Can they even track pirated installs ?

B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com – 384 points –
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No, they can not. This is just a standard PR response.

When crackers don't patch out the phone line, they can.

Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they're SOL.

The thing is that most Unity games don't even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk.

Idc about anything right now I'm hungry af and the only thing I was able to read was crackers fml

and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn't get charged is if crackers patched it out

But you're also correct that the developers don't get charged when crackers patch out the phone line.

They can't detect everything, but let's look at Steam as an example. If the game detects Steam DRM, then the game knows that they should've bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API.