration menu, plus brightness and contrast controls.
Digital Foundry reckoned the PC version of Starfield "still requires a lot of work".

"We're also working closely with Nvidia, AMD, and Intel on driver support," the studio adds, "and each update will include new stability and performance improvements."

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Very weird how those were absent from release, but I'm glad they're getting added. Good to see I'm not the only one who found the lack of an "eat" alt-option annoying as well!

HDR was the only option I was suprised to not see at launch. Its a space game, litterally one of HDRs biggest use cases.

Yeah the base colour tones are absolutely nuts. I spent a lot of time on launch just trying to figure out if my HDR display was bugging out or something.

I had installed a seperate lut and used reshade injectes HSR effect to get a pseudo HDR experience.

I absolutely hated the fact that even on the intro screen on my Oled, the space background was not black. I was like what is this madness.