VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
pcgamer.com
Why virtual reality makes a lot of us sick, and what we can do about it.
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Why virtual reality makes a lot of us sick, and what we can do about it.
For those with nausea, I've had some good results with ginger candy. Something chewable that is comprised entirely of ginger.
I take it with me whenever I give a demo somewhere.
Works in seconds.
Look for sea sickness remedies, you should find ginger chewing gum. Chewing gum itself reduces motion sickness and at least if you follow this study peppermint is actually more effective -- though ginger itself (without the chewing part) is known to be effective so have you salt shaker ready to sprinkle on their sample size.
Try stuff and see what works for you, it's not like you're injecting chemotherapy meds.
Why though. So I might be able to reduce nausea to do... What. Be forced to see ads for shit I don't want?
What do ads have to do with anything? I use vr to play video games.
There are more headsets than just Oculus.
As you get older, ginger is basically a cure for most things, and I've gone from hating it to craving ginger whenever I feel down.
Ginger candy and ginger beer are fantastic, as long as you're using the stuff without sweeteners. Sadly, some brands load their stuff with lots of additives and artificial sweeteners to save costs/reduce sugar.