Bethesda and CDPR's developers must have very different love lives

Ghostalmedia@lemmy.world to Gaming@lemmy.ml – 378 points –
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Bro thats a pretty big main quest spoiler to drop unmarked

I'm going to just shit out my ultimate unpopular opinion right here, in mild defense of Endorkend, thanks.

If a plot point is enough to ruin a story, it was not a well written story to begin with.

Stories live and die through character development and growth. Weak stories often rely on things like twists and unexpected plot turns. Strong stories can often have these elements, but they don't lean on them.

Strong stories I return to again and again, because the story is strong even though I already know the story. Knowing the story doesn't ruin repeat watches/plays/readings of the media if the story is successful at being a good story. Well written stories with deep, interesting characters achieve that.

I've been playing Starfield and it has somehow worse writing and voice acting than a lot of previous Bethesda titles, which is saying a lot because it's not like they're not well known for weak writing at this point. It has a lot of strengths that have been kind of overlooked because it's just generally kind of boring, but it does have them. Those strengths are not in the storytelling.

I don't think this plot point spoils the game at all, instead it reveals how utterly weak the narrative they've crafted is.

I mean I'm at the point where I just met the starborn, and speculating with my partner on who they are has been a lot of fun. I was really looking forward to finding out. It is kind of a bummer to just have someone drop it in a random comment in a thread about the romance plots.

That's legit a bummer, friend. I guess what I should have also said is: art is subjective. My take doesn't make it true (it's just like, my opinion, man), but I think that while it's a bummer for you, if you really think it's a good game, it won't stop you from enjoying it for a long time. I hope you do.

The main quest is utterly irrelevant and a detriment to the rest of the game.

The whole game would've been better without that main quest even existing.

And knowing what happens has no relevance to the game you play, especially since it makes the rest of the game completely irrelevant if you dare finish the main quest.

That's the point. It's meaningless to the point of it making the game worse by even existing.

And that's without the issues I mentioned originally, where while it's just utter shit, it's also really badly integrated.

The main quest has been a detriment to the game since like Oblivion.