Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It

meiko60@lemmy.sdf.org to Gaming@lemmy.ml – 320 points –
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
macrumors.com
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You mean repackaged Wine that they're pretending to have invented? Yeah should do.

Really just repackaged Proton, with some ridiculous install requirements including fucking Homebrew.

It's not even Alpha level software right now. But, just to argue their side: it is meant as a preview for game developers to package their games with right now, and not the general public.

Still... Fucking Homebrew.

Okay but it's like, what other package managers exist on MacOS?

Obviously they're going to include Homebrew to fulfill dependencies in a more curated way than just bringing them down with the installer itself.

I guess I don't really like the idea of a large company using a tool like Homebrew, I feel at that point they should write/include their own package manager.

I might be sounding pedantic, so feel free to ignore me if you're a Homebrew fan, but it just irks me that the package manager is installed via curl'ing a shell script from their github project, and that the entire repo itself is stored on Github.

Even Microsoft has winget; dunno why a company the size of Apple can't just roll a proper, secure way to distribute packages.

Also, as far as other package managers go, there's Macports.

They have a proper, secure way to distribute packages - the app store. It just happens to be a GUI solution and not a CLI one.

Sure, exactly. So why do I need to install a third party CLI package manager for a first party suite of tools?

Like, xcode-select is able to grab dependencies. There's no reason why a similar binary can't be delivered with the porting sdk.

There's MacPorts but Homebrew is by far the most common package manager on MacOS. I wouldn't use Homebrew on Linux personally but it's great on Mac