Terraria developer bashes Unity, donates $200k to open source alternatives

rockerface πŸ‡ΊπŸ‡¦@lemm.ee to Games@lemmy.world – 1626 points –
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Out of curiosity can you define "no boring intrusive story"? Because personally I'm big on storylines, so if they nail that part then that takes the game to a whole other level

Yeah, no story period. Which is good for some people, not so much for others

I tried playing Terraria but gave up after an hour or so, precisely because I expected at least some kind of story and there wasn't. It was also very awkward to control with a mouse and keyboard, I think it's really supposed to be played with a controller. I might try it again now that I've got one, and less expectations

Story for me in games should be one that sets up the reason you're playing the game and that's basically it. No endless dialog or narrative during the game. Small bits of things that can advance the plot is fine, but most games these days seem to talk endlessly about things.

Terraria has zero of that. You're in the Terraria world and that's it. No real story to tell besides what happens in the world (show, don't tell). It's fantastic.

In some games storyline matters, in others... not so much. Games with a storyline trend to be less replayable in my experience. One exception I can think of is This War of Mine, that game is really depressing.