Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights

geosoco@kbin.social to Games@sh.itjust.works – 120 points –
pcgamer.com

"Dragon Age in the early days had its fair share of identity crises," Flynn says. "Was it going to be a tools-driven, modding-driven game like Neverwinter Nights? Was it going to be a big singleplayer RPG like The Elder Scrolls IV: Oblivion?"

"Dragon Age on PC shipped with the toolset, so we did do that," Flynn says.

Dragon Age: Origins does have a quite prolific modding community that's created new party members, tons of hairstyles and armor sets, combat mods, and more. The output for Dragon Age 2 was noticeably smaller. Then BioWare switched to DICE's Frostbite Engine, notoriously difficult for modders to use, especially without official tools, and Dragon Age: Inquisition's modding community was hamstrung.

"I wish we'd kept that up and stuck to that," Flynn says of shipping Dragon Age games with modding tools. "Unfortunately we got, I'd say, a little too homogenous between Mass Effect and Dragon Age. I wish we would have kept more of a PC-centric, Neverwinter-like identity for Dragon Age."

Flynn describes the move to Frostbite as a push to standardize tools internally across BioWare's then-growing studios. "We had so many different engines for so long at BioWare," Flynn says, explaining that the studio hoped to create a more common vocabulary across teams who could share what they'd built with one another's projects.

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The truly sad part about the BioWare story is that they fucked up a lot too, you can't even blaim all of the disapointments on EA! :(

That's not going to stop me from blaming EA.

You shouldn't, they certainly aren't inocent in this case, they just aren't the only scumbags in that story! :/